Rick: Thanks for information. I think I did not notice that (I did notice, that you added support for more games based on Crystal Dynamics engine).
So my question is: do you plan on taking a look at the Director's Cut version of the game? At least making some filelists. Thanks.
Search found 66 matches
- Wed Oct 23, 2013 4:11 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 160161
- Wed Oct 23, 2013 9:11 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 160161
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Director's Cut for PC just got released. Is anybody working on filelists for its bigfiles?
Gibbed: your repository for DXHR is unavailable - does that mean you're working on Director's Cut support for your tools?
Gibbed: your repository for DXHR is unavailable - does that mean you're working on Director's Cut support for your tools?
- Tue Jun 12, 2012 1:15 pm
- Forum: Game Archive
- Topic: [PS3] Burnout Paradise [.BUNDLE , .BIN]
- Replies: 2
- Views: 1969
Re: [PS3] Burnout Paradise [.BUNDLE , .BIN]
Though at first glance it doesn't seem very similar, you can check out format of NFS HP 2010 bundles (also done by Criterion Games):
Need For Speed: Hot Pursuit bundle files (*.BNDL, *.BUNDLE, *.BIN) format [GoogleDocs]
Need For Speed: Hot Pursuit bundle files (*.BNDL, *.BUNDLE, *.BIN) format [GoogleDocs]
- Mon May 28, 2012 9:22 am
- Forum: Game Archive
- Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
- Replies: 61
- Views: 22887
Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Rick: So, I believe you figured out the archive file types same as you did filenames in Dragon Age 2, right? By hooking up game executable and dumping them?
- Thu Apr 26, 2012 9:00 am
- Forum: Game Archive
- Topic: [REQ] Mass Effect 1 UPK
- Replies: 14
- Views: 6538
Re: [REQ] Mass Effect 1 UPK
No, you actually need to do that - all texts not used in dialogs are loaded from GlobalTlk.upk. However there are some texts, which are not used in dialogs but are not loaded from GlobalTlk.upk either (e.g. Score board in Pinnacle Station DLC).
- Wed Apr 25, 2012 7:53 am
- Forum: Game Archive
- Topic: [REQ] Mass Effect 1 UPK
- Replies: 14
- Views: 6538
Re: [REQ] Mass Effect 1 UPK
Well, the most important thing about modifying texts in ME1, is that the texts for all dialogs is stored in GlobalTlk.upk file, but those are not used when displaying them in game. Real texts, that are actually used, are located in packages located in this folder Mass Effect/BioGame/CookedPC/Maps.
- Fri Apr 13, 2012 1:14 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
However, by looking at contents PCConsoleTOC.bin, I believe they are.Rick wrote:.tlk files are not referenced by PCConsoleTOC.bin, so of course not.
- Thu Apr 12, 2012 4:34 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
leroyjenkins: See? Modifying PCConsole.bin is not necessary.
- Wed Apr 11, 2012 10:10 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
LZMA.dll compresses correctly for me.
- Wed Apr 11, 2012 9:49 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
Well, that's rather unsatisfying solution.
- Fri Apr 06, 2012 3:46 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
Because, you've said game crashes, when you modify SFAR file.
Also you shouldn't remove any files from SFAR, because other files might reference them. If you want to get rid of movies, you should replace them with blank ones (I'm sure you find working ones somewhere).
Also you shouldn't remove any files from SFAR, because other files might reference them. If you want to get rid of movies, you should replace them with blank ones (I'm sure you find working ones somewhere).
- Fri Apr 06, 2012 3:21 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
I repeat, like Rick said before, if you change a file dimension you have to modify PCConsoleTOC.bin because inside it there is a list of the packed files + their dimensions and other stuff. Do I really have show you proof? http://img860.imageshack.us/img860/8895/masseffect3201204061620.jpg http://i...
- Fri Apr 06, 2012 2:13 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
Guys: original size of DLC_HEN_PR_INT.tlk is 55 110 bytes - size of translated file is 58 420 bytes (using my own TLK editor). Game functions as normal. I haven't seen your packer code, but it must produce somehow malformed SFAR file.
- Wed Apr 04, 2012 10:36 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
leroyjenkins: No, I have my own SFAR packer.
- Wed Apr 04, 2012 3:47 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 3 DLC (sfar)
- Replies: 86
- Views: 29141
Re: [PC] Mass Effect 3 DLC (sfar)
Rick: Well, I'm not updating PCConsoleTOC.bin, but I am modifying a file within SFAR file (thus different filesize), and the game works as it should.
