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by MiKE41
Sat May 05, 2012 2:51 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 46174

Re: Final Fantasy XIII-2 extraction

I've improved my texture editing method, and coded up a tool to extract and reimport textures from imgb. Please note that I've never actually coded anything in C++ before, so I'm fairly sure my code is trash, but it is working trash. Untiling/Retiling code from GTA IV Texture Editor: http://forum.xe...
by MiKE41
Sun Apr 29, 2012 3:51 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 46174

Re: Final Fantasy XIII-2 extraction

bundler code posted is for decompression? DXT? I would guess its to un-tile an image and output it DXT, but I can't be sure (its not my code) Edit: You were right before. I pulled my texture out of the imgb again and loaded it (before untiling) with "Load Mipmaps" turned on, and this is what I got:...
by MiKE41
Sun Apr 29, 2012 3:22 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 46174

Re: Final Fantasy XIII-2 extraction

Very nice, I figured it was something like this- I just didn't know what it was called. I tried looking for another texture in the imgb that the game would use from far away, but I didn't see anything. I used the untile code from the GTA IV Texture Mod tool that I found on the main Xentax blog, it s...
by MiKE41
Sun Apr 29, 2012 1:06 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 46174

Re: Final Fantasy XIII-2 extraction

I have been trying to do a similar thing with the texture modding. I don't know what a XPR is, but I did manage to unpack a imgb, modify 2 textures and rebuild it. It does not work as intended in game though :( Normal IMGB (rendered by Noesis): http://mich431.com/serah/serah-normal.png Modded IMGB (...