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Search found 16 matches

by MaximilianPs
Sat Mar 24, 2018 2:51 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

yes it's in the rip, you have to arrange by your self.
by MaximilianPs
Sat Mar 24, 2018 8:37 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

It happens to me too everytime with Settlers 7.
you have to use the import plugin to displace the meshes around your X and Y coords.
by MaximilianPs
Tue Mar 20, 2018 3:19 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Warhammer Vermintide require to be lunched by Steam.... or via Launcher, Any advice? :scaredy: Can you guys help me out opening a .RAW File? a RAW file can be a picture, usually it is used to as HeightMap for the terrain, and define the higher and lower area. You could use Photoshop or IrfanView but...
by MaximilianPs
Sat Jun 24, 2017 4:53 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Dante was used to say "Don't care about the other but watch and pass by" :D
Which mean "keep calm and don't kill who didn't read the early post" Image
by MaximilianPs
Thu Jun 22, 2017 9:14 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

just as idea:
what if you calculate the bounding box (volume) for each object and place all object in a 2D array on an X - Y grid?
On this way we could avoid the problem of 3700 overlapped object... just an idea. :D
by MaximilianPs
Sat Jun 17, 2017 2:02 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Any chance to import the objects (group of objects) displaced, instead having it all at 0,0,0 ? :?
by MaximilianPs
Wed Jun 07, 2017 7:39 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Nevemind D3D9 wrapper do his jobs! :D But find what I'm looking for is a mess between 1209 files :eek: ... but sometime still fail: F12 didn't caputre anything and F10 did the same "cube" with useless meshes just like with GoogleEarth, so I've left the log in attach. [edit] Ok, i've removed the d3d ...
by MaximilianPs
Wed Jun 07, 2017 3:54 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Incredible, Ninja fail with Settlers 7 :(
this damned game still unbeatable :cry:
by MaximilianPs
Thu May 18, 2017 9:01 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

majidemo wrote:Is there a way for ninjaripper to attach to an already running application?
No, you have to tell to ninjaripper which application you want to capture, 'cause it need to monitor what the program will load in memory.
by MaximilianPs
Tue May 16, 2017 10:20 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Have you fixed Google Earth too ? :D
Thank's for updating it btw ;) :wink:
by MaximilianPs
Sun May 07, 2017 10:04 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Nope... it import squashed mesh but also do a mess with textures too :(

texture
http://i.imgur.com/Onv83t2.jpg

3d model
http://i.imgur.com/hSSRG6I.jpg
by MaximilianPs
Sat May 06, 2017 8:52 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 660
Views: 199714

Re: Ninja Ripper

Grats for your tool which is amazing and the script works too with 3DSMax 2015, unfortunatly looks like it have some problems with Google Earth, see the screenshot.
http://i.imgur.com/YOKvFo7.jpg

Any advice? [roll]
by MaximilianPs
Tue Aug 30, 2011 12:37 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 6756

Re: Settlers 7 Models help

The contents of this post was deleted because of possible forum rules violation.
by MaximilianPs
Mon Aug 29, 2011 10:45 pm
Forum: Game Archive
Topic: The Settlers 7 BETA
Replies: 56
Views: 12830

Re: The Settlers 7 BETA

s7bbaex 1.1 works prefectly !
by MaximilianPs
Mon Aug 29, 2011 10:35 pm
Forum: 3D/2D models
Topic: Settlers 7 Models help
Replies: 62
Views: 6756

Re: Settlers 7 Models help

s7bbaex which coming from here (should be 1.1 but i'm not sure) written by TheMachine I've been at your conclusion too, maybe it's just so easy, and it's a 3D ascii file (maybe a directX file), but i'm not so good hex file reading/converting, that's why i'm looking for some ninja which are good to e...