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Search found 70 matches

by Thief1987
Mon Mar 14, 2016 4:23 pm
Forum: Graphic file formats
Topic: Firewatch fonts textures
Replies: 3
Views: 790

Re: Firewatch fonts textures

just 8bit greyscale image
by Thief1987
Sat Jan 31, 2015 4:56 pm
Forum: Game Archive
Topic: Help with Raven's Cry - .WD/.IDX archives !
Replies: 6
Views: 1616

Re: Help with Raven's Cry - .WD/.IDX archives !

for wd log MEMORY_FILE 0 0 get dirname basename goto 0x24 get arcnamelen long getdstring arcname arcnamelen get dummy long get filetablezsize long savepos offset clog MEMORY_FILE offset filetablezsize 0x10000000 get files long MEMORY_FILE for i = 0 < files get filenamelen byte MEMORY_FILE getdstring...
by Thief1987
Mon Jan 26, 2015 10:56 am
Forum: Game Archive
Topic: Resident Evil HD REMASTER PC
Replies: 19
Views: 6003

Re: Resident Evil HD REMASTER PC

Width\Height store in 3 bytes in header 09-0B, 12 bit on each value. But also need use multiplier for this values to find out real texture size, in some case it's width*2, height*4, some width*4 height*2, other width*2 height*2, i don't know how proper figure out this multipliers
by Thief1987
Thu Aug 14, 2014 9:16 pm
Forum: Game Archive
Topic: Guacamelee! Super Turbo Championship Edition (.dat) Xbox360
Replies: 22
Views: 3854

Re: Guacamelee! Super Turbo Championship Edition (.dat) Xbox

Try this - http://rghost.ru/57473539

Code: Select all

GuacToolPS360 -u arc_name
GuacToolPS360 -r arc_name
by Thief1987
Fri Jun 06, 2014 10:51 pm
Forum: Game Archive
Topic: Murdered Coalesced CRC (PS3/X360)
Replies: 13
Views: 5429

Re: Murdered Coalesced CRC (PS3/X360)

UE3 have SHA1 crc check in executable, try to change it, for example ps3 EBOOT.ELF
Image

ps check for ps3, it's working
by Thief1987
Thu Jun 05, 2014 9:48 pm
Forum: Game Localization
Topic: SpongeBob SquarePants - Light Camera Pants (.SBT File)
Replies: 7
Views: 2621

Re: SpongeBob SquarePants - Light Camera Pants (.SBT File)

sorry for delaying, i'm forgot about it :) log MEMORY_FILE 0 0 get name basename put 0x00 short MEMORY_FILE get size asize set i = 0 for i savepos TMP getct str string 0x0D strlen str_size str goto TMP put str_size short MEMORY_FILE for j = 0 < str_size get data byte math data ^ 0x30 put data byte M...
by Thief1987
Mon Jun 02, 2014 8:08 am
Forum: Game Localization
Topic: SpongeBob SquarePants - Light Camera Pants (.SBT File)
Replies: 7
Views: 2621

Re: SpongeBob SquarePants - Light Camera Pants (.SBT File)

need to do script for pack, i do it some of these days
by Thief1987
Sun Jun 01, 2014 7:31 pm
Forum: Game Localization
Topic: SpongeBob SquarePants - Light Camera Pants (.SBT File)
Replies: 7
Views: 2621

Re: SpongeBob SquarePants - Light Camera Pants (.SBT File)

it's just xored with 0x30, for unpack you can use this quickbms script log MEMORY_FILE 0 0 get name basename get strings short for i = 0 < strings get str_size short for j = 0 < str_size get data byte math data ^ 0x30 put data byte MEMORY_FILE next j put 0x0a0d short MEMORY_FILE next i string name +...
by Thief1987
Sun Jun 01, 2014 5:43 pm
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 4043

Re: [Wolfenstein] .bimage conversion

Yes, it's simple format
0x3c - width
0x40 - height
0x44 - size in bytes
0x48 - raw data
by Thief1987
Sun May 25, 2014 12:41 am
Forum: Code Talk
Topic: Quickbms compression algo
Replies: 8
Views: 2158

Re: Quickbms compression algo

Seems like msf it's lzma without first five bytes
by Thief1987
Sat May 24, 2014 11:12 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 21126

Re: Wolfenstein: The New Order (PC)

Thanks for useful infos but how about this file? \fonts\arial_black\64_df.dat. I don't fully research format, need test, but i don't have game. This is what i know about it: 0x0A - 2 bytes in BE number of glyphs from offset 0x0C start description of each glyph on font textures, each glyph described...
by Thief1987
Thu May 22, 2014 10:57 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 21126

Re: Wolfenstein: The New Order (PC)

script for .resources open FDDE index 0 open FDDE resources 1 comtype unzip_dynamic endian big goto 0x24 get files long get unk long math TMP = files math TMP - 1 for i = 0 < files endian little get FNsize1 long getdstring FN1 FNsize1 get FNsize2 long getdstring FN2 FNsize2 get namesize long getdstr...
by Thief1987
Sat May 03, 2014 5:25 pm
Forum: Game Archive
Topic: Child of Light font files(.cdk)
Replies: 3
Views: 1869

Re: Child of Light font files(.cdk)

Can you add texture of this font?
by Thief1987
Tue Apr 29, 2014 8:32 am
Forum: Game Archive
Topic: Obscure .hvp packer
Replies: 6
Views: 2763

Re: Obscure .hvp packer

if extract all .hvp arc, then delete them, game will work with unpacked files