Search found 57 matches

by Nintendude
Wed Aug 31, 2016 11:58 pm
Forum: 3D/2D models
Topic: Hellboy: Science of Evil PS3/KROME models
Replies: 21
Views: 5777

Re: Hellboy: Science of Evil PS3/KROME models

Was the Hound of Hell, or Kroenen from Hellboy 1 in there by any chance?
by Nintendude
Wed Aug 31, 2016 11:56 pm
Forum: 3D/2D models
Topic: GI JOE: Rise of Cobra PS3 file compression?
Replies: 16
Views: 3823

Re: GI JOE: Rise of Cobra PS3 file compression?

Someone please help figure this out! I would love to have Snake Eyes myself.
by Nintendude
Fri Aug 26, 2016 1:50 pm
Forum: Game Archive
Topic: Paragon
Replies: 6
Views: 2791

Re: Paragon

How are you currently extracting from the package?
by Nintendude
Sun Jul 24, 2016 2:58 pm
Forum: 3D/2D models
Topic: Tron 2.0 DTX/LTB
Replies: 7
Views: 1485

Re: Tron 2.0 DTX/LTB

Here are a few more DTX files. Along with a few more LTB just in case. I've tried to download the scripts from that thread which was linked but none of the webpages seem to work. Also tried the LTB scripts for Noesis from the Himeworks webpage but had an error on trying. http://i64.tinypic.com/2qd1u...
by Nintendude
Thu Jul 21, 2016 10:29 pm
Forum: 3D/2D models
Topic: Tron 2.0 DTX/LTB
Replies: 7
Views: 1485

Tron 2.0 DTX/LTB

I have 2 different file types and I have been trying to find a program to convert them with the only thing I have been able to find is something that is a paid addon for Unity. Here are a couple sample files. I would rather not use Hex2OBJ as I still have no knowledge or interest in trying to figure...
by Nintendude
Sat Jun 04, 2016 3:01 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27850

Re: Killer Instinct .kimesh / .kihkx

dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be i...
by Nintendude
Tue May 24, 2016 9:37 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27850

Re: Killer Instinct .kimesh / .kihkx

For some reason Classic Fulgore is missing his head, hands, and blades after he is imported into 3ds Max with the import script provided here. Any idea why?
by Nintendude
Sat Jul 11, 2015 7:44 pm
Forum: 3D/2D models
Topic: Strange OBJ files from Unity3D
Replies: 2
Views: 916

Strange OBJ files from Unity3D

So I've tried to use DisUnity to extract the OBJ data from a Unity3D package for the new Star Wars iTunes app, the only problem is the mesh isn't showing up right. I can bring it into Meshlab and it shows all the points of the model data, but the only area with faces are where you see the grey dots....
by Nintendude
Sat Jul 04, 2015 8:53 pm
Forum: Game Archive
Topic: Split asset packages?
Replies: 3
Views: 7167

Re: Split asset packages?

How exactly do I use this, do I copy into DisUnity?
by Nintendude
Sat Jul 04, 2015 3:00 pm
Forum: Game Archive
Topic: Split asset packages?
Replies: 3
Views: 7167

Split asset packages?

Trying to get a 3D model out of the Captain America Experience app, the packages can be extracted through DisUnity, but I think it's only doing the Split0 file and every other split file is just overwriting the contents of the first. Is there a way to join all the Split parts into one file or how ca...
by Nintendude
Tue Jun 23, 2015 10:20 pm
Forum: Game Archive
Topic: Wreck It Ralph .GLOB
Replies: 0
Views: 654

Wreck It Ralph .GLOB

So I got the ISO for Wreck It Ralph for the Wii, and I got the contents dumped from that in the model folder it had the character folders labeled and everything but this GLOB format is where I am now stuck. I'm hoping that one of these will be the armored suit for Ralph. And if it can be figured out...
by Nintendude
Tue Jun 23, 2015 2:53 am
Forum: Game Archive
Topic: Wii Rise of Cobra DFU filetype
Replies: 2
Views: 862

Re: Wii Rise of Cobra DFU filetype

How do I go about doing that?
by Nintendude
Mon Jun 22, 2015 2:54 pm
Forum: Game Archive
Topic: Wii Rise of Cobra DFU filetype
Replies: 2
Views: 862

Wii Rise of Cobra DFU filetype

So I have successfully extracted everything from the Wii ISO file and it seems the largest file is titled GamePAK1.DFU which I figure this is the file that contains the models and I may have to do some further discovery work to find out how to convert them but has anyone ever dealt with a DFU type b...
by Nintendude
Sat May 23, 2015 6:58 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175468

Re: Telltale Almost-All-In-One Model Importer

When I try to do the Barbasol canister parts or the Binoculars from Jurassic Park I get a "unable to convert:undefined to type interger" I'm using 3DS Max 2013, I can't find SKL files for any of the files in this ZIP. Also textures don't load for the signs. Not sure what I'm missing and would rather...