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by Tribalizer
Sat Nov 30, 2013 5:02 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9747

Re: [PS3] Captain America: Super Soldier .DATA

Ha, nice!

Maybe shakotay could help with the uv data?
by Tribalizer
Sun Mar 31, 2013 12:28 pm
Forum: 3D/2D models
Topic: PS3 - Metal Gear Rising Revengeance - WMB format
Replies: 54
Views: 26864

Re: PS3 - Metal Gear Rising Revengeance - WMB format

All of the weapons? How did you manage that if you don't mind me asking. I can only load up a couple, the rest are a broken mess.
by Tribalizer
Thu Mar 28, 2013 11:44 am
Forum: 3D/2D models
Topic: (PC) Original Dead Space .geo
Replies: 0
Views: 883

(PC) Original Dead Space .geo

With nightFlarer's work on the Dead Space 2 .geo, I wonder if anybody would be willing to go back and work with the original game's .geo format?

I will supply files to those that want to take a look at them.
by Tribalizer
Fri Mar 22, 2013 7:02 am
Forum: Game Archive
Topic: (360) Marvel Avengers: Battle for Earth .xpr
Replies: 0
Views: 797

(360) Marvel Avengers: Battle for Earth .xpr

One of the xpr files loaded up in XVI32 Pretty much everything is separately bundled up in these .xpr files (there's a lot of them) with the exception of the audio files (which are contained in .pck files) and the menu images which are everyday .dds images. Will pm sample files to anyone that's int...
by Tribalizer
Mon Mar 11, 2013 2:14 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 297459

Re: Star Wars - The Old Republic - Beta

Yep, fixed it.
by Tribalizer
Mon Mar 11, 2013 12:03 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 297459

Re: Star Wars - The Old Republic - Beta

I found nearly 8000 new filename, i'll upload it if u guys don't mind. Grab it here: http://rapidshare.com/files/797895651/found.zip I can't translate it to percentage, because it seems everybody have different file number :) I have 414230 Getting a "Download not available Download permission ...
by Tribalizer
Sun Oct 14, 2012 1:05 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9747

Re: [PS3] Captain America: Super Soldier .DATA

dragbody wrote:For what it's worth, I also think this would be a great game to convert. There's an xbox version too so it's very doable.

pic
If I recall correctly the files were locked away in big DATA packs on the 360 version, Tosyk's thread here confirms this.

Though the support is appreciated.
by Tribalizer
Sat Oct 13, 2012 12:34 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585682

Re: Señor Casaroja's Noesis

Alright how to phrase this. I'm looking for an expert's opinion on the format of what I assume hold the character model/textures from Captain America: Super Soldier . The info I'm looking for is for someone to spend a couple of minutes looking at the formats and gauge how hard working with them woul...
by Tribalizer
Fri Oct 12, 2012 10:12 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9747

Re: [PS3] Captain America: Super Soldier .DATA

XVI32 for one but any of them would do, anyhow it gives those talented enough something to look at if seems familiar archive type or whatever. If lucky somebody helps, whatever your after for, I would only know about the audio aspect due wwise, not workings of Havok engine else. Well I'm specifical...
by Tribalizer
Fri Oct 12, 2012 10:00 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9747

Re: [PS3] Captain America: Super Soldier .DATA

Apollo wrote:yes but please use a actual hex editor not Notepad for it.
Got a suggestion for a hex editor? I'll take a shot of that then.
by Tribalizer
Fri Oct 12, 2012 9:57 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9747

Re: [PS3] Captain America: Super Soldier .DATA

Possibly the game engine is Havok (unless its for the physics...) according to cover and audio is handled by wwise seemingly thus wwise adpcm/vorbis used if after the audio. The files screenshot is really useless as what matters is the content, like some hex dump small view or PM sample if anyone g...
by Tribalizer
Fri Oct 12, 2012 8:06 am
Forum: Game Archive
Topic: [PS3] Captain America: Super Soldier .DATA
Replies: 16
Views: 9747

[PS3] Captain America: Super Soldier .DATA

http://www.geekrest.com/wp-content/uploads/2011/06/game_captain_america_super_soldier_trailer.jpg Captain America: Super Soldier ! It's like that one Batman game where you jump & flip around all the while dropping baddies! Except with a shield and spangly outfit! Nabbed the PS3 version and extr...
by Tribalizer
Sun May 20, 2012 9:43 am
Forum: 3D/2D models
Topic: [Request] Captain America: Super Soldier
Replies: 0
Views: 825

[Request] Captain America: Super Soldier

I remember there being a couple of threads about the game but it looks like nothing became of it. Is anyone out there working on a way to access the game's files or planning to? I remember looking at some of the files a ways back and I believe they ended with a .data extension. Link to the older CA:...
by Tribalizer
Sun Feb 19, 2012 2:50 am
Forum: 3D/2D models
Topic: Lost Planet 2 - arc extract to .mod and .tex
Replies: 17
Views: 8221

Re: Lost Planet 2 - arc extract to .mod and .tex

chrrox wrote:did you try noesis
"What I can tell you is that Noesis can export mod and tex files from the arc files with no problem. For Lost Planet 1, it could view and export these files too. However, the Lost Planet 2 versions cannot be previewed or recognized."
by Tribalizer
Sun Feb 19, 2012 2:40 am
Forum: 3D/2D models
Topic: Lost Planet 2 - arc extract to .mod and .tex
Replies: 17
Views: 8221

Re: Lost Planet 2 - arc extract to .mod and .tex

Most of the tools I used came from this forum (http://z6.invisionfree.com/Resident_Evi ... owforum=35) Even though they use the same file formats there is something different with the Lost Planet 2 versions that the tools can't work with.