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Search found 110 matches

by SWTOR fan
Thu Mar 06, 2014 12:09 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

I would like to know about bones export too...How did you do that? All the bones are weigted? Mesh is skinned? I've mentioned everything about the bones in my .gr2 specification; if you know a little bit about programming, you should be able to get the bones. :) http://wiki.xentax.com/index.php?tit...
by SWTOR fan
Wed Oct 16, 2013 6:12 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Certain nodes are only contained in the server GOM, not in the client files, and they are requested by the client on a need-to-know basis. The vendor packages are an example of this; you won't find them in the client files.
by SWTOR fan
Sat Sep 28, 2013 4:52 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

For example, if you consider node "world.areas.4611686018427650020.mapdata". The first node/section inside here has a label of 4611686042955270002, which can be looked up in an old version of client.gom to reveal the proper label of "mapDataContainerMapDataList". The label of the first sub-node in ...
by SWTOR fan
Tue Sep 24, 2013 3:06 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Hi jpreston84! You can find the MYP file format on https://code.google.com/p/easymyp/source/browse/trunk/EasyMYP/MYPInfo.txt. For hashing filenames, I just included the HashCreator.dll and HashDictionary.dll libraries from EasyMYP since that saves you a lot of trouble of dealing with the hash functi...
by SWTOR fan
Wed Sep 18, 2013 5:51 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Why oh why did they have to put all the space pvp stuff into 2.3.3... :furious: I was hoping I had at least until 2.4 before I had to deal with that, but no such luck. I also wonder who at Bioware had the stupid idea of not placing those nodes under a nice folder name, but placing them in the main G...
by SWTOR fan
Mon Sep 16, 2013 4:00 pm
Forum: Game Archive
Topic: Spin tires tech demo 2013 stg file
Replies: 1
Views: 1908

Re: Spin tires tech demo 2013 stg file

I was bored, so I took a look at the file. QuickBMS is probably the wrong program to read the file, but I got the format figured out. Here is the map: http://i.imgur.com/72jgTAP.jpg # Spin Tires (.stg format) # script for QuickBMS http://quickbms.aluigi.org get unknownInt1 long get width float # 512...
by SWTOR fan
Sat Sep 14, 2013 1:27 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Wow, good job on finding the folder name for the MTX icons! Also, thank you very much for your lead about the .gfx files. I never imagined that they would contain so many helpful information. Just from looking through the ActionScript code, I found a lot of answers to things I had wondered about pre...
by SWTOR fan
Thu Sep 12, 2013 1:44 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Alright, I calculated the current progress of how many file names we have discovered, based on the current versions of the client. Retailclient, 2.3.2b: 444,135 / 455,078 files named (97.60%), 10,943 file names missing PTS, 2013-09-11: 452,313 / 468,471 files named (96.55%), 16,158 file names missin...
by SWTOR fan
Wed Sep 11, 2013 9:26 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Hi swtor_miner, it's nice to finally see you on XeNTaX! Thank you very much for posting your hashes_filename.txt file! I found a few thousand new file names myself since I last published the hashes_filename.txt file, and will post an update on the current file name progress later. I spent a lot of t...
by SWTOR fan
Tue Sep 03, 2013 4:40 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

The NodeViewer.exe was written in .NET, therefore you can easily get the original source code in a disassembler. Download here: http://forum.xentax.com/viewtopic.php?p=63821#p63821 The main code is in the Hero.dll; the NodeViewer.exe is just doing the UI and handing over file contents to the Hero.dl...
by SWTOR fan
Tue Sep 03, 2013 1:20 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

After further consideration, I now believe that type1 is also a bitflag. So type1 and type2 can be read together as uint16, and then be processed as a bitflag field. 0x41 = 0100 0001 0x46 = 0100 0110 0x50 = 0101 0000 0x51 = 0101 0001 The 0x40 bit is always set, and the 0x10 bit controls whether the ...
by SWTOR fan
Tue Sep 03, 2013 1:09 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

@jpreston84: I definitely recommend you to develop your own application for reading the .tor files, instead of using EasyMYP. EasyMYP is a little buggy, and extracting all files is wasting disk space. I have written a program that has a TreeView control on the left side, where the program displays a...
by SWTOR fan
Mon Sep 02, 2013 9:45 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Hm, it seems like this line in the code is producing the error: ramCounter = New PerformanceCounter("Process", "Private Bytes", Process.GetCurrentProcess().ProcessName) The same error is discussed here: http://stackoverflow.com/questions/3121688/performance-counter-input-string-was-not-in-a-correct-...
by SWTOR fan
Mon Sep 02, 2013 8:54 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

I can't get easymyp working ! Got the 3.6 and the last filenames that i put on hash folder. But when I click on open archive and select the tor file, i get a error message ! Any idea ? http://img5.imageshack.us/img5/1137/10mm.jpg It looks like EasyMYP tried to convert a string into an int32 but fai...
by SWTOR fan
Mon Sep 02, 2013 7:25 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 616
Views: 152604

Re: Star Wars - The Old Republic - Beta

Hi there! The .stb specification I posted earlier is no longer up to date, but I never bothered to update it. Here is the current format: String buckets specification (.stb file format) 01 00 00: header bytes uint32: number of strings FOR EACH (string) { --- uint64: string id --- byte: type1 --- byt...