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Search found 54 matches

by Arymond
Tue Nov 20, 2018 11:46 am
Forum: 3D/2D models
Topic: To LOVE-Ru Darkness: Gravure Chances .bum noesis script
Replies: 18
Views: 6909

Re: To LOVE-Ru Darkness: Gravure Chances .bum noesis script

Image

Looks great, but will there be anyway to convert them in to a DAE, FBX or anything that supports rigging of any kind?
by Arymond
Wed Sep 26, 2018 1:17 am
Forum: 3D/2D models
Topic: Senran Kagura: New Link (.BUM) help 3d models
Replies: 13
Views: 3136

Re: Senran Kagura: New Link (.BUM) help 3d models

How did you get the BUM files i only see LZS's in the Directory.

https://www.dropbox.com/s/r17mogczr26dj ... l.lzs?dl=0
by Arymond
Fri Jun 29, 2018 7:06 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 3221

Re: Request Script from Kamen Rider City Wars

Image


Possibility of adding suppot for the Materials?
Becasue its really hard to sort all the Hands and Weapon States.

Also able to make it so the UV Maps are Flipped Correctly?
by Arymond
Mon May 14, 2018 8:28 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 3221

Re: Request Script from Kamen Rider City Wars

Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models. Do you have link of game? Please detail the 3d model of the game "battle rush". I tried your way in this path but failed .... http://forum.xentax.com/viewtopic.php?f=21&t=15325 This is the cache file from m...
by Arymond
Thu Apr 12, 2018 5:05 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 3221

Re: Request Script from Kamen Rider City Wars

dswd2015 wrote:
Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?
Sent in PM.
by Arymond
Tue Apr 03, 2018 4:58 pm
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 3221

Re: Request Script from Kamen Rider City Wars

Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.
by Arymond
Sun Apr 01, 2018 2:18 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 3221

Re: Request Script from Kamen Rider City Wars

Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted. https://i.imgur.com/w3A8ijx.png Some Textures come out fine others don't it's as if some texture are different formats. To extract the textures you need the PVRTexTool and configur...
by Arymond
Sun Apr 01, 2018 12:00 am
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 3221

Re: Request Script from Kamen Rider City Wars

Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.

edit: I think it because they should have an Alpha channel.
by Arymond
Sun Oct 02, 2016 8:56 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 118614

Re: Unity Studio

^^^

the FSB's don't even extract correctly they are all blank when i look at em in a hex editor.

sample:

https://www.dropbox.com/s/cx3z3y6azeraa ... ssets?dl=0
by Arymond
Wed Jul 27, 2016 5:32 pm
Forum: Audio file formats
Topic: Encrypted HCA Files?
Replies: 1
Views: 1239

Encrypted HCA Files?

https://www.dropbox.com/sh/g71is8d6rx1qnrl/AAAcZ2dw1h-BaJO7R27mLiEVa?dl=0 Looking at the headers of the files here they seem to be HCA but the Hex of the Strings are off by 80 in hex? i don't know how to make them playable VGMStream just makes Squeaky Sounds. and fixing the strings manually makes it...
by Arymond
Wed Nov 04, 2015 6:19 am
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 118614

Re: Unity Studio

Any chance that Model Bone Weights will be Supported?
by Arymond
Tue Oct 20, 2015 11:45 pm
Forum: 3D/2D models
Topic: Super Hero Generations *.MBG
Replies: 6
Views: 577

Re: Super Hero Generations *.MBG

well, yes, using hex2obj is more than copying addresses :D Here you have to search for the first occurence of the pattern 01 00 00 00 0C to get the vertices start address: 0x59E. (First submesh?) er045.jpg yeah it should have more meshs: his hands, the chest ring holders, the Belt, cloak, coat tail...
by Arymond
Tue Oct 20, 2015 6:44 pm
Forum: 3D/2D models
Topic: Super Hero Generations *.MBG
Replies: 6
Views: 577

Re: Super Hero Generations *.MBG

hmm interesting Thanks a bundle. I need to figure out how this works... there are other models i want to pop out from this game too. edit: Also it seems that the Torn Cloths are missing They are in the first picture. i figure out how to find the models but thats it... er45_01 The White Wizard. https...
by Arymond
Tue Oct 20, 2015 4:53 pm
Forum: 3D/2D models
Topic: Super Hero Generations *.MBG
Replies: 6
Views: 577

Re: Super Hero Generations *.MBG

ooh how did you do that did you write a script for it? i haven't under stood for hex editing works yet for models. hex2obj was just giving me bloated obj files that don't load.