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by muskieratboi
Tue Sep 22, 2015 10:42 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 217128

Re: Game import MAXScripts & tools

Been examining this. trying to get the files from Order and Chaos Online 2. Managed to get the .BDAEs out, but the max Script doesn't work on it. What's the rules on posting a sample?
by muskieratboi
Thu Dec 25, 2014 2:10 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580034

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Holy shit, it's a Christmas Miracle!

Huge thanks and Kudos to the intrepid hackers that blew this one open. Now to do some audio replacement tests, followed by *Auditions*.
by muskieratboi
Sun Dec 21, 2014 6:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580034

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Indeed, Data0 is a renamed WMV file. Data1 and Data2, However, seem to be encrypted formats: (From cra0kalo on ZenHAX) Metal Gear Solid Ground Zeros PC ------------------------------------- Exe: MgsGroundZeroes.exe Protection: VMProtect Data Archives data_00.g0s data_01.g0s data_02.g0s Texture Exten...
by muskieratboi
Sun Dec 21, 2014 1:58 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580034

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Actually, My personal idea was to find a decent David Hayter Impersonator and do a Classic Snake Voice Pack..

Or give Arin Hanson a Million dollars for METAL GEAR AWESOME V..
by muskieratboi
Sat Oct 18, 2014 2:43 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188370

Re: FF 13 3D models ripping possible ...

Here's the new tool, by Sectus over on NeoGAF: http://www.tzarsectus.com/tools/ff13tool.rar Source: http://www.tzarsectus.com/tools/source/ff13tool.rar This will be able to Extract the files much like QBMS does, but will also do repacking! Next up for us is getting a tool for .imgb and .xgr/.xfv, an...
by muskieratboi
Thu Oct 16, 2014 10:09 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188370

Re: FF 13 3D models ripping possible ...

Hey all, There's been some minor progress on the PC port front, as there's a repacker in development, but I need some info on .trb. .imgb/.xfv/.xgr opens fine through Noesis, but neither Noesis extraction, nor any of thedude's max/maya importers are working with .trb's extracted from the PC version,...