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Search found 203 matches

by TRDaz
Thu Aug 01, 2019 12:07 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17002

Re: Mortal Kombat 11

Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
by TRDaz
Fri Jul 19, 2019 8:53 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 16
Views: 1963

Re: Marvel Ultimate Alliance 3 The Black Order

If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet.
by TRDaz
Mon Jul 08, 2019 12:58 pm
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 21
Views: 5317

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Nobody has files for that game so no one can test.
by TRDaz
Tue May 21, 2019 11:35 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17002

Re: Mortal Kombat 11

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions. WOW, didn't find nothing! What are name it on the raw? Well depends...
by TRDaz
Sun May 19, 2019 11:02 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17002

Re: Mortal Kombat 11

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
by TRDaz
Sun Mar 31, 2019 10:40 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3052

Re: Ascendant One Model Viewer

Oh that is definitely weird, it can probably be manually fixed anyway so no worries if you don't find anything! Just wanted to let you know in case it was something in relation to the tool.
Thanks again though! Thought we wouldn't get these models at all.
by TRDaz
Sun Mar 31, 2019 10:02 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3052

Re: Ascendant One Model Viewer

They are listed there in your screenshot as Bone_skin_001 etc, after 099 there is a single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.
by TRDaz
Sun Mar 31, 2019 9:21 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3052

Re: Ascendant One Model Viewer

Thank you for this! However after some testing I found that some of the bones (right now from what I've seen it's just in the face) get joined into one, I assume due to them not having proper bone names and it doesn't go past 099. Each of the parts that are moved with this bone in the example pic sh...
by TRDaz
Mon Mar 18, 2019 9:25 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 207
Views: 19887

Re: Detroit Become Human tools

Daemon has his instructions very clear and it works perfectly for others, throwing around insults solves nothing. :roll:
by TRDaz
Thu Mar 14, 2019 9:24 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 181
Views: 30786

Re: Final Fantasy Dissidia NT PS4 tools

There is no "private circle share" and there are also no tools. I am the one that posted Yuna and they are dumps from the ram, the files themselves are encrypted.
by TRDaz
Mon Feb 04, 2019 11:33 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 181
Views: 30786

Re: Final Fantasy Dissidia NT PS4 tools

The characters that are missing are not DLC though, that's the thing. I've searched for characters and bosses that are only in the main game and found two, nothing else.
by TRDaz
Sat Jan 12, 2019 8:27 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 181
Views: 30786

Re: Final Fantasy Dissidia NT PS4 tools

Did you manage to find her model too?
by TRDaz
Fri Jan 11, 2019 12:56 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 181
Views: 30786

Re: Final Fantasy Dissidia NT PS4 tools

I don't think the bms script exports the files properly, or misses some entirely. I hunted through the files multiple times for the characters but I can only find a few, we probably have to wait for proper support. I could never find Okatsu.
by TRDaz
Wed Jan 09, 2019 10:42 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 181
Views: 30786

Re: Final Fantasy Dissidia NT PS4 tools

It doesn't work with Opera Omnia.
by TRDaz
Wed Sep 26, 2018 9:59 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 51
Views: 5120

Re: Star Wars: Clone Wars Adventures (*.dme)

Thanks, that helped me understand how you did it.