What about new frames? Wisp, Khora, Octavia and Ivara?
There's tons of new content being added, and it's been a super long time since any updates.
I'd honestly do the work and update it myself, but I don't have the knowledge…
Search found 12 matches
- Thu Aug 22, 2019 12:34 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 102
- Views: 33878
- Thu Dec 13, 2018 10:36 am
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 102
- Views: 33878
Re: Warframe Online MaxScript
have you been successful? No. I've asked and asked and asked and asked and asked and I have no idea what to do. Every resource on the Internet redirects back to Tennogen related items. It seems the information I need is obfuscated with irrelevant data. I already know how to read data from a hex edi...
- Sat Jun 16, 2018 12:01 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 102
- Views: 33878
Re: Warframe Online MaxScript
I would like to learn how to do this. I want to help!
I understand code, but I don't know which levers to pull or buttons to push. In short, I want to get started! I want to learn.
I understand code, but I don't know which levers to pull or buttons to push. In short, I want to get started! I want to learn.
- Fri Jun 15, 2018 11:28 am
- Forum: Game specific tools
- Topic: Evolution Engine Cache Extractor
- Replies: 83
- Views: 49009
Re: Evolution Engine Cache Extractor
I'm actually just interested in extracting the files. How do I learn how to make this work?
- Wed Dec 02, 2015 4:54 am
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 102
- Views: 33878
Re: Warframe Online MaxScript
NinjaRipper aside, good work on the importer. I have a question though. Is it possible to read texture data from the Dx9.cache files so we can bring them into max? So far I've gotten a bunch of png files and I don't know what to try next. Anyways, I've attached a sample file. Hope it's of some use. ...
- Wed Dec 02, 2015 4:15 am
- Forum: Game specific tools
- Topic: Evolution Engine Cache Extractor
- Replies: 83
- Views: 49009
Re: Evolution Engine Cache Extractor
While still new to this, I am not entirely lost. Is there a type of known pattern we can use to figure out the correct headers for the textures? Or if there's a way to sample some of the data into an image format using an arbitrary header? If it's all compression however, I'm not sure what to do abo...
- Mon Oct 19, 2015 12:47 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 47338
Re: $15 for importer/exporter for Girl Battle Hentai Super B
I tip my hat to you good sir!
Good work, as always. Best email I've gotten all year!
Good work, as always. Best email I've gotten all year!
- Mon Oct 05, 2015 2:09 am
- Forum: Graphic file formats
- Topic: Warframe Online .png textures
- Replies: 21
- Views: 10461
Re: Warframe Online .png textures
Ah, great stuff here. So far I've had some success with extracting model data, however I ended up using NinjaRipper to extract the textures from memory. i know it's not the most intuitive way to do it. But it is one way. That was, perhaps, almost a year ago. I think it's time I'd upgraded my level o...
- Tue Sep 29, 2015 3:10 pm
- Forum: Compressed files and methods
- Topic: Compressed stringtable in game file
- Replies: 2
- Views: 1326
The flames of Oro burn deep inside.
It may not mean much, and my understanding only a tad limited, but I am eager to learn more about this.
- Sun Jan 18, 2015 11:30 pm
- Forum: Game Archive
- Topic: Warframe
- Replies: 27
- Views: 15206
Hex:Recruit for Warframe - new 2 hex & willing to learn
I suppose this is relevant to the overall conceptualization of Warframe's unpacked files. I'm trying to learn exactly how to combine (if that's even possible) the "h" and "b" files from .cache archives. Someone wrote a MaxScript not long ago which combined the "h" and "b" model data files inside 3ds...
- Mon Sep 22, 2014 7:19 am
- Forum: Game Archive
- Topic: Warframe
- Replies: 27
- Views: 15206
Re: Warframe
The process has been going at it for nearly 20 minutes now; it's working on the texture caches at the moment. I think all the raw files will really help with creating fanmade stuffs. And modding, now that I think about it. Edit (a minute later): ooh, fonts! And more sound files. Have you been able ...
- Mon Jul 21, 2014 2:48 am
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 50322
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I really wish I knew enough to contribute something for this.
Tetsuya Nomura's designs were on fire back in the day.
Until then, my watch begins.
Tetsuya Nomura's designs were on fire back in the day.
Until then, my watch begins.
