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by Protocol X27
Wed Feb 12, 2020 2:46 am
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format

shakotay2 wrote:
Sat Jan 18, 2020 6:08 pm
nope (Make_obj-efo.zip).
download/file.php?id=17313
Thanks, This looks intriguing. Have to dust off the cobwebs and experiment with this.
by Protocol X27
Sat Jan 18, 2020 4:51 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format

shakotay2 wrote:
Thu Jan 09, 2020 9:09 am
Here's a link to it (ignore the ".efo", there's a ".mgf" version contained in the appended zip):
Apologies if I'm missing something obvious. Do you mean one of the links in your signature?
by Protocol X27
Thu Jan 09, 2020 2:38 am
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format

@shakotay Thanks for tackling his questions and adding some new tidbits. It'd been so long without activity that I wasn't sure if it was to resurrect a dead topic, XD So is the 'Make_obj' that you're referring to something that you're working on? I got a bit burnt out working on some of the vehicles...
by Protocol X27
Fri Jul 13, 2018 8:26 pm
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 1787

Re: Splinter Cell: Chaos Theory Models

Tosyk wrote:Why can't you just ripped it with nR?
Do you mean Ninja Ripper? I'm not familiar with nR.

Does this mean static models are rippable, and does it have to be while the game is running instead of from the actual files?
by Protocol X27
Fri Jul 13, 2018 8:23 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 18636

Re: Ninja Gaiden Sigma 2 Model Format

Easy killer, he was just replying to my question which was indirectly related on account of the file format discussion he brought up. Yes, that's what it is for, but I was just curious since I didn't even know that emulation of the stuff was possible. Sometimes it is helpful to ask someone knowledge...
by Protocol X27
Wed Jun 13, 2018 1:58 pm
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 81
Views: 18636

Re: Ninja Gaiden Sigma 2 Model Format

@koonbozorg Wow, thanks for sharing that. I didn't even know about that emulator. Not a problem on the tools, I hope people find them helpful. Unfortunately, I don't know the other KT formats as well as DOA5, but part of the challenge will be keeping file sizes the same until someone knows how to pa...
by Protocol X27
Sun Apr 22, 2018 5:53 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [MGF] Material & Geometry Format

Wow! Great job! I really hope you can upload a pack containing all models and textures in .obj and .png form or any workable format! Keep it up! Thanks! That's a rather tall order considering just how many models are included in 'all'. Even hair meshes are broken into a ton of parts, so that would ...
by Protocol X27
Sat Apr 21, 2018 4:57 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [Xbox][MGF] MechAssault 2 / Material & Geometry Format

I updated the first post with a tutorial and a streamed down utility now that it does not need my partial image & meta functions. I know you guys are community champs and not prone to receive anything for your efforts, but if you change your mind please PM me. At least to do my part and help anyone ...
by Protocol X27
Tue Apr 17, 2018 1:49 am
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [MGF] Material & Geometry Format

Wow, wow, wow! I only have so many words to express: 'You Guys are Amazing!' I really appreciate having this thing cracked after soooooo long. @shakotay, Hmmm, it wouldn't be the first time I've seen Blender have alternate scaling even when using exact game scale values, so thank you for at least ma...
by Protocol X27
Sat Apr 14, 2018 7:30 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 183043

Re: Extracting simple models

it's just ty_flipped= 1 - ty I can send you a newer (i.e. one year old) version of hex2obj for testing (but I'm sure to have introduced new bugs) as soon as I'm home again in 2 days or so. That'd be neat if it works out. No rush! I'd need a sample file. Some formats use extra offsets for the realig...
by Protocol X27
Fri Apr 13, 2018 8:52 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 183043

Re: Extracting simple models

I love how this app has made some recent projects a reality. Thanks again for making this! One curiosity question. Would it be possible to add a flag to Flip UV's on the vertical axis? I have a tendency to forget to always flip them to match texture when I'm in Blender, so I ask as a means of time s...
by Protocol X27
Fri Apr 13, 2018 8:33 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [MGF] Material & Geometry Format

Awesome, didn't know you already had a plan. If so, I'll patiently await your intel. :) That sounds like good advice, I guess it's something learned along that way that I hadn't encountered enough yet. I agree that it is nice to have those values available. So with tinkering trying to better underst...
by Protocol X27
Thu Apr 12, 2018 11:59 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [MGF] Material & Geometry Format

@AceWell !!! Incredible, that's killer! :D That's going to help pare down all the extra meshes that I'm looking for. Works like a champ. I did try opening the tif files after using the script, and it looks like their custom meta information is still packaged with it so Photoshop/GIMP won't recognize...
by Protocol X27
Thu Apr 12, 2018 11:34 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [MGF] Material & Geometry Format

@akderebur No worries, I know that info during research is a work in progress :) and images don't need to be complicated to get the point across. That's how I do those too. Thanks for posting that. I'm lacking in know how to get the skeleton or even how to get one working through Noesis or Blender, ...
by Protocol X27
Thu Apr 12, 2018 4:47 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 25
Views: 3456

Re: [MGF] Material & Geometry Format

@shakotay, If the documentation itself is not that useful, it's okay. When I was struggling to get assistance with this a while back, it was all I could even find on the format. Like with any engine, I would assume that the developer could have re-purposed the container. Day One Studios didn't exact...