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- Tue Jan 21, 2014 9:32 am
- Forum: Graphic file formats
- Topic: Diablo III Tex File Format
- Replies: 2
- Views: 2182
Re: Diablo III Tex File Format
looks like pixels stored in 2 different sources, column 0,2,4,6,...,n and column 1,3,5,7,...n+1 if(nPixelSize == 8) { uint32_t* pDest = (uint32_t*)pBuffer; uint32_t* r = (uint32_t*)pSrc; //pixels source 1 uint32_t* g = (uint32_t*)(pSrc + (nPixels * 4)); //pixels source 2 8bit per color+8bit alpha = ...
- Mon Jan 20, 2014 9:06 am
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
@freakshow: as i remember, i fix this error in my lates script @TaylorMouse: ani format changed, but i can't remember in what section, blizz add some zero bytes in it. And i managed to apply patches on files after some digging in internet, i post tool for that when it was done, so as on yesterday i ...
- Sun Jan 19, 2014 5:34 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
[quote="Wobble"
For those who don't have access to the Reaper Of Souls beta version, where can we find some RoS app/ani files for testing?[/quote]
get ptr version, ros files are included

For those who don't have access to the Reaper Of Souls beta version, where can we find some RoS app/ani files for testing?[/quote]
get ptr version, ros files are included

- Wed Jan 15, 2014 9:28 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
Updated script, now support Reaper of Souls, app/ani versions
UPD: fixed
UPD: fixed
- Fri Jan 03, 2014 10:17 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
and as i recall in you script app import, you not use rotation for last bone, so you can apply rotation without matrix, just like this bone.rotation = frame[j].rotation, and then positioning... hmmm or inverse rotation, i try many of them 
- Fri Jan 03, 2014 10:05 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
about animation files, they contain field with snoAppearence, if you look at my editor script you can filter animation by it and sno in app file, (but applying wrong animation can produse funny effects) and in .tex files exactly same thing you can read header and find right texture. as i see you use...
- Fri Jan 03, 2014 5:26 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
update: for now script import model/texture coords/skin/bone/animation/hardpoints, you can add one animation at time, but all anims stored continuous. Pleace give any advice about cloth system in 3dmax
- Thu Jan 02, 2014 1:07 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
http://rghost.ru/51353091
script for 010 editor. out animation file in plain text.
it's old. i write it for open beta diablo 3
script for 010 editor. out animation file in plain text.
it's old. i write it for open beta diablo 3
- Thu Jan 02, 2014 12:28 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
i use max 2009 and just tested it with adria all good http://postimg.org/image/58joy12y9/ http://postimg.org/image/taz31k7rj/ and no bones have diferent count of keyframes root bone have keyframes for every frame, but children bones can have even zero keyframes Edit: found bug in skinning, first bon...
- Thu Jan 02, 2014 10:57 am
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25910
Re: Diablo 3 Animation files
http://rghost.ru/51350599
it script for diablo 3 app/ani export. i'm not so good in max script. but it work. no materials/textures yet. i upload new script when i write some changes. feel free to modify.
Sorry for bad english
it script for diablo 3 app/ani export. i'm not so good in max script. but it work. no materials/textures yet. i upload new script when i write some changes. feel free to modify.
Sorry for bad english
