The rules have been updated, read them now: Rules!
Search found 210 matches
- Thu Sep 10, 2020 7:05 pm
- Forum: 3D/2D models
- Topic: Marvel's Avengers Game Release [Steam] 2020
- Replies: 244
- Views: 30079
Re: Marvel's Avengers Game Release [Steam] 2020
Thanks for the big file tools! Also nice job on the Noesis script so far, though there is an issue with meshes, LODs are merging together with the main meshes when they should be all separate.
- Fri Jul 31, 2020 2:07 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 254
- Views: 35316
Re: Cethleann - The Koei Swiss Army Knife
The One Piece Pirate Warriors 4 DLC characters get included in the main rdb files for the game but obviously the file list doesn't list them so stuff like textures are confusing to sort through, what is the method of getting a file list or would someone be able to update it?
- Fri May 22, 2020 6:08 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 710
- Views: 203808
- Thu May 21, 2020 3:21 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 710
- Views: 203808
Re: Star Wars - The Old Republic - Beta
Yeah I have the textures, I think it's the thranta's "saddle" on the back, but I don't know why the model file just doesn't exist...
- Thu May 21, 2020 2:34 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 710
- Views: 203808
Re: Star Wars - The Old Republic - Beta
Does anyone have any idea where "manta_thrantamount_a01.gr2" is? I checked in all of the archives where it should be and I really can't find it... it's in the hash list so it exists but I don't know where, it makes no sense.
- Fri Mar 27, 2020 6:02 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47176
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
It looks like it's a physics thing again, models without physics seem to work fine but those with give an error.
- Tue Feb 11, 2020 9:05 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47176
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Is there any chance for you to support DW9 g1m files? I mainly want support so I can use the animation files on them, I can provide whatever samples you need.
- Thu Aug 01, 2019 12:07 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 273
- Views: 47881
Re: Mortal Kombat 11
Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
- Fri Jul 19, 2019 8:53 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 3 The Black Order
- Replies: 17
- Views: 5109
Re: Marvel Ultimate Alliance 3 The Black Order
If you manually cut out the G1M then daemon's tool works okay on most models. Anything with cloth/physics won't work though, it uses the same physics format as DOA6 and that hasn't been fixed yet.
- Mon Jul 08, 2019 12:58 pm
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 26
- Views: 10831
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Nobody has files for that game so no one can test.
- Tue May 21, 2019 11:35 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 273
- Views: 47881
Re: Mortal Kombat 11
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions. WOW, didn't find nothing! What are name it on the raw? Well depends...
- Sun May 19, 2019 11:02 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 273
- Views: 47881
Re: Mortal Kombat 11
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
- Sun Mar 31, 2019 10:40 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 6386
Re: Ascendant One Model Viewer
Oh that is definitely weird, it can probably be manually fixed anyway so no worries if you don't find anything! Just wanted to let you know in case it was something in relation to the tool.
Thanks again though! Thought we wouldn't get these models at all.
Thanks again though! Thought we wouldn't get these models at all.
- Sun Mar 31, 2019 10:02 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 6386
Re: Ascendant One Model Viewer
They are listed there in your screenshot as Bone_skin_001 etc, after 099 there is a single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.
- Sun Mar 31, 2019 9:21 pm
- Forum: 3D/2D models
- Topic: Ascendant One Model Viewer
- Replies: 33
- Views: 6386
Re: Ascendant One Model Viewer
Thank you for this! However after some testing I found that some of the bones (right now from what I've seen it's just in the face) get joined into one, I assume due to them not having proper bone names and it doesn't go past 099. Each of the parts that are moved with this bone in the example pic sh...