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- Sat Dec 03, 2011 11:36 pm
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 10174
Re: Corpse Party PSP image.bin file
Thanx again 
- Sat Dec 03, 2011 6:16 pm
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 10174
Re: Corpse Party PSP image.bin file
Thank you, good sir! Extractor works nicely.
Wouldn't you mind to share recompression alg code?
Don't have much patience to wait fully functioning tool
Wouldn't you mind to share recompression alg code?
Don't have much patience to wait fully functioning tool
- Sat Dec 03, 2011 11:20 am
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 10174
Re: Corpse Party PSP image.bin file
niceSkyBladeCloud wrote:PD: Also, I have built a tool for both unpacking and repacking, it just needs to be buffered a little up!
EDIT: Recompression seems to work OK too.
- Fri Dec 02, 2011 7:08 am
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 10174
Re: Corpse Party PSP image.bin file
The contents of this post was deleted because of possible forum rules violation.
- Thu Dec 01, 2011 12:20 pm
- Forum: Game Archive
- Topic: Corpse Party PSP image.bin file
- Replies: 24
- Views: 10174
Re: Corpse Party PSP image.bin file
Hi there. I'm noobish to quickbms and stuff, but this game intrigued me, so I made a bms script while ago. It's really lame, but seems working. At least it should give you a hint endian little comtype lzss "12 4 2 0 0" goto 0x00000004 get FCOUNT long goto 0x00000014 for i = 0 < FCOUNT save...
