Thanks, This looks intriguing. Have to dust off the cobwebs and experiment with this.
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Search found 341 matches
- Wed Feb 12, 2020 2:46 am
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Sat Jan 18, 2020 4:51 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
- Thu Jan 09, 2020 2:38 am
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
@shakotay Thanks for tackling his questions and adding some new tidbits. It'd been so long without activity that I wasn't sure if it was to resurrect a dead topic, XD So is the 'Make_obj' that you're referring to something that you're working on? I got a bit burnt out working on some of the vehicles...
- Fri Jul 13, 2018 8:26 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Chaos Theory Models
- Replies: 10
- Views: 2041
Re: Splinter Cell: Chaos Theory Models
Do you mean Ninja Ripper? I'm not familiar with nR.Tosyk wrote:Why can't you just ripped it with nR?
Does this mean static models are rippable, and does it have to be while the game is running instead of from the actual files?
- Fri Jul 13, 2018 8:23 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 82
- Views: 20559
Re: Ninja Gaiden Sigma 2 Model Format
Easy killer, he was just replying to my question which was indirectly related on account of the file format discussion he brought up. Yes, that's what it is for, but I was just curious since I didn't even know that emulation of the stuff was possible. Sometimes it is helpful to ask someone knowledge...
- Wed Jun 13, 2018 1:58 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 82
- Views: 20559
Re: Ninja Gaiden Sigma 2 Model Format
@koonbozorg Wow, thanks for sharing that. I didn't even know about that emulator. Not a problem on the tools, I hope people find them helpful. Unfortunately, I don't know the other KT formats as well as DOA5, but part of the challenge will be keeping file sizes the same until someone knows how to pa...
- Sun Apr 22, 2018 5:53 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [MGF] Material & Geometry Format
Wow! Great job! I really hope you can upload a pack containing all models and textures in .obj and .png form or any workable format! Keep it up! Thanks! That's a rather tall order considering just how many models are included in 'all'. Even hair meshes are broken into a ton of parts, so that would ...
- Sat Apr 21, 2018 4:57 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
I updated the first post with a tutorial and a streamed down utility now that it does not need my partial image & meta functions. I know you guys are community champs and not prone to receive anything for your efforts, but if you change your mind please PM me. At least to do my part and help anyone ...
- Tue Apr 17, 2018 1:49 am
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [MGF] Material & Geometry Format
Wow, wow, wow! I only have so many words to express: 'You Guys are Amazing!' I really appreciate having this thing cracked after soooooo long. @shakotay, Hmmm, it wouldn't be the first time I've seen Blender have alternate scaling even when using exact game scale values, so thank you for at least ma...
- Sat Apr 14, 2018 7:30 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 433
- Views: 195612
Re: Extracting simple models
it's just ty_flipped= 1 - ty I can send you a newer (i.e. one year old) version of hex2obj for testing (but I'm sure to have introduced new bugs) as soon as I'm home again in 2 days or so. That'd be neat if it works out. No rush! I'd need a sample file. Some formats use extra offsets for the realig...
- Fri Apr 13, 2018 8:52 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 433
- Views: 195612
Re: Extracting simple models
I love how this app has made some recent projects a reality. Thanks again for making this! One curiosity question. Would it be possible to add a flag to Flip UV's on the vertical axis? I have a tendency to forget to always flip them to match texture when I'm in Blender, so I ask as a means of time s...
- Fri Apr 13, 2018 8:33 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [MGF] Material & Geometry Format
Awesome, didn't know you already had a plan. If so, I'll patiently await your intel. :) That sounds like good advice, I guess it's something learned along that way that I hadn't encountered enough yet. I agree that it is nice to have those values available. So with tinkering trying to better underst...
- Thu Apr 12, 2018 11:59 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [MGF] Material & Geometry Format
@AceWell !!! Incredible, that's killer! :D That's going to help pare down all the extra meshes that I'm looking for. Works like a champ. I did try opening the tif files after using the script, and it looks like their custom meta information is still packaged with it so Photoshop/GIMP won't recognize...
- Thu Apr 12, 2018 11:34 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [MGF] Material & Geometry Format
@akderebur No worries, I know that info during research is a work in progress :) and images don't need to be complicated to get the point across. That's how I do those too. Thanks for posting that. I'm lacking in know how to get the skeleton or even how to get one working through Noesis or Blender, ...
- Thu Apr 12, 2018 4:47 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 4003
Re: [MGF] Material & Geometry Format
@shakotay, If the documentation itself is not that useful, it's okay. When I was struggling to get assistance with this a while back, it was all I could even find on the format. Like with any engine, I would assume that the developer could have re-purposed the container. Day One Studios didn't exact...