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Search found 126 matches

by dragbody
Sun Mar 26, 2017 3:52 am
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 9710

Re: Homefront The Revolution

m0xf wrote:Update for extractor.

Supported version 1.0.78.1055 (Homefront.The.Revolution-PLAZA)

I have just the regular steam version of this game and this extractor is not working for me. Any suggestions on how to make it work? Thank you in advance for any help.
by dragbody
Wed Apr 15, 2015 6:25 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 7358

Re: Dead Rising 3 (*.BIG, *.TEX)

Sorry if this is a noobie question, but how are people handling the normal maps? Still can't get them to work.

EDIT - Yes, noobish question. Once running the tex to dds BMS script, I just needed to open the file in Noesis instead of my image editor
by dragbody
Tue Nov 25, 2014 9:36 pm
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 23
Views: 7170

Re: Star Wars The Force Unleashed II - lp.wad [x360]

I'm also sorry to bump an old post, but I know there have been a lot of improvements in the talents of people around here since the TFU2 dlc was released. Could these files be extracted from the PS3 files, for example? Or is anyone willing to take another crack at the DLC wads? Keeping my fingers cr...
by dragbody
Tue Oct 14, 2014 7:08 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 83
Views: 21210

Re: Survarium models (from the makers of STALKER)

Oh wow. Big update just four days ago! The model format had not changed in several updates so I would be surprised if they changed it now. I did also notice that the latest model script works for the weapons too. This was a great bonus :) Aluigi was great in quickly writing the first script. It woul...
by dragbody
Tue Jul 22, 2014 5:31 am
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 83
Views: 21210

Re: Survarium models (from the makers of STALKER)

Hi zaramot, Thank you once again for the work here. If you have time and it's not too much trouble, I wonder if you would be able to look at this script one more time. It does not work when importing most of the headgear (though for everything else it works perfectly). It wasn't worth mentioning bef...
by dragbody
Sun Jul 13, 2014 6:00 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 821
Views: 172716

Re: Archive X

MDA - Do you plan to finish your work on the Ghost Recon Online archives? There have been some updates that look really nice.
by dragbody
Sat May 03, 2014 6:54 am
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 83
Views: 21210

Survarium models (from the makers of STALKER)

Thanks to the BMS script from aluigi, the archives for Survarium can be unpacked. (as seen in this thread: http://forum.xentax.com/viewtopic.php?f=10&t=11424) The textures unpack in perfectly normal dds format. The models, on the other hand, do not have file extensions and I'm unable to detect the f...
by dragbody
Fri May 02, 2014 8:52 am
Forum: Game Archive
Topic: Survarium .db (vostok games)
Replies: 4
Views: 3595

Re: Survarium .db (vostok games)

Aluigi -- thank you again for all your effort. It's appreciated more than you know.

Edit: The textures unpack as normal dds. The models come without extensions. I'll post samples later this evening.
by dragbody
Fri Apr 18, 2014 12:13 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28630

Re: Rage (idTech5) model format md6

What file extension are you trying to import?
by dragbody
Fri Apr 18, 2014 12:08 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28630

Re: Rage (idTech5) model format md6

Before the toolkit was released, a xentax user uploaded all RAGE models. The blender script for them was written based on these files. However, I know the script does NOT work on the files with the same name and extensions that come in the toolkit. I don't remember for sure, but i believe the .RESOU...
by dragbody
Thu Apr 17, 2014 4:21 pm
Forum: 3D/2D models
Topic: PC Lost Planet 2 (2010) maxscript
Replies: 8
Views: 3240

Re: PC Lost Planet 2 (2010) maxscript

Zaramot - Thanks so much for this! I was waiting for this for so long. I tested the script and it works great.

Do you have a method for converting the textures as well?
by dragbody
Wed Apr 16, 2014 4:13 am
Forum: Game Archive
Topic: Survarium .db (vostok games)
Replies: 4
Views: 3595

Survarium .db (vostok games)

Game: http://survarium.com/en I tried using the STALKER bms script for db files and got the following error: http://t.imgbox.com/YqSm4O5P.jpg Things to note: - I used the 4 gb QuickBMS and the .db file is only 3.13 gb - This game is made by the same people who made STALKER and the archive has the sa...
by dragbody
Tue Dec 24, 2013 4:03 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 821
Views: 172716

Re: Archive X

MDA - Any progress on the Ghost Recon Online work? I just remembered that the game had that awesome Ghost Recon/Assassin's Creed crossover armor. I'd be overjoyed to get my hands on it.
by dragbody
Mon Dec 02, 2013 9:31 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 821
Views: 172716

Re: Archive X

MDA - Any updates on AC3 multiplayer support? It seems your tool is the best hope for grabbing any of those models. Thanks again for your time and effort :)
by dragbody
Wed Nov 27, 2013 5:58 am
Forum: Game Archive
Topic: RAGE .RESOURCES files
Replies: 59
Views: 20337

Re: RAGE .RESOURCES files

Pepper - I have the tool kit and therefore have the textures. However, the number of models is limited. There are some usable lwo files, but the majority of the models are unusable. If there were an import script for the md6mesh format found in the tool kit as there is for the bmd6model format that ...