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by erik945
Wed Apr 15, 2020 7:33 pm
Forum: 3D/2D models
Topic: Assassin Creed Origins (Odyssey) batch tool
Replies: 3
Views: 593

Re: Assassin Creed Origins (Odyssey) batch tool

You need edit script, watch first post in thread. Use "\\" for separating folders (as in example 'G:\\SteamLibrary\\steamapps\\common\\1' )
Next in command line:
python.exe path_to_script.py
by erik945
Fri Apr 03, 2020 10:14 am
Forum: 3D/2D models
Topic: Assassin Creed Origins (Odyssey) batch tool
Replies: 3
Views: 593

Assassin Creed Origins (Odyssey) batch tool

Tools for batch unpacking models and textures Assassin Creed Origins (Odyssey) Supports: Geometry Multiple UV Textures Do not support: Skin Animations Using: 1. Edit the unpacker_forge.py script: In line 9, specify the path to the game directory path_Directory = 'G:\\SteamLibrary\\steamapps\\common\...
by erik945
Fri Mar 27, 2020 4:59 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29942

Re: Horizon Zero Dawn

Not sure, maybe
...\Image0\packed_pink\sounds\music\... ?
by erik945
Thu Mar 26, 2020 10:45 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29942

Re: Horizon Zero Dawn

preview:
by erik945
Thu Mar 26, 2020 10:39 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29942

Re: Horizon Zero Dawn

A script for batch file extraction. You will need the original daemon1's tool. Edit the "INTERFACE" section: Select the paths to the tool and files, select the steps (True - execute, False - skip). Step 0 and 1 need to be performed once, then you can just turn them off (step_0_create_res_file = Fals...
by erik945
Thu Mar 05, 2020 9:35 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29942

Re: Horizon Zero Dawn

I don’t remember, and I don't studied all the models thoroughly.
Sorry.
by erik945
Thu Mar 05, 2020 9:13 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29942

Re: Horizon Zero Dawn

Well, only the author can tell you this. As far I remember, the tool worked with this version of the game.
But I can’t vouch - it has long been.
by erik945
Wed Mar 04, 2020 6:06 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 213
Views: 29942

Re: Horizon Zero Dawn

you can find decrypted pkg on rutracker.org
by erik945
Wed Mar 04, 2020 1:19 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 31
Views: 4652

Re: Death Stranding (PS4)

A script for batch file extraction. You will need the original daemon1's tool. Edit the " INTERFACE " section: Select the paths to the tool and files, select the steps ( True - execute, False - skip). Step 0 and 1 need to be performed once, then you can just turn them off ( step_0_create_res_file = ...
by erik945
Tue Feb 11, 2020 10:48 pm
Forum: Code Talk
Topic: Noesis python API
Replies: 1
Views: 1154

Noesis python API

I am looking for documentation on noesis python api
In particular, how to add a third UV channel to NoeMesh?
first - .uvs
the second is .lmUVs
third- ???
by erik945
Fri Jan 03, 2020 5:56 pm
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 49
Views: 11580

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

A small addition to the Zaramot's script
Changed the logic for processing UW coordinates.
Now the script always creates 2 channels and sometimes changes their order.
by erik945
Sun Nov 17, 2019 6:45 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 193
Views: 36716

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

what news about assassins? support second uv chanel, e.t.c?
Thank you.
by erik945
Fri Nov 08, 2019 1:46 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 352
Views: 38789

Re: Detroit Become Human tools

from first post of thread: - Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters. example: G:\detroit\Detroit\BigFile_PS4.idm G:\detroit\Detroit\BigFile_Chunk_1_PS4.idm G:\de...
by erik945
Fri Nov 08, 2019 12:18 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 352
Views: 38789

Re: Detroit Become Human tools

Detroit FCF 10887069
by erik945
Tue Sep 03, 2019 9:39 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 352
Views: 38789

Re: Detroit Become Human tools

What problem?
Do you converted files to ASCII & SMD?
Blender can succsessful import it.