Join also our Discord channel! Click here.
Search found 12 matches
- Thu Oct 20, 2011 5:24 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
- Tue Oct 18, 2011 7:48 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
Re: Diablo III .app
Insane: do you have any idea (as a programmer), how to write a code, that is able to open the diablo 3 objects and attach the textures to them. Also the mtl file is needed to be linked somehow, but I have no clue at all. Ofcourse i do, trivial task, either OpenGL/D3D or even more simplier in Away/P...
- Sun Oct 16, 2011 6:13 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
Re: Diablo III .app
This is a sample code in away3D: It opens an OBJ file, puts the layers, shaders, textures onto it, and then rotates a light around the object continuously. We even need no light to add to the file. Insane: do you have any idea (as a programmer), how to write a code, that is able to open the diablo ...
- Sat Oct 15, 2011 12:01 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
Re: Diablo III .app
Hey, I fonud some examples scripts (for ex. loading an .obj file + mapping, textures, etc...), and I could reach to load a .obj from Diablo3, but without any textures. The application would be very basic, so it's enough if I can load the .obj + the textures in it, and then rotate and zoom the model...
- Fri Oct 14, 2011 7:55 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
Re: Diablo III .app
Hey Insane, The guys (NPD2006 and Taylor) could open the .obj files, and could attach the textures (.dds) somehow in Maya / Blender. I could only open the .obj files, so I have basic problems with using Maya and Blender :) I need to understand the basic concept of the texturing methods to be able t...
- Fri Oct 14, 2011 1:47 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
Re: Diablo III .app
2 Monguron:
Yeah you do, but problem is, theres no .mtl for now, i mean theres one but noone hckd it yet.
So the only way to do that, is redo all 4400 .app files
Well, are you after showing theese models via some 3rd party 3D engine am i right ?
Yeah you do, but problem is, theres no .mtl for now, i mean theres one but noone hckd it yet.
So the only way to do that, is redo all 4400 .app files

Well, are you after showing theese models via some 3rd party 3D engine am i right ?
- Tue Oct 11, 2011 7:26 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 178
- Views: 58775
Re: Diablo III .app
Hello everyone, For people having problems with importing models into 3D Studio theres one quick solution: 1) Download Blender (20Mb, Freeware) 2) Import *.obj into Blender 3) Export *.fbx 4) Import *.fbx to 3D Studio 5) ??? 6) Profit I also wonder, how does armor (chest,gloves,boots,legs) model cho...
- Mon Oct 10, 2011 8:36 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 53680
Re: Textures of Beta Diablo 3, ".tex" files converter needed
What do you mean, "..requires some serious conversion trix..." ? T. If you import an .obj from your app straight into Studio or even DE, verticles are calculated incorrectly, well atleast for me. For me it worked with Blender > Studio combo, so i had to import model into Blender first and than expo...
- Sat Oct 08, 2011 9:41 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 53680
Re: Textures of Beta Diablo 3, ".tex" files converter needed
Doesn't works for straight .obj > .max conversionTaylorMouse wrote:T.

Atleast for 12' Design.
Requires some heavy conversion trixx

- Fri Sep 23, 2011 10:01 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 53680
Re: Textures of Beta Diablo 3, ".tex" files converter needed
great work so far guys, ive been watching your progress since you started and im impressed :) i was wondering if anyone has any idea how to convert the .fnt files over to something like .ttf maybe? Well, you can just search google for that fonts, all of them available for download around :) Sometim...
- Wed Sep 21, 2011 11:53 pm
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 53680
Re: Textures of Beta Diablo 3, ".tex" files converter needed
Anyone can point me wheres the reference between *.app and *.tex files please?
The # (first uint after 16 byte header) isnt referenced anywhere in .app, also if anyone have any though about how item names (from _atlas) connected to .app? Wheres the pointer to name?
Thanks.
The # (first uint after 16 byte header) isnt referenced anywhere in .app, also if anyone have any though about how item names (from _atlas) connected to .app? Wheres the pointer to name?

- Fri Sep 16, 2011 7:10 am
- Forum: Graphic file formats
- Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
- Replies: 118
- Views: 53680
Re: Textures of Beta Diablo 3, ".tex" files converter needed
Hello everyone,
anyone made a progress towards .gam files yet ?
anyone made a progress towards .gam files yet ?