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by ZeroGravity
Tue Jan 21, 2014 9:32 am
Forum: Graphic file formats
Topic: Diablo III Tex File Format
Replies: 2
Views: 2182

Re: Diablo III Tex File Format

looks like pixels stored in 2 different sources, column 0,2,4,6,...,n and column 1,3,5,7,...n+1 if(nPixelSize == 8) { uint32_t* pDest = (uint32_t*)pBuffer; uint32_t* r = (uint32_t*)pSrc; //pixels source 1 uint32_t* g = (uint32_t*)(pSrc + (nPixels * 4)); //pixels source 2 8bit per color+8bit alpha = ...
by ZeroGravity
Mon Jan 20, 2014 9:06 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

@freakshow: as i remember, i fix this error in my lates script @TaylorMouse: ani format changed, but i can't remember in what section, blizz add some zero bytes in it. And i managed to apply patches on files after some digging in internet, i post tool for that when it was done, so as on yesterday i ...
by ZeroGravity
Sun Jan 19, 2014 5:34 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

[quote="Wobble"
For those who don't have access to the Reaper Of Souls beta version, where can we find some RoS app/ani files for testing?[/quote]

get ptr version, ros files are included
Image
by ZeroGravity
Wed Jan 15, 2014 9:28 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

Updated script, now support Reaper of Souls, app/ani versions
UPD: fixed
by ZeroGravity
Fri Jan 03, 2014 10:17 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

and as i recall in you script app import, you not use rotation for last bone, so you can apply rotation without matrix, just like this bone.rotation = frame[j].rotation, and then positioning... hmmm or inverse rotation, i try many of them :D
by ZeroGravity
Fri Jan 03, 2014 10:05 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

about animation files, they contain field with snoAppearence, if you look at my editor script you can filter animation by it and sno in app file, (but applying wrong animation can produse funny effects) and in .tex files exactly same thing you can read header and find right texture. as i see you use...
by ZeroGravity
Fri Jan 03, 2014 5:26 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

update: for now script import model/texture coords/skin/bone/animation/hardpoints, you can add one animation at time, but all anims stored continuous. Pleace give any advice about cloth system in 3dmax
by ZeroGravity
Thu Jan 02, 2014 1:07 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

http://rghost.ru/51353091
script for 010 editor. out animation file in plain text.
it's old. i write it for open beta diablo 3
by ZeroGravity
Thu Jan 02, 2014 12:28 pm
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

i use max 2009 and just tested it with adria all good http://postimg.org/image/58joy12y9/ http://postimg.org/image/taz31k7rj/ and no bones have diferent count of keyframes root bone have keyframes for every frame, but children bones can have even zero keyframes Edit: found bug in skinning, first bon...
by ZeroGravity
Thu Jan 02, 2014 10:57 am
Forum: 3D/2D models
Topic: Diablo 3 Animation files
Replies: 63
Views: 25910

Re: Diablo 3 Animation files

http://rghost.ru/51350599
it script for diablo 3 app/ani export. i'm not so good in max script. but it work. no materials/textures yet. i upload new script when i write some changes. feel free to modify.
Sorry for bad english