Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 35 matches

by npd2006
Wed Oct 26, 2011 9:33 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

But It seems the spec.png is not on the object, and also the original diff.png is misaligned in some parts, or ....?

any idea?
You get a wrong UV. May be you need to flip it.
by npd2006
Wed Oct 26, 2011 9:29 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

the only problem is that I don't know how to easily display 3D models using C# :/ Any suggestions? Can we use Microsoft XNA, an engine game, written by C# to make the model viewer? You can see the tutorial here http://msdn.microsoft.com/en-us/library/bb197293%28v=xnagamestudio.31%29.aspx XNA natura...
by npd2006
Tue Oct 25, 2011 3:57 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

Your source code in C# is very nice TaylorMouse, why don't just develop it by adding some function to display the 3d mesh. C#.NET can be easily added to website, too.
by npd2006
Wed Oct 19, 2011 5:15 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

fixed version

comare .obj with script output, almost identical ...
Please post the source code here.
by npd2006
Tue Oct 18, 2011 6:34 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

get http://oasis.xentax.com/index.php?content=downloads and write plugin for it - easy ... as alternative make temp dir => convert model in temp dir => show as yo wish I'll check it. Did you write any plugin by using it? P.S. In D3 resources i found trDun_Torch.app WHERE its texture ? I search in m...
by npd2006
Tue Oct 18, 2011 3:41 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

If the engine cannot read the .dds, then it must be converted to a general format (e.g. jpg, png, etc...) We should find a way to solve that problem, if there is no way to do that, we need a better engine. I don't really get what you mean. _ filetype .obj and .jpg, .dds are very regular, every 3D s...
by npd2006
Mon Oct 17, 2011 3:09 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

We don't have to read from .app files
If you just want to read .obj and .jpg, don't wasting time for research diablo 3 data. Because it's general filetype, all 3D graphic software and engine can read it. They are not concern with diablo 3.
by npd2006
Sun Oct 16, 2011 5:49 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

Insane: do you have any idea (as a programmer), how to write a code, that is able to open the diablo 3 objects and attach the textures to them. Also the mtl file is needed to be linked somehow, but I have no clue at all.
Big problem of AWAY 3D is how to read directly from .app and .tex file.
by npd2006
Fri Oct 14, 2011 4:52 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

I need to understand the basic concept of the texturing methods to be able to make a 3rd party engine. I have already told ya that! This is the method to assign dds to obj in maya. 2. For the material: Windows -> Rendering Editor -> Hypershade -> Drag and Drop whatever shader you want to the workin...
by npd2006
Thu Oct 13, 2011 6:20 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

so it seems it looses the vnormals numbers again. it's true. I was checking Maya and Blender tutorials on the net, but there was none, which showed how to import and attach the 2 .dds files to the meshes. Also it's still not sure I can load .dds files in Away3D (the flash library). So I will need t...
by npd2006
Thu Oct 13, 2011 3:33 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

I am appreciate if TaylorMouse post the source C# of the AppConverter here.
by npd2006
Thu Oct 13, 2011 1:14 pm
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

OK, I don't know how to compile it. Any idea, or should I check on google? Open .app in 010 template. Create new template, paste Boy's template in there. Press F5 to compile .app with template. Copy the output (accept for the first line) to a text file then save as .obj. That's the way I create obj...
by npd2006
Thu Oct 13, 2011 11:37 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

ould you please attach BoyC's .exe? So converting the .app files with his program will generate proper .obj files, which we can import to Maya / Blender etc ... It's not a .exe file. It's a 010 editor template. If you know how to compile it to the .exe file, please do it. //------------------------...
by npd2006
Thu Oct 13, 2011 4:16 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

The problem is Monguron's Adria.obj doesn't have vertex normal. Most of 3D software required vertex has vertex geometry (v), vertex texture (vt) and vertex normal (vn). Fortunately, Blender doesn't require vertex normal to display the mesh. The reason is TaylorMouse used Falo's template to make a co...
by npd2006
Tue Oct 11, 2011 9:20 am
Forum: 3D/2D models
Topic: Diablo III .app
Replies: 178
Views: 49888

Re: Diablo III .app

1) Download Blender (20Mb, Freeware) 2) Import *.obj into Blender 3) Export *.fbx 4) Import *.fbx to 3D Studio 5) ??? 6) Profit Great news for Maya user: You are going shortest path :) also wonder, how does armor (chest,gloves,boots,legs) model choisen by game engine for HVY/LHT/MED models, is it o...