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Search found 14 matches

by Cubeburner
Thu Mar 05, 2015 3:36 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 157249

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Something seems odd... I'm getting no error when I'm viewing the TMC files, but the preview window comes up blank. I can't export either - it throws a "Nothing to export!" log message. This is what I see: http://i.imgur.com/cknA0nd.png Did something go wrong, am I using an outdated version of the pl...
by Cubeburner
Tue Mar 03, 2015 10:56 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 157249

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision? EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download. http://richwhitehouse.com/index.php?con...
by Cubeburner
Tue Mar 03, 2015 10:09 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 157249

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.
by Cubeburner
Tue Mar 05, 2013 10:42 pm
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 4401

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

On the topic of the encryption, when I ran the tool I linked in a post that I used to decrypt the .npa files, it automatically decrypted the model .mdl files. Thank you for your information, I ran into a little stupid situation. I used the following command: nipa.exe -xg 3d.npa Sonicomi and it did ...
by Cubeburner
Mon Mar 04, 2013 7:14 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 4401

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

On the topic of the encryption, when I ran the tool I linked in a post that I used to decrypt the .npa files, it automatically decrypted the model .mdl files. I don't know if the archive itself is only encrypted and the data actually isn't inside the archive, or if both are encrypted and the tool us...
by Cubeburner
Mon Mar 04, 2013 12:19 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 4401

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

I will edit this post when I get back to my desk. Also, there is an issue with the converted models. The .MDL files have multiple meshes, while you only converted the base face mesh. Maybe we need a scan function that will look for additional meshes. Then there are bones, which can be seen at the bo...
by Cubeburner
Wed Feb 27, 2013 5:13 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 4401

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

What did you use to unpack it? asmodean's exnpa? I used the tool called "nipa". The .npa files were encrypted but I ran the EXE like so: nipa.exe -xg media/st.npa Sonicomi And it went to work decrypting the archives. Originally from some Visual Novel forum. Here's a link: http://forums.novelnews.ne...
by Cubeburner
Wed Feb 27, 2013 3:03 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 4401

[Nitro+] Sonicomi .MDL Files (character/environment models)

I've managed to open the Sonicomi game assets and extract the game data. I have also got the header of the .MDL files that are inside the 3d.npa file. They are not in Source, Half-Life or Quake format as far as I'm aware of (judging from the extension I thought they were). Here's the dump: < Hex > |...
by Cubeburner
Fri Jan 13, 2012 2:36 am
Forum: Graphic file formats
Topic: Misaka Mikoto's Pants - YGA image format
Replies: 0
Views: 628

Misaka Mikoto's Pants - YGA image format

Alright, so a friend and I are working on ripping the goods from "Misaka Mikoto's Pants", a wacky japanese game that is a megaman clone. We have the ripper source code available here that rips all the good stuff from the DAT files. However when we rip, the image files are in some YGA format. I was w...
by Cubeburner
Fri Jan 06, 2012 2:16 am
Forum: Game Archive
Topic: New Super Marisa Land - Resource DAT File (Links included)
Replies: 2
Views: 402

Re: New Super Marisa Land - Resource DAT File (Links include

The contents of this post was deleted because of possible forum rules violation.
by Cubeburner
Thu Jan 05, 2012 5:17 am
Forum: Game Archive
Topic: New Super Marisa Land - Resource DAT File (Links included)
Replies: 2
Views: 402

New Super Marisa Land - Resource DAT File (Links included)

The contents of this post was deleted because of possible forum rules violation.
by Cubeburner
Thu Oct 13, 2011 6:38 am
Forum: 3D/2D models
Topic: Legend of Wukong
Replies: 18
Views: 4147

Re: Legend of Wukong

Hm, ok, this is odd. I have downloaded the scripts that have been provided as attachments, but when I go to run them in MaxScript inside my 3DS Max 2010 with Service Pack 1, I get this annoying error when it's doing some skin operations: http://i.imgur.com/7gk5y.png However, the UpdateBones.ms scrip...
by Cubeburner
Wed Oct 12, 2011 10:26 am
Forum: 3D/2D models
Topic: Legend of Wukong
Replies: 18
Views: 4147

Re: Legend of Wukong

So, I got the demo of the game downloaded. What do I need to access the *.c3d files that the characters are located in? I see a lot of .PAK files, do I need an extractor?

Cheers! :)