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Search found 29 matches

by khanbot
Fri Feb 14, 2014 9:47 am
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 32319

Re: Final Fantasy 13 Lightning Returns (JAP)

how do i extract from white_z0100e_img.ps3.bin file in zone folder? I tried bms script but it doesnt extract. and noesis gives me error too. there is no filelist in zone folder. i have BLES01811 version. any help?
by khanbot
Wed Feb 12, 2014 2:49 pm
Forum: 3D/2D models
Topic: Tekken Tag Tournament 2 Tools
Replies: 19
Views: 13909

Re: Tekken Tag Tournament 2 Tools

is there any tool etc to extract stuff from ps3 version of the game? i tried bin2nmd on ttt2 .bin files i got but it didn't work as i expected :D it just sat there. is it possible extraction from ps3 .bins?
thanks
by khanbot
Sun Feb 09, 2014 5:46 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 573702

Re: Dead or Alive series formats and tools

aww :(
the game looks better visually on ps3 but idk if thats just me. but anyways, thanks.
by khanbot
Sat Feb 08, 2014 6:49 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 573702

Re: Dead or Alive series formats and tools

hi guys
is it possible to extract stuff from ps3 version of doa5u?
thanks :)
by khanbot
Fri Dec 27, 2013 10:46 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 573702

Re: Dead or Alive series formats and tools

Doa5Ultimate Archivarius(v16b) how to use this tool? I have python installed. do i just run the .py file? when i do that, a cmd window opens and closes fast. i think it gives me some syntax error. is this tool with a gui? plz help thanks. edit: nvm, fixed. i had old version of python. i installed py...
by khanbot
Tue Apr 09, 2013 5:58 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 181844

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

i import using mariokart's tmc parser script, but in max i get no material applied i just get a grey model. is this normal too? do materials/maps needs to be applied separately after extraction with noesis or some other means?

thanks.
by khanbot
Mon Apr 08, 2013 6:18 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 181844

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

thanks for fast reply :)

I renamed .gmd to .tmc and .ttgl to .tmcl but this is what i get
Image

what can i be doing wrong? :(
by khanbot
Mon Apr 08, 2013 5:36 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 181844

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

hi again

i extracted NG3 razor edge files wtih simple ng3 unpacker but noesis cannot open/preview .gmd files! I use doa5 plugin 1.5 version. It gives me error. I also try renaming .gmd files to .tmc but no luck.


edit: solved.
by khanbot
Sat Apr 06, 2013 10:37 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 181844

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

hey guys quick question

can i use tools/scripts for NG3 to extract stuff from Ninja gaiden 3 razors edge as well? has anyone looked into it if it has everything same as NG3?

thanks
by khanbot
Sat Sep 29, 2012 9:36 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 56377

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

I have 710 files from the chara_common.bin/lnk I have tried to search for files that chroxx had put up to match costumes and cannot find them :S I looked at the files with a hex editor and found that it was decrypted. I used Bonys BMS script with the fix and the two scripts in decrypt, and extract....
by khanbot
Sat Sep 29, 2012 7:56 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 56377

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

i think it was some problem with file paths. i didn't type the whole thing and just dragged the script and file and folders onto command window lol. :D
.bin file outputs the same files as .lnk file


so for now, can we just extract these files? is there a way to view them models atm?
by khanbot
Sat Sep 29, 2012 7:25 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 56377

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

hi
i m having some problem extracting .lnk files


edit: fixed. sorry :)
by khanbot
Mon Sep 24, 2012 11:50 am
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 4109

Re: Tekken Tag Tournament 2 .bin

xemnas26 wrote:hello i was wondering if you guys could help me i cant seem to find where the bins are in the iso because all im seeing is system update folder,video ,audio and a default.xex files, thanks
lol
you need an xbox iso extractor to see the files
by khanbot
Thu May 03, 2012 11:12 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 83
Views: 21544

Re: Ninja Gaiden Sigma 2 Model Format

the default.xex file, you mean?

How do I even know what hex data corresponds to which character/outifts etc.??

how much effort is required if I am to try to find that out myself? lol :D
by khanbot
Wed May 02, 2012 7:21 am
Forum: 3D/2D models
Topic: Ninja Gaiden Sigma 2 Model Format
Replies: 83
Views: 21544

Re: Ninja Gaiden Sigma 2 Model Format

is it really as simple as swapping a file in NGS 2??


edit: at the end of video at around 8:29, the guy show a screenshot with some highlighted hex in colors and some japanese text lol I can't read that maybe someone can and share some info.