Search found 16 matches
- Sun Dec 21, 2008 9:06 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 209
- Views: 98024
Re: Little extractor program
Home is a PS3 Only service so I can't get a PC version of it as it doesn't exist. 
- Fri Dec 19, 2008 10:17 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 209
- Views: 98024
Re: Little extractor program
How bout adding some HOME .SDAT Files? It's the PS3 Service newly released and it's servers are bad. I can link directly to the files it uses, it's that bad. scee-home.playstation.net/c.home/prod/live/Objects/AD3FB153-328647C4-A6B962CB-EF41ACF7/object.sdat scee-home.playstation.net/c.home/prod/live/...
- Fri Dec 19, 2008 2:42 am
- Forum: Game Archive
- Topic: PlayStation HOME .SDAT Files
- Replies: 0
- Views: 1557
PlayStation HOME .SDAT Files
See, the reason I really want this is this: HOME uses a very horribly made server so all the files are COMPLETELY OPEN to ANYONE to Upload, Delete, and Download. Now, You can set up an Apache Server + Simple DNS to change the files on HOME by placing a folder in Htdocs called C.HOME and name the fol...
- Wed Sep 10, 2008 1:47 am
- Forum: Game Archive
- Topic: Spore .Package Format(Not the same as Sims 2)
- Replies: 4
- Views: 3489
Re: Spore .Package Format(Not the same as Sims 2)
1. That is for Creature Creator, I have the Full Spore game. I want custom planets/stages/tools/terraforming stuff/badges/galaxies/creature parts/stargate mod
2. Models are useless for me.
I guess I'll PM the author of that on the Ogre Forums to see if he knows the format.
2. Models are useless for me.
I guess I'll PM the author of that on the Ogre Forums to see if he knows the format.
- Tue Sep 09, 2008 8:36 pm
- Forum: Game Archive
- Topic: Spore .Package Format(Not the same as Sims 2)
- Replies: 4
- Views: 3489
Re: Spore .Package Format(Not the same as Sims 2)
It doesn't seem compressed, as I can change strings in game with a hex editor and have them work fine. But the files DON'T Open in SimPE, and they have the DBPF Header(like a Sims 2 Package File). Are the Sims 2 ones compressed with refpack? If so, could I just compress a Spore file, and then it wou...
- Tue Sep 09, 2008 3:09 am
- Forum: Game Archive
- Topic: Spore .Package Format(Not the same as Sims 2)
- Replies: 4
- Views: 3489
Spore .Package Format(Not the same as Sims 2)
I was looking in The Spore Data Directories, and I found several .package files(basically all there is in those folders) that hold major game contents. I was wondering if someone could convert those to the Sims 2 Format, or make them openable in SimPE or make a new editor. Here is one http://www.sav...
- Tue Apr 15, 2008 6:47 pm
- Forum: 3D/2D models
- Topic: Tianji model file ^^
- Replies: 5
- Views: 2546
Re: Tianji model file ^^
Thanks for this!
This helped me too.
Lol 666 posts
This helped me too.
Lol 666 posts
- Tue Apr 15, 2008 6:46 pm
- Forum: 3D/2D models
- Topic: Guitar Hero II .mesh Files
- Replies: 2
- Views: 2227
Re: Guitar Hero II .mesh Files
You can lock this now...
- Thu Apr 10, 2008 9:54 pm
- Forum: Holy Cow!
- Topic: Amazing dog-like robot!
- Replies: 2
- Views: 2444
Re: Amazing dog-like robot!
HOLY COW!
Indeed.
This thing scares me.
Indeed.
This thing scares me.
- Thu Apr 10, 2008 9:53 pm
- Forum: 3D/2D models
- Topic: Gh2 Mesh Format (PLEASE SOMEONE)
- Replies: 8
- Views: 3033
Re: Gh2 Mesh Format (PLEASE SOMEONE)
My patheticness prevails again, but could someone do this for me?
Write like a plugin for GMax(or 3dsmax) that exports to .MESH.
Then I shall test it, and see if it works right.
Write like a plugin for GMax(or 3dsmax) that exports to .MESH.
Then I shall test it, and see if it works right.
- Wed Apr 09, 2008 9:00 pm
- Forum: 3D/2D models
- Topic: Gh2 Mesh Format (PLEASE SOMEONE)
- Replies: 8
- Views: 3033
Re: Gh2 Mesh Format (PLEASE SOMEONE)
I'm so pathetic, but how?
How am I suppose to code? I can't.
Also, tried googling "OBJ reader" but couldn't find one.
Unless you mean something like GMax, but how is that going to help.
How am I suppose to code? I can't.
Also, tried googling "OBJ reader" but couldn't find one.
Unless you mean something like GMax, but how is that going to help.
- Mon Apr 07, 2008 11:46 pm
- Forum: 3D/2D models
- Topic: Gh2 Mesh Format (PLEASE SOMEONE)
- Replies: 8
- Views: 3033
Re: Gh2 Mesh Format (PLEASE SOMEONE)
Exactly how does this help me convert anything to mesh? I really want to make my own guitars, but this isn't really helping. I have converted the meshes to OBJ already, my exporting as a format and using a converter to convert to OBJ. So, I need someone to CRACK the format, tell the specs and whatno...
- Sun Apr 06, 2008 1:48 am
- Forum: 3D/2D models
- Topic: Gh2 Mesh Format (PLEASE SOMEONE)
- Replies: 8
- Views: 3033
Gh2 Mesh Format (PLEASE SOMEONE)
PLEASE SOMEONE CRACK THIS We've done everything with this game but this. We can edit textures, ADD SONGS(Not replace) Everything but edit models. The format can't be THAT hard. It was made in 3DS Max then exported in a custom format. Can someone PLEASE look at this? Someone who made a mesh to output...
- Mon Mar 17, 2008 2:15 am
- Forum: 3D/2D models
- Topic: Guitar Hero 3 Model Format (.stex)
- Replies: 0
- Views: 1502
Guitar Hero 3 Model Format (.stex)
Just because it has TEX doesn't it mean it's a texture.
- Sun Oct 07, 2007 2:28 am
- Forum: Game Archive
- Topic: Ed Edd n Eddy Mis-Edventures Archive (.ps2)
- Replies: 0
- Views: 1096
Ed Edd n Eddy Mis-Edventures Archive (.ps2)
Well, I have the game Ed Edd n Eddy Mis-Edventures and I want to mod it. I have modded sound(make a raw file with MFaudio with the frequency as 21000 and the 1 channel, then replace MUMENU.STR with Whatever.raw except you have to rename whatever.raw to MUMENU.STR and replace it) but I want to mod Te...
