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Search found 17 matches

by SnarbleBarb
Thu Nov 29, 2012 1:29 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 24854

Re: Need for Speed Most Wanted 2012 (.BNDL)

deepshit wrote:I wrote this to extract textures from bundle files.
I attach it here in case anyone needs it.
usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL.

Sweet, good work! Are you planning to do more like the models?
by SnarbleBarb
Fri Nov 16, 2012 8:22 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 24854

Re: Need for Speed Most Wanted 2012 (.BNDL)

Thanks guys, I'll start poking around this weekend. No promises!
by SnarbleBarb
Thu Nov 15, 2012 9:41 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 24854

Re: Need for Speed Most Wanted 2012 (.BNDL)

Any progress towards .BNDL unpacking? I am eagerly waiting for this, because NFS Run was impossible to extract, but if Most Wanted 2012 can be extracted, it would be awesome :) I have to agree with this. If i'm good on unpacking datas from game files like models and textures, then i'll be much of a...
by SnarbleBarb
Mon Nov 12, 2012 7:50 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 24854

Re: Need for Speed Most Wanted 2012 (.BNDL)

I'm definitely interested. The way I see it, if NFSHPExplorer can open and 'hack' at the files, then perhaps all is needed is a little change or two in the source code? I'm new to this extracting thing as far as coding goes, but have got pretty good at ripping and converting ;) Does anyone have any...
by SnarbleBarb
Mon Nov 12, 2012 7:31 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281835

Re: My quickBMS scripts

Yes I greatly appreciate you putting more time into this one! Unfortunately, the output isn't quite usable yet... no 3d models or textures. There are a lot of additional .AST files that get spewed out from the big ones. Trying to extract those results in more .AST files. If you keep extracting them,...
by SnarbleBarb
Sat Nov 10, 2012 12:24 pm
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 59
Views: 24854

Re: Need for Speed Most Wanted 2012 (.BNDL)

I for one would love to get at these art and sound assets. If anyone is capable but waiting to see if there's enough interest, here's some more! :keke:
by SnarbleBarb
Fri Nov 09, 2012 10:42 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281835

Re: My quickBMS scripts

Just made a really extensive update for both the EA ast extractor and func_getTYPE.bms (faster and more sophisticated)! Extreme enhancements FTW! ;) I heart you AlphaTwentyThree! I haven't check this in months thinking that you may have given up on it, but lo and behold! It finally extracts all of ...
by SnarbleBarb
Thu Jul 19, 2012 6:27 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281835

Re: My quickBMS scripts

try quickbms -9 "ncaa.bms" "qkl_boot.AST" "C:\Out" Thanks Ekey, but same output from that command. There's one possibility though. You may change the script so that it doesn't try to decompress the files but just dumps the compressed files to disk and then use comtype_scan2 to figure out the compre...
by SnarbleBarb
Wed Jul 18, 2012 9:33 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 479
Views: 281835

Re: My quickBMS scripts

Hi AlphaTwentyThree, Thanks so much for giving some attention to the EA .AST archives! I tried your AST script on NCAA Football '13 (XBOX360) and I'm having some errors extracting the files. "qkl_heisman1.AST" and "qkl_heisman2.AST" works great. They both spit out a bunch of .vp6 files. "qkl_interfa...
by SnarbleBarb
Tue Jul 17, 2012 10:30 pm
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 1645

Re: NCAA Football 13 .AST Files

I was only able to extract one file, "qkl_stream.AST". It had a bunch of bgf, mvh, and dat files in it. The Madden and Nbajamfire scripts couldn't open the new bgf files (same BGFA header as the .AST files though). None of the other .AST files would open with either script. Here's a screenshot of a ...
by SnarbleBarb
Tue Jul 17, 2012 7:51 pm
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 1645

Re: NCAA Football 13 .AST Files

It looks like I made a huge error here. I had downloaded the Madden '10 bms script as HTML instead of plain text. It made the less than sign to be "<" instead of "<" *facepalm*. I fixed it and it doesn't work on the file that I sent Ekey, but it works beautifully on the larger archives. I'll repor...
by SnarbleBarb
Sat Jul 14, 2012 5:33 pm
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 1645

Re: NCAA Football 13 .AST Files

What are the steps to reverse it? So that I can poke around a bit on my own while I await the reversing gods to work their magic ;) I tried using your comtype_scan method, but that failed because the smallest archive is 88MB and it would either complain of not enough memory or harddrive space (the b...
by SnarbleBarb
Sat Jul 14, 2012 5:06 pm
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 1645

Re: NCAA Football 13 .AST Files

in the meantime try also the script I wrote for NBA jam fire: http://aluigi.org/papers/bms/others/nbajamfire.bms maybe it's the same format, I hope Thanks for responding. I tried the nbajamfire.bms but it didn't work. It got farther at least! Here's the verbose output: 0000008a 01 22 clog NAME OFFS...
by SnarbleBarb
Sat Jul 14, 2012 2:55 am
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 1645

NCAA Football 13 .AST Files

Hello, I would like to open the .AST files from the xbox360 version of NCAA Football '13. I tried using aluigi's Madden '10 BMS script here http://forum.xentax.com/viewtopic.php?t=8179 but quickbms.exe is spitting out 0 files found. I have a feeling that the file may have some sort of encryption bec...
by SnarbleBarb
Thu Dec 29, 2011 6:32 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 38146

Re: Need For Speed: The Run [.SB & .TOC]

.sb = superbundle. It's a proprietary format by DICE for the Frostbite 2 engine. You've already extracted the superbundle file. Your resultant file is a bundle file. As far as I know, it's not comparable to any existing file. Open it with a hex editor and see what's inside. That's the part that I'm ...