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Search found 21 matches

by Hamers
Mon May 13, 2019 2:47 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18189

Re: Detroit Become Human tools

Also here is Connor's most famous "28 STAB WOUNDS" quote in raw format for whoever requested it :P https://www.youtube.com/watch?v=okSD0vqYsCY interesting which files did you get it from? were they scattered across all chapters or in one place? Wow! Thank you! Can you please explain how to extract t...
by Hamers
Fri May 10, 2019 10:52 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18189

Re: Detroit Become Human tools

I dumped all of the music that isn't on the official OST and made a YouTube playlist if anyone is interested in that: https://www.youtube.com/playlist?list=P ... fisY44_OHL
by Hamers
Sun Sep 17, 2017 11:55 am
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 39
Views: 9014

Re: Heavy Rain Tool

Awesome work dude! Also these are the scenes that were cut from the game in Beta status, fully playable but unpolished: 0501 Sleepless Night Underwater 0701 Going to School Wakeup 1002 Swimming Again Since they have almost been completed and use mostly existing assets, everything you could find in r...
by Hamers
Sat Sep 20, 2014 8:55 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

Do I want? Yeah I think I do :P Will send you a PM :D
by Hamers
Fri Sep 19, 2014 8:44 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

Welp I forget to check this thread for 2 weeks and another set of huge updates :D :D Awesome work! Really nice to see the collaborated effort paying off. I sense fully textured environments coming soon :twisted: @Hugo If you have some spare time (and if it's not asking too much) could you maybe chec...
by Hamers
Fri Aug 22, 2014 2:05 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (CHOICE PATHS!?!

Regardless how rough it is, I refresh the thread every day in anticipation of an update :D Really love how you document your progress!
by Hamers
Sun Aug 17, 2014 1:44 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

Kernel Part ~2~! 'Right guys, more shit! https://www.youtube.com/watch?v=o8HnAjksFMc I'm getting to a point where I find it extremely difficult to explain what the fuck I'm even doing XD So I might need to start with stuff like voice overs where I can quickly explain the contexts of everything, but...
by Hamers
Wed Aug 13, 2014 1:50 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

Not surprised in the slightest lol Poor console games rely a lot on caching and fast streaming of assets on the fly. Still funny to see the LODs though xD
Awesome news about the lua functions!
by Hamers
Mon Aug 04, 2014 4:39 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

Thanks! The animated objects are handeled as characters. The static scenery is all in one big mesh collection, the "characters" (so also doors, chairs, etc.) can have animation, sounds, etc. They are added by the scene Lua script. Ah what I suspected. They do build all their scenes in Maya apparent...
by Hamers
Wed Jul 30, 2014 12:48 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

That is indeed a milestone. Congratz :D :D I figure animated objects are handled quite a bit differently compared to the static scene (lack of door, chair and cup)? Also I noticed that at 0:45-0:50 your camera is missing a shot (maybe it's tied to the character?) :D Also what do you think about the ...
by Hamers
Sun Jul 27, 2014 4:24 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Area's!

Holy shit you actually did it. That's extremely impressive. So I guess soon you will be able to replay the Broken chapter with full audio, the rough environment, static character models (?) and the cutscene camera all linked together using the timeline. Even without any characters at all this would ...
by Hamers
Sun Jul 20, 2014 4:18 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Congrats dude!!! I was on vacation, so I couldn't check this thread in a while. Seems like you made some amazing progress :D Glad to see you're back! You're gonna love this: https://www.youtube.com/watch?v=tW9b_UE9Pd4 Wow, that's utterly amazing that you can "hear" the entire scene like that alread...
by Hamers
Sat Jul 19, 2014 7:42 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Congrats dude!!! I was on vacation, so I couldn't check this thread in a while. Seems like you made some amazing progress :D
by Hamers
Wed May 28, 2014 11:33 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin

Well that would be the best thing ever probably. But how? I mean the renderer is obviously pretty advanced and custom tailored to the SPUs right? How would you make that running on PC? Or do you plan to write an emulator specifically for Beyond :D I'm not going to use their renderer, I'm only using...
by Hamers
Wed May 28, 2014 1:58 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 246
Views: 92629

Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin

Well that would be the best thing ever probably. But how? I mean the renderer is obviously pretty advanced and custom tailored to the SPUs right? How would you make that running on PC? Or do you plan to write an emulator specifically for Beyond :D