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Search found 55 matches

by killercracker
Mon Feb 25, 2019 7:17 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 690

Re: Can you check if your 3ds max opens this scene?

Image

No textures that I can find. The model is completely black when loaded.
by killercracker
Mon Feb 25, 2019 4:35 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 690

Re: Can you check if your 3ds max opens this scene?

I'm able to export it to fbx but it will have no materials because of what was posted above.
by killercracker
Sun Feb 24, 2019 5:36 pm
Forum: 3D/2D models
Topic: Can you check if your 3ds max opens this scene?
Replies: 21
Views: 690

Re: Can you check if your 3ds max opens this scene?

I have 2015 version and I was able to open it.
by killercracker
Wed Nov 28, 2018 2:34 am
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1129

Re: (PS3) Dante's Inferno .geo

The skeleton files are the .rcb.xen/ps3 files.
by killercracker
Sat Oct 27, 2018 1:38 am
Forum: 3D/2D models
Topic: [Help!] King of Fighter XIV Model format and Noesis script?
Replies: 34
Views: 7848

Re: [Help!] King of Fighter XIV Model format and Noesis scri

https://i.imgur.com/ovdV7yk.gif Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure o...
by killercracker
Tue Oct 02, 2018 2:08 pm
Forum: 3D/2D models
Topic: Help me to extract FPK from Battle Stadium D.O.N game
Replies: 2
Views: 312

Re: Help me to extract FPK from Battle Stadium D.O.N game

You can use noesis to unpack fpk files.
by killercracker
Thu Sep 27, 2018 1:30 pm
Forum: 3D/2D models
Topic: Twelvesky2 Animation (MOTION and .rra file extension)
Replies: 10
Views: 957

Re: Twelvesky2 Animation (MOTION and .rra file extension)

Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
by killercracker
Mon Jul 02, 2018 2:41 am
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1129

Re: (PS3) Dante's Inferno .geo

I think skeletons are in a different file. If you have a samples I can take a look at them. Chances are they're the same or nearly the same as Dead Space's skeleton files. I haven't been able to figure out how Visceral Games' skinning works so you'll have to skin it yourself.
by killercracker
Sat Jun 30, 2018 11:59 pm
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1129

Re: (PS3) Dante's Inferno .geo

If you have 3ds max you can use this script. This was written a while ago so there may still be some bugs.
by killercracker
Thu May 10, 2018 2:50 pm
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 7501

Re: Search Perfect world animation(stck)

I added support for the Saint Seiya models and animations. I'll add support for animation inside the .bon files when I get some more free time.
by killercracker
Sun May 06, 2018 4:16 am
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 7501

Re: Search Perfect world animation(stck)

https://i.gyazo.com/70e63927192fb9650cd1a878a7737e27.gif Thanks for the files. I wrote the script in 3ds max 2015 so I'm sure it'll work in 2013, but I'm not sure for 2009. I'm also working on an animation script for Saint Seiya because the formats are so similar. I'd have it finished now but the r...
by killercracker
Wed May 02, 2018 4:03 am
Forum: 3D/2D models
Topic: Search Perfect world animation(stck)
Replies: 48
Views: 7501

Re: Search Perfect world animation(stck)

Image

Can you supply more model and animation samples?
by killercracker
Thu Apr 26, 2018 5:57 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 12453

Re: Atlus's .PB (3D model format)

Have you tried dividing the frame data by 32767.0 or 65535.0?
by killercracker
Sat Mar 03, 2018 5:04 am
Forum: 3D/2D models
Topic: The King of Fighter World (rip 3d Models)
Replies: 3
Views: 1131

Re: The King of Fighter World (rip 3d Models)

Image

If you have 3dsmax you can use maxscript.