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- Mon Mar 18, 2019 10:40 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69635
Re: Detroit Become Human tools
Technically I should wash my hands, since I'm typing 

- Mon Mar 18, 2019 10:12 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 491
- Views: 69635
Re: Detroit Become Human tools
Being Italian isn't an excuse to insult people just because YOU can't understand what they write.
- Wed Jan 23, 2019 12:32 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
Hello, are older version of "ForgeX" still available to download somewhere? I read that it apparently had support for Shaun White Skateboarding, and that's the game files i'm interested in, while ARchive_neXt doesn't support this game. I tried reading the files anyway with another game profile, Pri...
- Fri Jan 11, 2019 1:11 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
[...] How do I export Hair Meshes? They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…? [...] Quoting myself to apologise for asking a question I had not properly researched if an answer existed for. I understand now how to export the .ARX ...
- Sun Dec 24, 2017 4:49 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
As far as I know the arx importer available never imported weights and bones. There only is the skeleton support with info in ARchive_NeXT, but tha't pretty much it.
MDA will correct me if I'm wrong though.
MDA will correct me if I'm wrong though.
- Mon Dec 18, 2017 11:56 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the t...
- Tue Nov 07, 2017 6:31 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :( Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :) Thank you very much ! Weird, it works on my part... try this link and s...
- Fri Nov 03, 2017 1:02 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
@TSelman61X: I honestly don't know why you're dragging other drama into this. Answering with a middle finger when the other person didn't really insult you is questionable, but I don't care about what kind of issues you might have with other people here. I'm not angry, just tired of reading the same...
- Sat Oct 14, 2017 10:32 am
- Forum: 3D/2D models
- Topic: how to import netimmerse files
- Replies: 1
- Views: 557
- Sat Oct 07, 2017 10:21 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
Young people, some of us are fooling us. still the models and the skeletons were united. But we are still waiting. for what they will never see us. The Maxscript file lies in the story of the battlefield. There's a MaxScript they're showing us.but I still do not know what Maxscript is doing. can do...
- Fri Sep 22, 2017 10:51 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
Also, this may sound weird but... I recently noticed that sometimes the tools can't properly work because of the game itself. Meaning, it all depends on how your files are structured and if everything is installed correctly. A few months ago I reported an issue regarding Jacob's textures in Jack the...
- Sun Aug 27, 2017 4:38 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13593
Re: Final Fantasy XV Models
This is one of the reasons why the "sharing is caring" thing is a very old excuse now. Apart from all the legal and technical explanations given, it's exactly because of people like you if, in general, a lot of 3D content is kept locked and for private use. You have to understand that we're talking...
- Tue Aug 22, 2017 4:03 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
http://www.tbotr.net/images/small_ARchive_neXt_006.png Click for larger image --MDA I'm unable to see the texture with the mesh like the above image. I can see the textures and white meshes separately but not together. Can anybody tell me what is the problem? I am using ARchive_neXt latest version ...
- Mon Aug 21, 2017 10:05 am
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13593
Re: Final Fantasy XV Models
This is one of the reasons why the "sharing is caring" thing is a very old excuse now. Apart from all the legal and technical explanations given, it's exactly because of people like you if, in general, a lot of 3D content is kept locked and for private use. You have to understand that we're talking ...
- Mon Aug 21, 2017 9:24 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 873
- Views: 227971
Re: ARchive_neXt
Is it possible to make extraction of all assets at once? it's very timetaking to export resources one by one to be able to combine them into full character. Not that I'm aware of... the way it is now you have to extract everything manually, unless I'm wrong. And even if you could extract all the pa...