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by erik945
Sat Dec 19, 2020 9:21 pm
Forum: Game Archive
Topic: [RELEASE] [ENG] [STEAM] Cyberpunk 2077
Replies: 40
Views: 9972

Re: [RELEASE] [ENG] [STEAM] Cyberpunk 2077

Thanks! Do you know how convert it for cp77tools? strings like this (how I can get hash?) String,Hash 15002372041655897180.app,572357581749055550 1925576907472423714.app,3490732375385782047 2003268365561002008.app,2220310316197503567 9955918664674453963.app,8630345567418466109 base/weather/24h_basic...
by erik945
Fri Nov 20, 2020 6:39 am
Forum: 3D/2D models
Topic: Assassin Creed (Origins / Odyssey / Valhalla) batch tool
Replies: 16
Views: 2669

Re: Assassin Creed Origins (Odyssey) batch tool

Test release of the script for Noesis. You need use acvlh_texture_joiner.py for join parts of textures to one files. Edit input_path - unpacked "2729961751" folder, output_path - folder for save joined files, and run it. Works: -Many models (not all!). Among them are most of the weapons and animals...
by erik945
Thu Nov 12, 2020 5:29 am
Forum: 3D/2D models
Topic: Assassin Creed (Origins / Odyssey / Valhalla) batch tool
Replies: 16
Views: 2669

Re: Assassin Creed Origins (Odyssey) batch tool

try run cmd or powershell and enter the path to python and the path to the script there.
like here
C:\Python\Python38\python.exe D:\acv\unpacker_raw.py
by erik945
Wed Nov 11, 2020 2:35 pm
Forum: 3D/2D models
Topic: Assassin Creed (Origins / Odyssey / Valhalla) batch tool
Replies: 16
Views: 2669

Re: Assassin Creed Origins (Odyssey) batch tool

Trying geometry research :)
by erik945
Tue Nov 10, 2020 12:13 pm
Forum: 3D/2D models
Topic: Assassin Creed (Origins / Odyssey / Valhalla) batch tool
Replies: 16
Views: 2669

Re: Assassin Creed Origins (Odyssey) batch tool

Now, as far as I know, in no way.
We need to research the format and write plugins.
by erik945
Mon Nov 09, 2020 1:39 pm
Forum: 3D/2D models
Topic: Assassin Creed (Origins / Odyssey / Valhalla) batch tool
Replies: 16
Views: 2669

Re: Assassin Creed Origins (Odyssey) batch tool

Test tool for unpacking Valhalla ' s forge with names support . 1. You must unpack the *.forge using AC_Valhalla_v001t It will create a bunch of raw files without names. You can use unpacker_forge.py for batch processing. Don't forget to edit the paths in the script itself! 2. You must use unpacker_...
by erik945
Sun Nov 08, 2020 7:11 pm
Forum: Game Archive
Topic: Assassin's Creed: Valhalla .forge files
Replies: 5
Views: 1219

Re: Assassin's Creed: Valhalla .forge files

I will join the topic. Here is an example forge file and two scripts for (Odyssey and Origins they should be similar) AC_O_Odyssey_UPD2a (by Zaramot)- for forge files. Gives a bunch of bugs with Valhalla. It needs to be patched. assassin_creed_raw - for internal raw archive. It seems to have worked ...
by erik945
Tue Nov 03, 2020 6:25 pm
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 60
Views: 3658

Re: ACViewer: Assassin's Creed games viewer

When I run the program, I only see this.

Did I do something wrong (Odyssey)?

This is just viewer or exporter too?
by erik945
Mon Nov 02, 2020 11:06 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 60
Views: 3658

Re: ACViewer 0.1: Assassin's Creed games map viewer

It looks very interesting.
How difficult do you think it is to support the Odyssey and Origins characters?
Are you planning to support Valhalla?
by erik945
Sat Oct 31, 2020 10:59 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 272
Views: 45521

Re: Mortal Kombat 11

Use Noesis or another editor to convert textures to any common format (png, tif, tga). The texture is fine. The color of the exposed parts of the body is correct, the color of the armor is determined by the mask. It looks like an ID0 texture. Look at the skins. There are solid repaints. Keeping a di...
by erik945
Thu Oct 29, 2020 8:06 am
Forum: 3D/2D models
Topic: ACViewer: Assassin's Creed games viewer
Replies: 60
Views: 3658

Re: ACViewer 0.1: Assassin's Creed games map viewer

Thanks for answers. Will waitt. :keke: