Search found 158 matches

by RunaWhite
Mon Mar 18, 2019 10:40 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 130
Views: 6820

Re: Detroit Become Human tools

Technically I should wash my hands, since I'm typing ;)
by RunaWhite
Mon Mar 18, 2019 10:12 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 130
Views: 6820

Re: Detroit Become Human tools

Being Italian isn't an excuse to insult people just because YOU can't understand what they write.
by RunaWhite
Wed Jan 23, 2019 12:32 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

Hello, are older version of "ForgeX" still available to download somewhere? I read that it apparently had support for Shaun White Skateboarding, and that's the game files i'm interested in, while ARchive_neXt doesn't support this game. I tried reading the files anyway with another game profile, Pri...
by RunaWhite
Fri Jan 11, 2019 1:11 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

[...] How do I export Hair Meshes? They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…? [...] Quoting myself to apologise for asking a question I had not properly researched if an answer existed for. I understand now how to export the .ARX ...
by RunaWhite
Sun Dec 24, 2017 4:49 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

As far as I know the arx importer available never imported weights and bones. There only is the skeleton support with info in ARchive_NeXT, but tha't pretty much it.
MDA will correct me if I'm wrong though.
by RunaWhite
Mon Dec 18, 2017 11:56 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the t...
by RunaWhite
Tue Nov 07, 2017 6:31 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :( Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :) Thank you very much ! Weird, it works on my part... try this link and s...
by RunaWhite
Fri Nov 03, 2017 1:02 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

@TSelman61X: I honestly don't know why you're dragging other drama into this. Answering with a middle finger when the other person didn't really insult you is questionable, but I don't care about what kind of issues you might have with other people here. I'm not angry, just tired of reading the same...
by RunaWhite
Sat Oct 14, 2017 10:32 am
Forum: 3D/2D models
Topic: how to import netimmerse files
Replies: 1
Views: 305

Re: how to import netimmerse files

I think you need this https://www.nexusmods.com/skyrim/mods/5622/?

And 3D Studio Max.
by RunaWhite
Sat Oct 07, 2017 10:21 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

Young people, some of us are fooling us. still the models and the skeletons were united. But we are still waiting. for what they will never see us. The Maxscript file lies in the story of the battlefield. There's a MaxScript they're showing us.but I still do not know what Maxscript is doing. can do...
by RunaWhite
Fri Sep 22, 2017 10:51 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

Also, this may sound weird but... I recently noticed that sometimes the tools can't properly work because of the game itself. Meaning, it all depends on how your files are structured and if everything is installed correctly. A few months ago I reported an issue regarding Jacob's textures in Jack the...
by RunaWhite
Sun Aug 27, 2017 4:38 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

This is one of the reasons why the "sharing is caring" thing is a very old excuse now. Apart from all the legal and technical explanations given, it's exactly because of people like you if, in general, a lot of 3D content is kept locked and for private use. You have to understand that we're talking...
by RunaWhite
Tue Aug 22, 2017 4:03 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

http://www.tbotr.net/images/small_ARchive_neXt_006.png Click for larger image --MDA I'm unable to see the texture with the mesh like the above image. I can see the textures and white meshes separately but not together. Can anybody tell me what is the problem? I am using ARchive_neXt latest version ...
by RunaWhite
Mon Aug 21, 2017 10:05 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 9063

Re: Final Fantasy XV Models

This is one of the reasons why the "sharing is caring" thing is a very old excuse now. Apart from all the legal and technical explanations given, it's exactly because of people like you if, in general, a lot of 3D content is kept locked and for private use. You have to understand that we're talking ...
by RunaWhite
Mon Aug 21, 2017 9:24 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 795
Views: 160517

Re: ARchive_neXt

Is it possible to make extraction of all assets at once? it's very timetaking to export resources one by one to be able to combine them into full character. Not that I'm aware of... the way it is now you have to extract everything manually, unless I'm wrong. And even if you could extract all the pa...