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Search found 22 matches

by rambo919
Sat Aug 20, 2016 9:34 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 122466

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Did anyone get translatr to work with the DC? I can only manage to crash it. Hex editing dialogue might work but it rather limits sentence length.
by rambo919
Tue Sep 09, 2014 6:07 pm
Forum: Holy Cow!
Topic: XeNTaX 25th Anniversary!
Replies: 79
Views: 36350

Re: XeNTaX 25th Anniversary!

"this program requires a internet connection".... seriously?
by rambo919
Tue Sep 09, 2014 4:17 pm
Forum: Holy Cow!
Topic: XeNTaX 25th Anniversary!
Replies: 79
Views: 36350

Re: XeNTaX 25th Anniversary!

Tried with my one email address, timed out halfway through the download and link stopped working. Tried with my other email address, got to 99% timed out at the link does not work anymore. This is ridiculous, should I now try with a third address? EDIT: tried third address, figured it out, first tim...
by rambo919
Mon Sep 08, 2014 7:14 pm
Forum: Holy Cow!
Topic: XeNTaX 25th Anniversary!
Replies: 79
Views: 36350

Re: XeNTaX 25th Anniversary!

A bright lighthouse in a dark ocean of secrets...
by rambo919
Fri Nov 30, 2012 9:14 am
Forum: Game Localization
Topic: Arma 2
Replies: 2
Views: 862

Re: Arma 2

Ok...I should know better than to post when I'm so tired. I finally figured out the modfolder/pbo/whatever and I can get the subtitles in. My problem now though is the dubbing.pbo, my partial 6.47MB pbo. If I start the game up with it in the mod folder the game complains about missing folders. Is th...
by rambo919
Thu Nov 29, 2012 7:59 pm
Forum: Game Localization
Topic: Arma 2
Replies: 2
Views: 862

Arma 2

With Operation Flashpoint and Arma it was easy. Just extract the campaign pbo and move it to a backup folder, then edit willy nilly. With Arma 2 they changed things significantly. Now I have everything done, the subtitles/lipsync/ogg/everything. But the old method refuses to work, probably because o...
by rambo919
Fri Oct 19, 2012 2:20 pm
Forum: Game Localization
Topic: Half-Life 2
Replies: 4
Views: 1035

Re: Half-Life 2

Ok I figured it out mostly, the particular emulator/loader I was using was to blaim (I have a strong aversion to using stream so I only load it if I have no other choice, sorry should have mentioned that). I switched emulators and suddenly the new sounds work. Now my problem is just getting the game...
by rambo919
Thu Oct 18, 2012 1:18 pm
Forum: Game Localization
Topic: Half-Life 2
Replies: 4
Views: 1035

Re: Half-Life 2

Did another few tests, switched a few of the pistol sounds for crowbar ones, no change ingame. Got the sdk and loaded up hammer and used it's browser, gamesounds shows nothing (do not know if that is relavent) and switching to raw everything shows and the changed sounds play correctly. In short ever...
by rambo919
Tue Oct 16, 2012 9:12 pm
Forum: Game Localization
Topic: Half-Life 2
Replies: 4
Views: 1035

Re: Half-Life 2

Have changed and compiled the closecaptions txt. Yes, I do have the new dat file, no matter where I put it though the subtitles (ingame) refuse to change, same thing for the wav's. To test if anything is working (changing) I garbled a bit of the subtitles at the beginning of the game and renamed a ...
by rambo919
Tue Oct 16, 2012 4:26 pm
Forum: Game Localization
Topic: Half-Life 2
Replies: 4
Views: 1035

Half-Life 2

Started off with this http://www.moddb.com/games/half-life-2/ ... ound-files
Have changed and compiled the closecaptions txt.

No matter what I do I simply cannot get the game to use the new files. Am I missing something?
by rambo919
Thu Aug 16, 2012 9:31 am
Forum: Game Archive
Topic: Call of Duty: Black Ops - How to translate?
Replies: 38
Views: 7307

Re: Call of Duty: Black Ops - How to translate?

Can't seem to find the wav's for the strings in "en_code_post_gfx.ff". So can get to everything except the loading screens... anyone have a clue where the wav's are hiding?
by rambo919
Thu Jun 14, 2012 9:53 am
Forum: Game Localization
Topic: Max Payne 2
Replies: 0
Views: 548

Max Payne 2

I seem to have a handle on everything but the graphic novel is giving a odd problem. The dds pages I can do anything with and it shows correctly but as soon as I do anything to the audio it neither the modified page nor the original shows.
by rambo919
Fri Dec 30, 2011 9:09 am
Forum: Game Localization
Topic: Saints Row: The Third Translation {PC}
Replies: 39
Views: 6377

Re: Saints Row: The Third Translation {PC}

Had a go at trying to manually edit the dmav files but.....loading almost 2000 files into a hex editor makes it crash. Unless someone whips up dialogue editor i don't see how changes across the board can happen feasibly. But dammit, if they seriously want to make it this hard to mod i say screw them...
by rambo919
Thu Dec 29, 2011 7:24 am
Forum: Game Localization
Topic: Saints Row: The Third Translation {PC}
Replies: 39
Views: 6377

Re: Saints Row: The Third Translation {PC}

I just want to censor the rampant blasphemy.
by rambo919
Thu Dec 29, 2011 6:42 am
Forum: Game Localization
Topic: Saints Row: The Third Translation {PC}
Replies: 39
Views: 6377

Re: Saints Row: The Third Translation {PC}

Open up cmd(command line console/prompt), a fast way is start>run>cmd Goto the location where the files are in cmd To extract: ferramenta.exe -E subtitle_us.le_strings edit the subtitle_us.le_strings.text that was created To compress: ferramenta.exe -C subtitle_us.le_strings.text subtitle_us.le_str...