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by TRDaz
Thu Sep 10, 2020 7:05 pm
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 220
Views: 18692

Re: Marvel's Avengers Game Release [Steam] 2020

Thanks for the big file tools! Also nice job on the Noesis script so far, though there is an issue with meshes, LODs are merging together with the main meshes when they should be all separate.
by TRDaz
Fri Jul 31, 2020 2:07 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 223
Views: 25084

Re: Cethleann - The Koei Swiss Army Knife

The One Piece Pirate Warriors 4 DLC characters get included in the main rdb files for the game but obviously the file list doesn't list them so stuff like textures are confusing to sort through, what is the method of getting a file list or would someone be able to update it?
by TRDaz
Fri May 22, 2020 6:08 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 188309

Re: Star Wars - The Old Republic - Beta

Pomelo wrote:
Fri May 22, 2020 2:00 am
I think i found it. It's called mag_taxithranta_a01.gr2
Awesome! Exactly what I wanted, thank you very much!
by TRDaz
Thu May 21, 2020 3:21 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 188309

Re: Star Wars - The Old Republic - Beta

Yeah I have the textures, I think it's the thranta's "saddle" on the back, but I don't know why the model file just doesn't exist...
by TRDaz
Thu May 21, 2020 2:34 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 704
Views: 188309

Re: Star Wars - The Old Republic - Beta

Does anyone have any idea where "manta_thrantamount_a01.gr2" is? I checked in all of the archives where it should be and I really can't find it... it's in the hash list so it exists but I don't know where, it makes no sense.
by TRDaz
Fri Mar 27, 2020 6:02 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 307
Views: 35118

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

It looks like it's a physics thing again, models without physics seem to work fine but those with give an error.
by TRDaz
Tue Feb 11, 2020 9:05 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 307
Views: 35118

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Is there any chance for you to support DW9 g1m files? I mainly want support so I can use the animation files on them, I can provide whatever samples you need.
by TRDaz
Thu Aug 01, 2019 12:07 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39602

Re: Mortal Kombat 11

Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
by TRDaz
Fri Jul 19, 2019 8:53 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 17
Views: 4627

Re: Marvel Ultimate Alliance 3 The Black Order

If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet.
by TRDaz
Mon Jul 08, 2019 12:58 pm
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 25
Views: 9473

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Nobody has files for that game so no one can test.
by TRDaz
Tue May 21, 2019 11:35 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39602

Re: Mortal Kombat 11

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions. WOW, didn't find nothing! What are name it on the raw? Well depends...
by TRDaz
Sun May 19, 2019 11:02 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 269
Views: 39602

Re: Mortal Kombat 11

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
by TRDaz
Sun Mar 31, 2019 10:40 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 5673

Re: Ascendant One Model Viewer

Oh that is definitely weird, it can probably be manually fixed anyway so no worries if you don't find anything! Just wanted to let you know in case it was something in relation to the tool.
Thanks again though! Thought we wouldn't get these models at all.
by TRDaz
Sun Mar 31, 2019 10:02 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 5673

Re: Ascendant One Model Viewer

They are listed there in your screenshot as Bone_skin_001 etc, after 099 there is a single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.
by TRDaz
Sun Mar 31, 2019 9:21 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 5673

Re: Ascendant One Model Viewer

Thank you for this! However after some testing I found that some of the bones (right now from what I've seen it's just in the face) get joined into one, I assume due to them not having proper bone names and it doesn't go past 099. Each of the parts that are moved with this bone in the example pic sh...