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Search found 7 matches

by SiPlus
Fri Jul 20, 2012 11:37 am
Forum: Game Archive
Topic: NovaLogic .sbf (Delta Force, Joint Ops, Tachyon, simulators)
Replies: 1
Views: 1380

NovaLogic .sbf (Delta Force, Joint Ops, Tachyon, simulators)

I'm trying to extract .sbf files from NovaLogic games. I found that the files inside are split into 4096-byte segments, all starting with similar 8-byte header. I posted some info about the segments on the wiki, here . When I remove segment header, the sound becomes much more clear, but some volume ...
by SiPlus
Fri Apr 20, 2012 1:15 pm
Forum: Tutorials
Topic: [HELP]Compiling this C script...URGENT
Replies: 3
Views: 2372

Re: [HELP]Compiling this C script...URGENT

Where's main function?
by SiPlus
Fri Apr 20, 2012 12:45 pm
Forum: Game specific tools
Topic: VSIF2VCD - Source Engine scenes.image extractor/decompiler
Replies: 0
Views: 1566

VSIF2VCD - Source Engine scenes.image extractor/decompiler

I see nobody ever tried to extract scenes from scenes.image. So I decided to write a command line decompiler for it. Usage: VSIF2VCD "game directory" Game directory is where gameinfo.txt is located. It must include: scenes/scenes.image maplist.txt - a text file listing all maps in the game, with Win...
by SiPlus
Wed Dec 07, 2011 8:01 am
Forum: Graphic file formats
Topic: .tex file
Replies: 9
Views: 1477

Re: .tex file

yoda wrote:so , how to uncompressed and preview ?
Use OffZip with -a texture_file_name folder_to_extract_to 0 arguments.
The format is not PNG, there are 5 files inside, and they don't appear to be PNG even when connected using hex editor.
by SiPlus
Wed Dec 07, 2011 7:50 am
Forum: Graphic file formats
Topic: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
Replies: 5
Views: 1237

Re: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont

Half Life 2 source code was leaked some time ago. It probably contains font handling code. HL2 was leaked in 2003, when .ttf fonts were still used, .vfont's were introduced in 2008 in Left 4 Dead. they revealed a code snippet that suggests Valve might be working on Half Life Episode 3." They reveal...
by SiPlus
Tue Dec 06, 2011 10:32 am
Forum: Graphic file formats
Topic: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
Replies: 5
Views: 1237

L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont

Does anybody have specifications of Valve's font format used in Source engine games after The Orange Box? There is public\BitmapFontFile.h file in ASw sources, but it tells me nothing because I don't see the header in any .vfont file, and the fonts do not appear to be ICE-encrypted, because there's ...
by SiPlus
Tue Dec 06, 2011 9:14 am
Forum: Audio file formats
Topic: Delta Force: Land Warrior SBF - clicks and jumpy volume
Replies: 1
Views: 802

Delta Force: Land Warrior SBF - clicks and jumpy volume

I wrote a simple program to play sound files from DFLW SBF , but there are clicks repeating at a constant amount of time, and the volume is very jumpy. Does anybody know how to fix that? The program is in attachment. Requires .NET Framework 2 and DirectX9. Executable is in Delta Force Music Extracto...