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Search found 35 matches

by askB
Fri May 03, 2019 6:05 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 203
Views: 12271

Re: Mortal Kombat 11

daemon1 wrote:
Fri May 03, 2019 5:18 pm
Kabalstein03 wrote:
Fri May 03, 2019 4:20 pm
I can list you the name of the .xxx packages i used here for you to check if you like
thats useless, because i dont have the game
i made all tests with a few character packages people sent me
Okay well what if one of us gives you the game?
by askB
Thu May 02, 2019 3:14 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 101
Views: 16328

Re: Injustice 2 (PC)

Hello, I need help with the game "injustice 2" . I can't figure out which file (.xxx) is the actual 3D model, (and equipment ) of the character I need . https://pp.userapi.com/c855220/v855220162/349b3/agOGJqt74J4.jpg Which character are you looking for? The model data is stored in a file that looks...
by askB
Wed May 01, 2019 9:23 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 101
Views: 16328

Re: Injustice 2 (PC)

If the Process is the same as IJ2 I can start on MK11, I have ripped most of the IJ2 characters with their gears.
by askB
Wed Jun 21, 2017 2:20 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

Like always, I appreciate all of everyone assistance thus far; im starting to understand how data is read through hexing. However, I cant code python...at all. Ive decided to take a class on basic python scripting, then within in a few weeks try to create a script using what you all have provided fo...
by askB
Tue Jun 13, 2017 2:11 pm
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

Even though there are scripts made for specfic animations, do they generally have the same structure when you code one?
by askB
Tue Jun 13, 2017 1:34 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

~~UInt32 LE = Parent ID (notice some is repeated)~~ (scratch this, as shakotay2 said its actually the string size) C String = Name (null-terminated) UInt32 LE = Bone ID (notice all is unique) UInt8 1 (always 1) Bunch-of-Floats (variable length, some is 33 floats long like the RightFoot, or 41 float...
by askB
Tue May 16, 2017 1:58 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

Sure thing, here's the file. In the meantime, im gonna search through the .DAM(animation) file; and see if i can find any patterns with that.
by askB
Sun May 14, 2017 5:55 pm
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

I have busy these past few months, so ive lost my drive a bit; but I am getting back into the swing of things. Instead of creating a separate exe that reads the .SKL and .DAM; I want to create a quickbms script to view the files on Noesis. I did a little searching through HxD and I've discovered tha...
by askB
Sat Mar 11, 2017 1:31 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

Ill give it a shot, if it doesnt work out ill try python as well. Thanks alot!
by askB
Fri Mar 10, 2017 3:14 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

Thank you for your answers so far. If you were trying to do this yourself how would you go about it?
by askB
Thu Mar 09, 2017 4:59 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

So if wanted to create a script to read the model files and inject a .DAM(animation) into the .SKL(rig/model) of the model, I would just have to create a simple script from c++ to run off of noesis? The models themselves are really old so I imagine it wouldn't require a ton of work to create such a ...
by askB
Thu Mar 09, 2017 4:11 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

Re: [HELP] Where to start on creating a model/animation view

I am familiar with both coding languages. Also, after viewing your suggestion I still do not believe that HextoObj will work; My case is a bit more complex. I have types of files. CRP, SKL, and DAM. CRP-Model SKL-Rig DAM-animation I want to create an application that will allow the user to view a mo...
by askB
Wed Mar 08, 2017 12:47 am
Forum: 3D/2D models
Topic: [HELP] Where to start on creating a model/animation viewer
Replies: 18
Views: 1783

[HELP] Where to start on creating a model/animation viewer

I am really interested in creating a viewer for the models/animation for Rainbow Six Rouge Spear. What coding language would you guys recommend I start with?
by askB
Sun Jan 15, 2017 4:01 am
Forum: Compressed files and methods
Topic: Conker Live and Reloaded "default.rbm"
Replies: 8
Views: 2337

Re: Conker Live and Reloaded "default.rbm"

Has there been any further updates regarding this?
by askB
Fri Jan 13, 2017 10:43 am
Forum: Retro games
Topic: RainbowSix Rouge Spear model/animation viewer help
Replies: 0
Views: 767

RainbowSix Rouge Spear model/animation viewer help

I conducted research on how to view these files, someone had made a model/animation viewer with animation injector. http://forums.ubi.com/showthread.php/306556-fan-remake-of-rogue-spear-Forums He said that its a CRP+SKL/DAM viewer created with a Sandbox D3D application(I have no idea what this means...