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Search found 114 matches

by artworkplay
Wed Oct 30, 2019 11:59 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 308967

Re: Spotlight: Señor Casaroja's Noesis

I hope its ok to ask here...I've been unable to open Noesis on my new pc running windows 10 64 bit, it throws an error saying "noesis has stopped working" once i try to open it. is there a workaround for this? TIA EDIT Added screenshot https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5f7eac...
by artworkplay
Sat Oct 13, 2018 9:58 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 19612

Re: [Request] Sleeping Dogs Model Files

Sorry for digging up a dormant thread but has there been any latest news about an easier way of getting the game models?
by artworkplay
Sat Dec 02, 2017 6:39 pm
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 34
Views: 8293

Re: [Help!] King of Fighter XIV Model format and Noesis scri

@killercracker Is there a UV map for decals/emblems? I noticed Terry's model has a patch on his cap, jacket's back and right arm but the their UV maps aren't there, only the jacket and cap.
by artworkplay
Sun Nov 26, 2017 10:51 pm
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 34
Views: 8293

Re: [Help!] King of Fighter XIV Model format and Noesis scri

The script's working but I'm having some issues with a few models pertaining to their mat ID's. I'm releasing the script anyway because this is something that could be manually fixed anyway. When the normals are applied the model's lighting looks weird too and I don't know how to subvert that. If y...
by artworkplay
Sun Oct 29, 2017 3:54 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 65937

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Hi daemon1, I'm trying the BF3 tool out, I have the chunk, mesh, ebx and skeleton in one directory and am able to get the smd for body and head meshes but can't seem to make the face exe work. When you say "assetbank" are you referring to the mesh .ebx file?
by artworkplay
Sun Oct 22, 2017 5:29 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 19612

Re: [Request] Sleeping Dogs Model Files

Tosyk wrote:Here's tools to split CharacterRigs.bin and PropRigs.bin into .hkx and then convert them into .smd
made by daemon today.
I can't help but feel so lucky to be alive in the age of daemon1 and his marvelous mind for 3D model exporter tools!
by artworkplay
Sat Oct 14, 2017 2:15 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 65937

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

daemon1 wrote:
No, I need to make separate tools for BF3,4 and HL. Each game is unique.
Need any files to help you with this? I got BF3 unpacked just taking up a ton of space on my hd for some time now, I can pass you any file you might need before I get rid of it.
by artworkplay
Fri Oct 13, 2017 7:13 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 65937

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

ok so if i would open the mesh set file in hex editor what is the general area where i can find the correct chunk file name I will make a new version soon, that will automatically get the right chunk from "chunks" folder Just when I recently figured out how to get the chunks in BF3 LOL. One questio...
by artworkplay
Mon Oct 09, 2017 1:09 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 466
Views: 65937

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

The mesh and texture chunk IDs are near the beginning of EBX file if you open it with hex editor. There may be some tools to display IDs (or move the files), but I'm not familiar with them. Is this the same with BF3, BF4 and Hardline? I tried looking and am not getting any ID (or that I can underst...
by artworkplay
Sat Sep 23, 2017 11:30 pm
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11770

Re: [iOS] Marvel Contest of Champions import maxscript

Help me please! Don't use DisUnity. Unity Studio (the latest one linked to this thread) is the only tool you'll need since it can open assetbundle files already. EDIT I checked that hulk_red_odr file from the latest COC version I had (v15). Unity Studio works, its just that particular file doesn't ...
by artworkplay
Tue Sep 19, 2017 6:50 am
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11770

Re: [iOS] Marvel Contest of Champions import maxscript

logansan25 wrote: Thanks a lot. I had tried, however when i try import file fbx in 3D Max dont happen nothing.
Try converting that fbx in noesis as either fbx again or any other format with bone+weight support then import in Max. Either that or you need to update your 3DSMax.
by artworkplay
Sat Sep 02, 2017 3:58 am
Forum: 3D/2D models
Topic: [iOS] Marvel Contest of Champions import maxscript
Replies: 49
Views: 11770

Re: [iOS] Marvel Contest of Champions import maxscript

Open the .bin file in notepad and check the header (or somewhere around there), you will see the name of the character it belongs to. No, what I mean is that I have already exported the 43 to the character named .mesh and the 90 to the character named .avatar. What I don't know what to do from ther...
by artworkplay
Thu Jul 06, 2017 7:16 pm
Forum: 3D/2D models
Topic: Most Wanted Games
Replies: 10
Views: 2878

Re: Most Wanted Games

I'd chime in Lord of the Rings Conquest . From what I was told the format was messy way back then. Sadly this never got off the ground kind of a shame since Peter Jackson's WETA had provided the developers with the movie's model assets for references (which, I even provided game file samples years a...
by artworkplay
Mon Jun 19, 2017 12:54 pm
Forum: Game Archive
Topic: OpenIV for Grand Theft Auto V
Replies: 22
Views: 14277

Re: OpenIV for Grand Theft Auto V

Sad day indeed. :-(
by artworkplay
Mon Jun 19, 2017 3:07 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 187
Views: 32196

Re: MT Framework import tools

Tried it... throws a syntax error when "Run Script" in Max 2012