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by artmancarver
Sat May 01, 2021 10:15 am
Forum: Game Archive
Topic: Genshin Impact PC .blk
Replies: 2
Views: 4158

Re: Genshin Impact PC .blk

So there was a leak of a devkit about a month ago. Anybody got their hands on it? I heard it was an offline one, so it should prove to be even more useful
by artmancarver
Tue May 12, 2020 7:08 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84911

Re: Final Fantasy 7 remake

If asset file contains static or skeletal mesh, in will be exported to ASCII. Raw data will also be saved in "staticmesh.raw" & "skeletalmesh.raw" folders for later use in map extraction. What plugin do i use for importing those ASCII and raw models into blender? smd is for ...
by artmancarver
Sat May 02, 2020 12:32 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 84911

Re: Final Fantasy 7 remake

Can anybody rip some locations for me with textures? Tifa bar and/or Mako reactor? blender/max/maya - whichever you can send I've scoured the internet top to bottom but was unable to find the gamefiles. I'm not really interested in character models, just the locations. I would like to try to assembl...
by artmancarver
Tue Jun 05, 2018 1:08 am
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11597

Re: Detroit: Become Human

Opening this thread to see if someone is interested in this game's models. Anyone planning on creating a tool for this game whenever the files get dumped? Here is the question - how can one dump a PS4 game? Since 4.5 update you can store your games on an external HDD, but... it can't be that easy, ...
by artmancarver
Sun Sep 11, 2016 9:39 am
Forum: 3D/2D models
Topic: Bioshock infinite animations (morpheme)
Replies: 8
Views: 4863

Re: Bioshock infinite animations (morpheme)

These files look too much different from bioshock morpheme version. To make this work, I need to start it all from scratch. I don't have time for this now. Ok i understand. Thanks for taking time to look at it. Thanks for making Bioshock Infinite animations working, that's a huge thing on its own r...
by artmancarver
Fri Sep 09, 2016 10:26 pm
Forum: 3D/2D models
Topic: Bioshock infinite animations (morpheme)
Replies: 8
Views: 4863

Re: Bioshock infinite animations (morpheme)

Ok, here is an archive, PC version of the game. I included: 1 .morphemeanimset, 6 .morphemeanimsequence, a skeletal mesh of a model that is associated with those animations. Also in binaries folder there was a lot of develpments stuff, i included a various executables and dll's. those seems to be a ...
by artmancarver
Fri Sep 09, 2016 11:51 am
Forum: 3D/2D models
Topic: Bioshock infinite animations (morpheme)
Replies: 8
Views: 4863

Re: Bioshock infinite animations (morpheme)

daemon1 wrote:
artmancarver wrote:Do you think you can take a look at Enslaved Odyssey to the West?
Maybe. I can look at some examples, if you have them. Maybe they are not even different from bioshock.
Just tell me what kind of examples do you need and i will upload them somewhere.
by artmancarver
Wed Sep 07, 2016 8:01 pm
Forum: 3D/2D models
Topic: Bioshock infinite animations (morpheme)
Replies: 8
Views: 4863

Re: Bioshock infinite animations (morpheme)

Holy shit, i never tought i see the day when Morpheme got decoded. This is awesome!

Do you think you can take a look at Enslaved Odyssey to the West? It's simmilar to Bioshock Infinite with Unreal Engine 3 and Morpheme.
by artmancarver
Sun Nov 02, 2014 1:18 pm
Forum: Tutorials
Topic: Decompiler Legend of Korra Game
Replies: 1
Views: 2140

Re: Decompiler Legend of Korra Game

Check this out, might work viewtopic.php?f=10&t=10646
by artmancarver
Tue Apr 15, 2014 7:26 pm
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 49609

Re: Rage (idTech5) model format md6

Huge thanks to all contributors who made it possible! Need a little advise here. I never used Blender untill today. 3ds max is my main tool, Maya and zBrush sometimes as well. So i tryed to use that import script Szkaradek123 wrote. First i installed the latest atm version - 2.70. Script didnt worke...
by artmancarver
Tue Mar 25, 2014 5:27 pm
Forum: 3D/2D models
Topic: SWTOR .gr2 model import maxscript
Replies: 17
Views: 10935

Re: SWTOR .gr2 model import maxscript

Yes, it's all working now! Thank you very much!
by artmancarver
Tue Mar 25, 2014 2:57 pm
Forum: 3D/2D models
Topic: SWTOR .gr2 model import maxscript
Replies: 17
Views: 10935

Re: SWTOR .gr2 model import maxscript

Thank you very much! Here some more examples + some interior models of those ships. http://www.mediafire.com/download/xthn9 ... /ships.rar
by artmancarver
Tue Mar 25, 2014 11:39 am
Forum: 3D/2D models
Topic: SWTOR .gr2 model import maxscript
Replies: 17
Views: 10935

Re: SWTOR .gr2 model import maxscript

zaramot wrote:Hi! Send me not working models, I'll try to fix my script.
Agent's ship here http://www.mediafire.com/download/vufwu ... nt_ext.rar. Well, none of the player ship are loading.
by artmancarver
Mon Mar 24, 2014 8:54 pm
Forum: 3D/2D models
Topic: SWTOR .gr2 model import maxscript
Replies: 17
Views: 10935

Re: SWTOR .gr2 model import maxscript

So this script is for characters and creatures only? I'm getting some errors when i'm trying to load ships.

But anyway, it's wonderful script! I've been looking for something like this literally 2 years!