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by erik945
Sun Mar 31, 2019 8:17 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 19063

Re: Halo 5: Forge Models

Repeat image with scale's offset for static meshes:
halo_offset.png
by erik945
Fri Feb 01, 2019 9:46 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Update script.
viewtopic.php?p=147852#p147852
Add support multiple UV channel,
Add support 16-bytes UV format

P.S. Gods are fine :)
Image
by erik945
Thu Jan 31, 2019 11:45 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

More or less working prototype of the script for Origins(without bones and slin). It was checked on models of weapons and animals.
It does not work for models of heads - there is generally a very different structure.
viewtopic.php?p=147852#p147852
by erik945
Sat Jan 26, 2019 7:21 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Are you sure that the unpacker displays all the resources? I can not find the diffuse of both Odyssey playable characters (Kassandra Alexios). Those that I found are more like to combine spec gloss , etc. update - ALL heads diffuse map is very strange. Do you can look it? Or may be Odyssey use speci...
by erik945
Fri Jan 25, 2019 7:37 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Filelists for both games, if you want to find something specific.
https://www.dropbox.com/s/j84n4ml2qtpju ... ts.7z?dl=0
3d - see LOD0, LOD1, etc
textures - sett DiffuseMap NormalMap Mask1Map, etc
by erik945
Thu Jan 24, 2019 10:54 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

small update. fix some bugs, add names for meshes.
viewtopic.php?p=147852#p147852

Image
by erik945
Thu Jan 24, 2019 9:29 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Attempt to research the format of Origins models https://i.ibb.co/SKPzmcL/aco2.png https://i.ibb.co/WD7bMm1/aco.png https://i.ibb.co/0f10f10/gods.png Very-very raw script for "-combined" decompressed mesh files (there is a strange vertex format with inversions) May be help for further development of...
by erik945
Tue Jan 22, 2019 2:51 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 169
Views: 17040

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Thank you, but where is releases?
Releases page is empty...
by erik945
Thu Nov 29, 2018 4:17 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 451
Views: 57205

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

for new SWBF2 (with manifest) you can use this scripts:
https://zenhax.com/viewtopic.php?p=40429#p40429
Fb_SWBF2_mesh.exe work fine
but Fb_SWBF2_faces.exe return error 'Asset not found in asset banks (2)'
by erik945
Thu Nov 22, 2018 6:16 pm
Forum: General game tools
Topic: Cryengine Converter tool (cgf-exporter)
Replies: 105
Views: 31253

Re: Cryengine Converter tool (cgf-exporter)

Hello! Thanks for your project. Unfortunately, I encountered a number of problems when importing sc 3.3 files. 1. Converter version 1.03 creates files from which you can import only the skeleton. The geometry is present in the file, but not processed. It looks like an error in the structure of xml. ...
by erik945
Thu Jul 12, 2018 7:53 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 147
Views: 15733

Re: Horizon Zero Dawn

I join to the question about the Complete Edition ... :roll:
by erik945
Wed May 16, 2018 5:25 am
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1179

Re: ME Andromeda morphs, poses, animations

The script is very raw.
To make it work, you need to import fbx from the archive and manually register the file paths, the number of bones and the offset of the data fields from the beginning of the file.
by erik945
Sun May 13, 2018 7:45 pm
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1179

Re: ME Andromeda morphs, poses, animations

The problem is that I do not understand why some bones are not in their positions.
Look at the tongue.
Most likely there are some transformations of the positions regarding the parents/childrens.
by erik945
Wed May 09, 2018 5:38 am
Forum: 3D/2D models
Topic: ME Andromeda morphs, poses, animations
Replies: 8
Views: 1179

Re: ME Andromeda morphs, poses, animations

Some progress with morph (blueprint files)

Image

Image