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by gjinka2
Wed Jul 11, 2012 9:39 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 554334

Re: Dead or Alive series formats and tools

@b0ny: your importer tries to open *.doax files when passed DOA3 or DOA2U xprs, which are not in the "skeletons" folder like the *.doa3 and *.doau files.
by gjinka2
Sun Feb 19, 2012 9:26 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 554334

Re: Dead or Alive series formats and tools

Honestly mariokart, I don't see why you draw a line between Blender and "standalone tools", there isn't any difference, here is why: First of all, you make your plugin/script depentant of the parent package, if for some reason, Blender changes the API (or Max, or Noesis) your script/plugin stops wor...
by gjinka2
Sat Feb 11, 2012 2:47 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 68
Views: 75004

Re: 3D model reversing compilation

Maybe it should be in a separate page, I don't know. I know the Definitive Guide to Exploring File Formats explains some concepts itself, like what bits, bytes, strings, hex numbering, signed and unsigned, bitwise operators, compression and encryption, common archive types and common types of fields...
by gjinka2
Sat Feb 11, 2012 12:16 pm
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

twisted my sentiment that re-inventing the wheel is silly into somehow meaning that all of your work is trash and useless That's what I mean when I say you misrepresent what happened. You are claiming (again) that all I said was directed to your initial post, but it's not, I posted that after your ...
by gjinka2
Fri Feb 10, 2012 9:25 pm
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

1) Claim: Reality: uhh Nope, you said just a bit later that you found it useless and would probably end up removing it all if it was for you. so I see no reason to edit what you've written short of removing it entirely and just linking directly to existing documentation and wiki articles that cover ...
by gjinka2
Fri Feb 10, 2012 4:34 pm
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

I love how you can so easily take "It's a bit silly, but here's what you should be doing" and turn it into "It's trash and useless!" Nope, you said just a bit later that you found it useless and would probably end up removing it all if it was for you. You seem to focus on being upset over the fact ...
by gjinka2
Thu Feb 09, 2012 6:55 pm
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

When I see someone doing something silly, I will tell them they are doing something silly... Really? That's your argument? "I say what I think"? Giving "constructing criticism" after it doesn't change what you said before. I, for example, after what you said in these posts find you a douchebag, or ...
by gjinka2
Wed Feb 08, 2012 2:45 pm
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

It seems a bit silly to be writing new explanations of what common rendering components are, when you can instead pick and pull from pages with rather complete information on their use and behavior. Like official OpenGL/D3D implementation documentation from any given vendor. Microsoft docs are usua...
by gjinka2
Tue Feb 07, 2012 12:31 pm
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

Vertex lights in OpenGL and DirectX color the vertices which they influence, but they are realtime lights, in other words they manipulate the vertex colors in real time, so they aren't stored in the 3d files. We shouldn't care about them.
by gjinka2
Tue Feb 07, 2012 6:41 am
Forum: 3D/2D models
Topic: Vertex colors
Replies: 28
Views: 2893

Re: Vertex colors

I think I explained all this in the guide, didn't I? http://wiki.xentax.com/index.php/3D_Model_Guide#Vertex_color Vertex colors are color values assigned to vertices. It's not hard to imagine a colored dot in 3d space, but what happens when vertices connect and form lines or triangles? It would be p...
by gjinka2
Tue Jan 31, 2012 11:34 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 68
Views: 75004

Re: 3D model reversing compilation

Dunno. Maybe. Ive given my login to a friend once, maybe it was a joke.

Anyway, how about linking the 3d stuff from the main wiki page?
by gjinka2
Tue Jan 31, 2012 9:05 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 554334

Re: Dead or Alive series formats and tools

if I had the programming knowledge I would stay clear of making midware like blender scripts or even maxscripts for that matter. if possible you should create a standalone tool which exports and imports to already existing formats, or make an easy format that others can follow. that way it opens th...
by gjinka2
Tue Jan 31, 2012 8:53 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 68
Views: 75004

Re: 3D model reversing compilation

You have been permanently banned from this board.

Please contact the Board Administrator for more information.

Reason given for ban: Added his account to bugmenot
gjinka
by gjinka2
Mon Jan 30, 2012 8:21 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 554334

Re: Dead or Alive series formats and tools

So I made this guide... http://wiki.xentax.com/index.php/Blender_Import_Guide

So b0ny, maybe you shoud switch to Blender 2.6 now.
by gjinka2
Mon Jan 30, 2012 8:19 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 68
Views: 75004

Re: 3D model reversing compilation

Can we have these pages linked from the wiki's main page?

Kinda hard to find the tut unless people see your forum post in this thread.