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- Sat Nov 22, 2014 9:31 am
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 28926
Re: 11 Bit Studios Games (*.DAT)
I just hook 0x6E4320 (AFAIK current game exe) lua_load() to dump the Lua text files.
- Fri Nov 21, 2014 7:36 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 28926
Re: 11 Bit Studios Games (*.DAT)
Yea, hard to say. Could be just the file names as many are going to to the "__Unknown" folder. Works but since there are so many files, some binary, some text, it's some work to sort them out. Are all the names explicitly in those ".idx" files? For now just inject a DLL ro sump f...
- Fri Nov 21, 2014 11:23 am
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 28926
Re: 11 Bit Studios Games (*.DAT)
Thanks for this.
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.
Any chance you have a new version, release your source code, and, or update it?
Thanks,
Better then nothing but with the latest "This War of Mine" data file your unpacker misses are large percent of them.
Any chance you have a new version, release your source code, and, or update it?
Thanks,
- Fri Jul 29, 2011 5:30 am
- Forum: 3D/2D models
- Topic: World of Tanks/Bigworld engine models (.primitives)
- Replies: 2
- Views: 4371
Re: World of Tanks/Bigworld engine models (.primitives)
Right the Indie version of BigWorld is $300 USD
There is a leak of 1.9 but warez are not allowed here so I can't any more then that.
The latest version is 2.x
There is a leak of 1.9 but warez are not allowed here so I can't any more then that.
The latest version is 2.x
