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Search found 15 matches

by MaddaCheeb
Mon Mar 17, 2014 1:38 am
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39867

Re: XMA transform

Oh. Hm. Can I use xmaencode to do that?
by MaddaCheeb
Sun Mar 16, 2014 3:02 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39867

Re: XMA transform

That worked, thanks!

Also another question - what do I do with a multi- channel XMA file? I would like to split the channels into multiple audio files for each channel so I can isolate some elements of the track.
by MaddaCheeb
Sun Mar 16, 2014 2:32 am
Forum: Audio file formats
Topic: Dead Rising 2:Case Zero XMA2
Replies: 1
Views: 1176

Dead Rising 2:Case Zero XMA2

Hey all, Been trying to figure out Case Zero's XMA format. Some files in the game are weirdly in the xma1 format and extract through toWav just fine; however, some, like the sample one here, seem to be an encrypted XMA2 format and come out a jumbled mess if i re-do the header and run it through toWa...
by MaddaCheeb
Sun Mar 16, 2014 2:11 am
Forum: Audio file formats
Topic: XMA transform
Replies: 166
Views: 39867

Re: XMA transform

Having an issue. When I get everything started through quickBMS, I get this screen:

Image

And even when I type "y" to continue, the command prompt exits. This happens every time. Any ideas?
by MaddaCheeb
Fri Oct 19, 2012 7:32 pm
Forum: Audio file formats
Topic: I Am Alive .pck files?
Replies: 2
Views: 896

Re: I Am Alive .pck files?

Thanks man!

And sure I'd like the game rip.
by MaddaCheeb
Fri Oct 19, 2012 5:00 am
Forum: Audio file formats
Topic: I Am Alive .pck files?
Replies: 2
Views: 896

I Am Alive .pck files?

I would like some of the audio from the XBLA port "I Am Alive". The game runs on the Splinter Cell: Conviction engine, a modified version of UE3. I'd like to know if there are any scripts capable of decompiling a .pck file? The sizes range from 60 MB to 200 - I'm guessing it's a package file.
by MaddaCheeb
Sun Sep 02, 2012 8:03 pm
Forum: Compressed files and methods
Topic: dead rising files .tex .big
Replies: 3
Views: 1063

Re: dead rising files .tex .big

Why does it unpack a .xpr when the script says it outputs it to a DDS?
by MaddaCheeb
Sun Sep 02, 2012 7:55 pm
Forum: Compressed files and methods
Topic: Dead Rising 2 off the record ( xbox 360)
Replies: 4
Views: 962

Re: Dead Rising 2 off the record ( xbox 360)

What's different about the OTR one than the DR2 version?
by MaddaCheeb
Wed Jul 18, 2012 12:57 am
Forum: Graphic file formats
Topic: Dead Rising 2: Case Zero .tex files
Replies: 3
Views: 1094

Re: Dead Rising 2: Case Zero .tex files

MusicNerd wrote:did you try the readdxt.exe nvidia converter on the dds file?
No, as I said it does not produce a .dds file and we are trying to solve that.

The textures are swizzled but I have no idea how to undo that. We have tried many scripts for it but they don't seem to have an effect.
by MaddaCheeb
Thu Jul 12, 2012 5:48 am
Forum: Graphic file formats
Topic: Dead Rising 2: Case Zero .tex files
Replies: 3
Views: 1094

Dead Rising 2: Case Zero .tex files

I want to get the textures for Chuck's orange shirt, but they seem to be written in a different format than DR2 on PC. When DR2 PC's .tex files are unpacked using one of aluigi's scripts, it spits out .dds files with the textures. However even after using the Case Zero script on his site, the textur...
by MaddaCheeb
Wed Jun 13, 2012 7:13 am
Forum: Compressed files and methods
Topic: Dead Rising 2: Case Zero .big and .tex
Replies: 0
Views: 466

Dead Rising 2: Case Zero .big and .tex

Hello,

I want to extract .big and .tex (texture) files from Case Zero but I can't seem to find a working script for them.

Can anyone help me?
by MaddaCheeb
Mon Jun 04, 2012 11:53 pm
Forum: Audio file formats
Topic: Halo 3: ODST Audio Files
Replies: 2
Views: 664

Re: Halo 3: ODST Audio Files

I'd like to know if anyone has the sound files from Halo 3 ODST. If so, I'd like them.
by MaddaCheeb
Fri Apr 27, 2012 5:19 am
Forum: Compressed files and methods
Topic: Dead Rising 2: Case Zero Outfits
Replies: 1
Views: 709

Dead Rising 2: Case Zero Outfits

With the help of the DR2 Modding community ( http://www.deadrising2mods.proboards.com ) I have extracted the exclusive outfits from Case Zero. They're in .big and .tex format and seem to look almost the exact same as any DR2 .big and .tex file. However these files appear to be written backwards; no ...
by MaddaCheeb
Fri Apr 27, 2012 5:10 am
Forum: Audio file formats
Topic: Halo 3: ODST Audio Files
Replies: 2
Views: 664

Halo 3: ODST Audio Files

Has anyone managed to port over any sound effect files from Halo 3: ODST? I'd really like to get a look at them.

If not but we have the xma files, I have a script that will do the job.