Search found 57 matches
- Wed Aug 31, 2016 11:58 pm
- Forum: 3D/2D models
- Topic: Hellboy: Science of Evil PS3/KROME models
- Replies: 21
- Views: 5777
Re: Hellboy: Science of Evil PS3/KROME models
Was the Hound of Hell, or Kroenen from Hellboy 1 in there by any chance?
- Wed Aug 31, 2016 11:56 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 3823
Re: GI JOE: Rise of Cobra PS3 file compression?
Someone please help figure this out! I would love to have Snake Eyes myself.
- Fri Aug 26, 2016 1:50 pm
- Forum: Game Archive
- Topic: Paragon
- Replies: 6
- Views: 2791
Re: Paragon
How are you currently extracting from the package?
- Sun Jul 24, 2016 2:58 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 DTX/LTB
- Replies: 7
- Views: 1485
Re: Tron 2.0 DTX/LTB
Here are a few more DTX files. Along with a few more LTB just in case. I've tried to download the scripts from that thread which was linked but none of the webpages seem to work. Also tried the LTB scripts for Noesis from the Himeworks webpage but had an error on trying. http://i64.tinypic.com/2qd1u...
- Thu Jul 21, 2016 10:29 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 DTX/LTB
- Replies: 7
- Views: 1485
Tron 2.0 DTX/LTB
I have 2 different file types and I have been trying to find a program to convert them with the only thing I have been able to find is something that is a paid addon for Unity. Here are a couple sample files. I would rather not use Hex2OBJ as I still have no knowledge or interest in trying to figure...
- Sat Jun 04, 2016 3:01 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27850
Re: Killer Instinct .kimesh / .kihkx
dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be i...
- Tue May 24, 2016 9:37 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27850
Re: Killer Instinct .kimesh / .kihkx
For some reason Classic Fulgore is missing his head, hands, and blades after he is imported into 3ds Max with the import script provided here. Any idea why?
- Sun Jul 12, 2015 2:29 am
- Forum: 3D/2D models
- Topic: Strange OBJ files from Unity3D
- Replies: 2
- Views: 916
Re: Strange OBJ files from Unity3D
Sorry about the links
Correct links
http://www.mediafire.com/download/md128 ... es.unity3d
http://www.mediafire.com/download/22xts ... r-main.zip
Correct links
http://www.mediafire.com/download/md128 ... es.unity3d
http://www.mediafire.com/download/22xts ... r-main.zip
- Sat Jul 11, 2015 7:44 pm
- Forum: 3D/2D models
- Topic: Strange OBJ files from Unity3D
- Replies: 2
- Views: 916
Strange OBJ files from Unity3D
So I've tried to use DisUnity to extract the OBJ data from a Unity3D package for the new Star Wars iTunes app, the only problem is the mesh isn't showing up right. I can bring it into Meshlab and it shows all the points of the model data, but the only area with faces are where you see the grey dots....
- Sat Jul 04, 2015 8:53 pm
- Forum: Game Archive
- Topic: Split asset packages?
- Replies: 3
- Views: 7167
Re: Split asset packages?
How exactly do I use this, do I copy into DisUnity?
- Sat Jul 04, 2015 3:00 pm
- Forum: Game Archive
- Topic: Split asset packages?
- Replies: 3
- Views: 7167
Split asset packages?
Trying to get a 3D model out of the Captain America Experience app, the packages can be extracted through DisUnity, but I think it's only doing the Split0 file and every other split file is just overwriting the contents of the first. Is there a way to join all the Split parts into one file or how ca...
- Tue Jun 23, 2015 10:20 pm
- Forum: Game Archive
- Topic: Wreck It Ralph .GLOB
- Replies: 0
- Views: 654
Wreck It Ralph .GLOB
So I got the ISO for Wreck It Ralph for the Wii, and I got the contents dumped from that in the model folder it had the character folders labeled and everything but this GLOB format is where I am now stuck. I'm hoping that one of these will be the armored suit for Ralph. And if it can be figured out...
- Tue Jun 23, 2015 2:53 am
- Forum: Game Archive
- Topic: Wii Rise of Cobra DFU filetype
- Replies: 2
- Views: 862
Re: Wii Rise of Cobra DFU filetype
How do I go about doing that?
- Mon Jun 22, 2015 2:54 pm
- Forum: Game Archive
- Topic: Wii Rise of Cobra DFU filetype
- Replies: 2
- Views: 862
Wii Rise of Cobra DFU filetype
So I have successfully extracted everything from the Wii ISO file and it seems the largest file is titled GamePAK1.DFU which I figure this is the file that contains the models and I may have to do some further discovery work to find out how to convert them but has anyone ever dealt with a DFU type b...
- Sat May 23, 2015 6:58 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175468
Re: Telltale Almost-All-In-One Model Importer
When I try to do the Barbasol canister parts or the Binoculars from Jurassic Park I get a "unable to convert:undefined to type interger" I'm using 3DS Max 2013, I can't find SKL files for any of the files in this ZIP. Also textures don't load for the signs. Not sure what I'm missing and would rather...
