Search found 2 matches
- Sun Oct 14, 2007 10:28 pm
- Forum: 3D/2D models
- Topic: Quake Wars models
- Replies: 24
- Views: 9930
ANIMB
I couldn't figure out what the extra numbers in the header were either, but here's what the next bit of the file looks like: short[numFrames * 6] (positive and negative integers usually < 100) int numJoints Joints[numJoints] int numJoints (seems to be lots of redundancy in these files) Joint Structu...
- Sun Oct 14, 2007 10:16 pm
- Forum: 3D/2D models
- Topic: Quake Wars models
- Replies: 24
- Views: 9930
MD5B and ANIMB
I've just spent several hours pulling the MD5B file apart and now have the mesh rendered in its bind pose. The format is definately nothing like MD5Mesh or previous id binary files ( with the data in chunks, and a header with byte offsets to each chunk) I've figured out the basic structures, but som...
