READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 23 matches

by Hairless Wookiee
Fri Aug 10, 2018 12:04 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 560
Views: 141464

Re: Star Wars - The Old Republic - Beta

The ModelId value tells you what you need to know. It's a reference you will find in the appropriate index.xml for the specific body part it relates to (in both these cases, resources\art\dynamic\chest\index.xml). The best approach when looking up values from Jedipedia is to use Notepad++ and its Fi...
by Hairless Wookiee
Fri Oct 02, 2015 1:18 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 2378

Re: Blood Bowl II - cef models

I assume he is suggesting it is the same engine (appears to be Cyanide's own in-house creation), therefore he was recommending the only thread which appears to have any info on the format, which was of course by you. How much similarity is there with what they did for Aarklash Legacy?
by Hairless Wookiee
Sun Sep 27, 2015 9:08 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 2378

Re: Blood Bowl II - cef models

It seems like they have indeed ditched Gamebryo for a new engine. I can't find any info on what it is though. I've never heard of the CEF format either. I wonder if it's all their own in-house creation.
by Hairless Wookiee
Sun Sep 27, 2015 3:53 pm
Forum: 3D/2D models
Topic: Blood Bowl II - cef models
Replies: 13
Views: 2378

Re: Blood Bowl II - cef models

Nice work.

So is this a new custom format of their own making? They are no longer using Gamebryo and NIF?
by Hairless Wookiee
Fri Sep 25, 2015 5:34 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 560
Views: 141464

Re: Star Wars - The Old Republic - Beta

Yeah, for the names that looks right. JW for Consular/Sage is because originally they were called Jedi Wizard. Not sure about the Agent, but I assume it is also some legacy name. For the body sizes, Male: 1 - BMA 2 - BMN (N=normal presumably) 3 - BMS (S=super?) 4 - BMF (F=fat) Female: 1 - BFA 2 - BF...
by Hairless Wookiee
Thu Aug 14, 2014 5:47 am
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 2831

Necromancy: New import/export tool for KOTOR 1/2 request

Is there anyone interested in taking a crack at coding a new compiler/decompiler for the MDL format used by Knights of the Old Republic (KOTOR) 1 and 2? There is an existing Perl-based tool, MDLOps, that can decompile and recompile the format, but it has always been fairly broken/buggy and it is lim...
by Hairless Wookiee
Thu Aug 16, 2012 6:32 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 69687

Re: [REQ][PC]Sleeping Dogs .big files

- open input file I:\-=TEMP=-\QuickBMS\Global.bix - open script SD_BIX.txt - c_structs: "ubyte" "magic1[4];" - c_structs: "int" "filesize1" - c_structs: "int" "filesize2" - c_structs: "int" "reserved1[4]" - c_structs: "uint" "checksum" - c_structs: "int" "reserved2[2]" - c_structs: "ubyte" "magic2[4...
by Hairless Wookiee
Wed Aug 15, 2012 1:30 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 69687

Re: [REQ][PC]Sleeping Dogs .big files

This isn't my sort of thing at all, but it would appear that all BIG files have an empty header of 256 bytes, followed by the first 4 bytes of data being 50 4D 43 51 "PMCQ", which I guess signifies the file type. BIX files seem to all share the same first 4 bytes, A8 40 5C 2C. As Lennox775 suggested...
by Hairless Wookiee
Thu Dec 08, 2011 3:29 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

The retail client is now available for pre-load by those that have registered their pre-order code. They have also extended the early access period to 7 days (was previously 5) which now starts on Dec 13.

http://swtor.com/download
by Hairless Wookiee
Tue Dec 06, 2011 7:28 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

Btw testing is now over. Early access starts late next week (15th), so the retail client should go live by Mon/Tue (12/13) next week I would think. From comments made by devs it would seem that little is likely to change content-wise, but I'm unsure how things will change on the file system/format s...
by Hairless Wookiee
Fri Nov 18, 2011 3:24 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

Haven't had time to do an in-depth test, but at first blush the new version seems to work fine. By the way, for anyone that wants to try out TOR, they are giving away beta keys to all and sundry for an upcoming weekend. They said they will invite everyone that has ever signed up for testing on the m...
by Hairless Wookiee
Tue Nov 15, 2011 9:12 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

Sounds good. I look forward to trying it out. It would be especially good if you get that unnamed GR2 finder working. I don't think moving/copying textures is necessary. I guess it would be handy feature to have some time in the future, but for now I'm sure people would rather see a release sooner w...
by Hairless Wookiee
Fri Nov 11, 2011 4:11 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

Yeah generating a hash list in EasyMYP only gets names for about a third of the files. It does seem like it correctly identifies file type for DDS files that it it has no filename for at least, but everything else pretty much gets generically assigned as a text file.
by Hairless Wookiee
Sat Nov 05, 2011 4:44 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

Eventually no doubt. Might need to wait until the game goes live though possibly, if capturing packets from the server is required.
by Hairless Wookiee
Wed Nov 02, 2011 1:54 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 30142

Re: Star Wars - The Old Republic - Beta - GR2 model

For veh_imp_capital_destroyer I am seeing veh_imp_capital_destroyer_lod02 and veh_imp_capital_destroyer_lod03 , so presumably LOD01 is just the first LOD graduation and thus still contains a fairly reasonable amount of detail. Speaking of the Imp Destroyer, I noticed that processing the Voidstar var...