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by Dsummit
Fri Sep 30, 2011 7:35 am
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 50879

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Yes but didn't you say the materials were .mat files? Anyway I'll try looking deeper in the files when I have more time.
by Dsummit
Thu Sep 29, 2011 5:24 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 50879

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Thnx! The references of Materials, are indeed references to other files, but not the .TEX files, there are files in the MPQ ClientData.mpq, folder Material, and have the extension .mat, but I can't seem to figure out how it works... maybe something for Falo :) Anyway, there are some models like Adr...
by Dsummit
Wed Sep 28, 2011 11:02 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 50879

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Since Falo released his AWSOME script for 010 Editor, I managed to figure it out and pass it into C# .NET 3.5 and made a tool of it. You can download the tool from my site http://tinyurl.com/griffonstudios . How it works. 2 Ways 1. Convert 1 app file to OBJ - in the commande line - c:\>D3AppConvert...
by Dsummit
Sat Sep 24, 2011 4:17 pm
Forum: Holy Cow!
Topic: Fallout : New Vegas. Completed. Now for fashion statements
Replies: 2
Views: 1371

Re: Fallout : New Vegas. Completed. Now for fashion statemen

That's a nice mustache you got there!
by Dsummit
Sat Sep 24, 2011 4:14 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 55314

Re: Diablo III .app

Sorry for the stupid question, but I don't get how you create the wavefront object file from the 010 template text output.

Great job by the way and thanks for sharing this!

Edit - Sorry figured that stuff was commented out. Still doesn't seems to work in DE but I'll play around with it.