Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 181 matches

by erik945
Sun Nov 17, 2019 6:45 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

what news about assassins? support second uv chanel, e.t.c?
Thank you.
by erik945
Fri Nov 08, 2019 1:46 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 207
Views: 20536

Re: Detroit Become Human tools

from first post of thread: - Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters. example: G:\detroit\Detroit\BigFile_PS4.idm G:\detroit\Detroit\BigFile_Chunk_1_PS4.idm G:\de...
by erik945
Fri Nov 08, 2019 12:18 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 207
Views: 20536

Re: Detroit Become Human tools

Detroit FCF 10887069
by erik945
Tue Sep 03, 2019 9:39 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 207
Views: 20536

Re: Detroit Become Human tools

What problem?
Do you converted files to ASCII & SMD?
Blender can succsessful import it.
by erik945
Thu Aug 29, 2019 10:56 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 207
Views: 20536

Re: Detroit Become Human tools

How to determine which textures models need, given the fact that models and textures that have no normal names (A00_2233.ascii, 1A1B5_dx10.dds etc) ?
by erik945
Sun Mar 31, 2019 8:17 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 121
Views: 20686

Re: Halo 5: Forge Models

Repeat image with scale's offset for static meshes:
halo_offset.png
by erik945
Fri Feb 01, 2019 9:46 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Update script.
viewtopic.php?p=147852#p147852
Add support multiple UV channel,
Add support 16-bytes UV format

P.S. Gods are fine :)
Image
by erik945
Thu Jan 31, 2019 11:45 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

More or less working prototype of the script for Origins(without bones and slin). It was checked on models of weapons and animals.
It does not work for models of heads - there is generally a very different structure.
viewtopic.php?p=147852#p147852
by erik945
Sat Jan 26, 2019 7:21 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Are you sure that the unpacker displays all the resources? I can not find the diffuse of both Odyssey playable characters (Kassandra Alexios). Those that I found are more like to combine spec gloss , etc. update - ALL heads diffuse map is very strange. Do you can look it? Or may be Odyssey use speci...
by erik945
Fri Jan 25, 2019 7:37 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Filelists for both games, if you want to find something specific.
https://www.dropbox.com/s/j84n4ml2qtpju ... ts.7z?dl=0
3d - see LOD0, LOD1, etc
textures - sett DiffuseMap NormalMap Mask1Map, etc
by erik945
Thu Jan 24, 2019 10:54 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

small update. fix some bugs, add names for meshes.
viewtopic.php?p=147852#p147852

Image
by erik945
Thu Jan 24, 2019 9:29 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Attempt to research the format of Origins models https://i.ibb.co/SKPzmcL/aco2.png https://i.ibb.co/WD7bMm1/aco.png https://i.ibb.co/0f10f10/gods.png Very-very raw script for "-combined" decompressed mesh files (there is a strange vertex format with inversions) May be help for further development of...
by erik945
Tue Jan 22, 2019 2:51 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 184
Views: 24789

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Thank you, but where is releases?
Releases page is empty...
by erik945
Thu Nov 29, 2018 4:17 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 66001

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

for new SWBF2 (with manifest) you can use this scripts:
https://zenhax.com/viewtopic.php?p=40429#p40429
Fb_SWBF2_mesh.exe work fine
but Fb_SWBF2_faces.exe return error 'Asset not found in asset banks (2)'