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Search found 4 matches

by CrazyT
Sat Sep 15, 2018 8:56 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 179
Views: 29890

Re: MT Framework import tools

Any way to import the .mod3 into blender? I'm currently trying to port the 3dsmax-script to blender(you could actually unpack the "MT Framework.mzp" file with 7zip): https://github.com/TheCrazyT/BlenderMhwModelImporter Any help is welcome. Wonder why they have so many different formats for model fi...
by CrazyT
Sun Sep 09, 2018 9:13 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 179
Views: 29890

Re: MT Framework import tools

Any way to import the .mod3 into blender? I'm currently trying to port the 3dsmax-script to blender(you could actually unpack the "MT Framework.mzp" file with 7zip): https://github.com/TheCrazyT/BlenderMhwModelImporter Any help is welcome. Wonder why they have so many different formats for model fi...
by CrazyT
Tue Sep 04, 2018 12:21 pm
Forum: Game Tech Tips
Topic: MHW .gui files
Replies: 3
Views: 2212

Re: MHW .gui files

The following script maybe could help: https://pastebin.com/G0kigWkM Sadly i was not able to figure out what defines the borders of elements ... so you only get a list of properties. Some property-values seem also to reference locations of other properties. Edit: Currently trying to create a 010 Edi...
by CrazyT
Tue Sep 04, 2018 11:38 am
Forum: Game Tech Tips
Topic: MHW .gui files
Replies: 3
Views: 2212

Re: MHW .gui files

Edit: Forgot to mention that i looked at the file "hud_questinfo.gui". Well the offsets within the file seem to be relative to the start of the strings. For example "questName" starts 0x10B00 and PosX starts at 0x10ECE resulting in a relative offset of 0x03CE. Searching in the file for the hex-value...