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Search found 43 matches

by kalrua
Wed Mar 28, 2018 6:06 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 102
Views: 18337

Re: Injustice 2 (PC)

Hello.


I don't find starfire and Darkseid TFC file.

Where are they?



Edite: The files are "SF_MSTR.xxx", "SF_MSTR.tfc" and "DS_MSTR.xxx", "DS_MSTR.tfc"
by kalrua
Sun Jul 30, 2017 9:42 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 30027

Re: Deus EX: Mankind Divided .archive

[quote="volfin"]I suspect either the Trenchoat is in another file (since you can change trenchcoats from settings), or because it's flexible cloth, is generated on the GPU. [/quote] You are right Jensen's Trenchoat:[quote]17230170369043947 003D36BFA8442DEB [assembly:/characters/resources/main_charac...
by kalrua
Thu Apr 03, 2014 2:12 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9275

Re: Casltevania Lords of Shadow 2 Demo

Hi!

fix for Uv PC
Change
[code]append UV_array([value,value,0]*2)[/code]

To

[code]append UV_array([value,(value + 1),0]*1)[/code]

For levels, I do not know.
by kalrua
Fri Mar 28, 2014 10:47 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 102
Views: 29397

Re: Castlevania: Lords of Shadow

Hello I wanted to open the file Castlevania Lords of Shadow 2 \ content \ 0 \ Data00.packed (1036 343 kb) [quote]incomplete input file number 0, can't read 4 bytes. anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so ch...
by kalrua
Tue Mar 18, 2014 2:36 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9275

Re: Casltevania Lords of Shadow 2 Demo

[quote="zaramot"]Okay, thanks for the bug report. What about you Kalrua? You reported about Uv's error for Marie model, so I guess you managed to import her. Could you confirm script isn't working for 99% of models and about wrong weights?[/quote] Imported with all correct weights, for me. -Smooth g...
by kalrua
Sun Mar 16, 2014 2:37 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 9275

Re: Casltevania Lords of Shadow 2 Demo

[quote="zaramot"]PC, Xbox or PS3? And tell me which model gives an error.[/quote]


PC
Model: Dracula
error:" str += bit.intAsChar (ReadByte bstream #unsigned)"


3dsmax2012
by kalrua
Mon Jul 29, 2013 5:26 pm
Forum: 3D/2D models
Topic: X-Men Destiny Model Format
Replies: 3
Views: 1285

Re: X-Men Destiny Model Format

[quote="chrrox"]model format is a real pain and the models are not that good a quality.
the compression was just zlib.[/quote]


Can you give more information?

I'm not good at programming, I'm trying to understand the logic files "too human."

Sorry for the "necrobump".
by kalrua
Mon Jul 15, 2013 5:07 pm
Forum: Game Archive
Topic: (Xbox 360) Too Human .zzz/.bnk
Replies: 7
Views: 1320

Re: (Xbox 360) Too Human .zzz/.bnk

Forum's Rules.
by kalrua
Mon Jul 15, 2013 3:17 am
Forum: Game Archive
Topic: (Xbox 360) Too Human .zzz/.bnk
Replies: 7
Views: 1320

Re: (Xbox 360) Too Human .zzz/.bnk

Hello :D Any new for this game? Files. ZZZ contains references for unreal code: [quote]FUnrealFaceFXMaterialParameterNode FUnrealFaceFXMaterialParameterNode FxCombinerNode FxBonePoseNode[/quote] standard Unreal shader: [quote]..."FUnrealFaceFXMaterialParameterNode...\............MAT_Left_Smile_Line....
by kalrua
Mon Jun 17, 2013 3:12 am
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 53011

Re: [REQ][PC]Crysis 3 .pak files

[quote="Sir Kane"]Use this to reconstruct normal DDS files: [url]http://sktest.aruarose.com/DDSUnsplit.7z[/url]. As for the format, .dds.0 contains the header and smallest three mips, .dds.1 to .dds.[i]n[/i] contain the remaining mips with increasing size.[/quote] systeme error: missing MSVCR110.dll...
by kalrua
Tue Dec 21, 2010 3:06 pm
Forum: 3D/2D models
Topic: Nvidia model Dusk importer
Replies: 26
Views: 5515

Re: Nvidia model Dusk importer

Nice

"unfortunately the madussa NMBs are alot different then the fore-mentioned NMBs.. different variable sizes, and alot of extra text information for materials. also I saw alot of weird padding through out the file :\ "

Medussa Nmb= models archive
by kalrua
Fri Dec 17, 2010 12:07 am
Forum: 3D/2D models
Topic: Nvidia model Dusk importer
Replies: 26
Views: 5515

Re: Nvidia model Dusk importer

[quote="mariokart64n"]I could be wrong, but I dont think this imports with texture coordinates? [b]edit[/b] I made a converter for Adrianne here http://forum.xentax.com/viewtopic.php?f=16&t=4764 [img]http://i55.tinypic.com/2h8d4sw.jpg[/img][/quote] Good work fine with: -human head demo -Adrianne cra...
by kalrua
Tue Oct 12, 2010 9:31 am
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 77
Views: 32438

Re: AION cgf to collada converter

Any solution for the morphs target ? :twisted:
by kalrua
Fri Jan 08, 2010 10:07 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 198
Views: 46772

Re: xenosaga 3 model??request

"It could be that some of the unknown blocks are character dialogue, protraits, stats,"


No

Portrait=.jpeg or .bmp files, j can open files with paint!!!
Dialogue and subtitles=another files, see Xenosaga tradkit, subtitle open with....notepad!!