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Search found 16 matches

by jayn23
Mon Aug 19, 2019 9:11 am
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 19
Views: 1388

Re: Approaches of Parsing Bone Representations

Ill take a look at the numbers when i get home, but i am sure ill get it to work now.

Thanks a lot for all your help and fast reply's i really appreciate it.
by jayn23
Sun Aug 18, 2019 9:27 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 19
Views: 1388

Re: Approaches of Parsing Bone Representations

couldn't add a second attachment before, here are my matrices:
if i understood correctly:

for i =3
Bones[3] * Bones[2] * Bones[1]* Bones[0] = answer
by jayn23
Sun Aug 18, 2019 9:25 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 19
Views: 1388

Re: Approaches of Parsing Bone Representations

Thanks for all the great tips :) i feel kind of stupid with this but i cant seem to get the correct numbers for world transformation, and was hoping you could look at the numbers and maybe tell me what i am doing wrong: I have a picture of debug console of noesis where first line(bones1 ) is origina...
by jayn23
Sun Aug 18, 2019 12:48 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 19
Views: 1388

Re: Approaches of Parsing Bone Representations

Thanks for the fast reply, i guess i should read about FBX format now :D multiply the node's local matrix with the one of its parent so as to obtain its world transformation. the problem with this, is since you read the translation matrix with 3x3 matrix you get a 4x3 matrix, and you cant multiply 4...
by jayn23
Sat Aug 17, 2019 11:01 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 19
Views: 1388

Re: Approaches of Parsing Bone Representations

Hi Bigchillghost, first id like to thank you for this great tutorial, its the only tutorial i found online i could actually understand regarding bone data iv been trying to follow all of your examples and can reproduce all the results until i get to the following line in noesis: bones .setMatrix(bon...
by jayn23
Fri Jul 26, 2019 3:17 pm
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 18046

Re: 3D Model Researcher - extract 3D models with Python

Hi,

Mostly for debugging my code and i am just used to scripting in visual studio :)
And since i am new to python i checked online and it said that you should be able to import .pyd files.

Great tool by the way!
by jayn23
Thu Jul 25, 2019 9:48 pm
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 18046

Re: 3D Model Researcher - extract 3D models with Python

Hi Lazov,

I am trying to use your API using visual studio 2019, i tried import mrp and refrenced to file location but it keeps saying moudle dosent exist.
i dont know if this is do to it being .pyd file?? or something else.

any help would be appriciated, Thanks
by jayn23
Wed Jul 10, 2019 6:56 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 149094

Re: Extracting simple models

Thanks a lot andy97

seems i was missing the first vertex , cant believe i went over this so many times and never noticed that 1 extra vertex [roll]
by jayn23
Tue Jul 09, 2019 8:10 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 149094

Re: Extracting simple models

Hi shakotay2 , First just wanted to say thanks for a great tool and for all your help, iv been going thru all the tutorials during the past week and gotten pretty good at spotting vertex block, but having issues with the "easy" faces. for the following model i manged to find all verts for main mesh ...
by jayn23
Thu Jul 04, 2019 10:00 pm
Forum: 3D/2D models
Topic: Lord of the Rings Online and Dungeons and Dragons Online
Replies: 5
Views: 667

Re: Lord of the Rings Online and Dungeons and Dragons Online

So i manged to get the code working without any errors, the last array "rm" is filed with byte data, but how do i get this data into a 3d model view? or convert it to usable format like .obj? if anyone is intrested this how i changed to code to work for me: (for some reason when following the exampl...
by jayn23
Thu Jun 27, 2019 12:26 pm
Forum: 3D/2D models
Topic: Lord of the Rings Online and Dungeons and Dragons Online
Replies: 5
Views: 667

Re: Lord of the Rings Online and Dungeons and Dragons Online

Hi 0xdeadbeef, First thanks for all your work! i could use help getting this to work, i tried running your scripts but cant seem to get them to work. i tried to follow your example in README file and tried running some of the scripts independently but they all got "not defined" error. for example in...
by jayn23
Wed Sep 19, 2012 8:53 pm
Forum: 3D/2D models
Topic: Dark Sider 2 Model?
Replies: 88
Views: 21761

Re: Dark Sider 2 Model?

Thanks a lot Finale00 awesome work!!!
and TaylorMouse thanks for your hard work and for keeping the thread alive :D
by jayn23
Wed Jul 04, 2012 7:35 pm
Forum: 3D/2D models
Topic: Castlevania Lords of Shadow models
Replies: 10
Views: 1311

Re: Castlevania Lords of Shadow models

i'll pm you :)
by jayn23
Mon Jun 11, 2012 7:17 pm
Forum: 3D/2D models
Topic: Castlevania Lords of Shadow models
Replies: 10
Views: 1311

Re: Castlevania Lords of Shadow models

im uploading it to SugarSync when its done ill pm (both of you :) ) with a link
by jayn23
Mon Jun 11, 2012 8:42 am
Forum: 3D/2D models
Topic: Castlevania Lords of Shadow models
Replies: 10
Views: 1311

Re: Castlevania Lords of Shadow models

no problem :) , if you change your mind let me know. anyway since i don't have the game anymore (PS3 ver) i took a look at the old thread trying to remember how i did it i think i extracted the iso with noesis then used a bms script here http://forum.xentax.com/viewtopic.php?f=10&t=5102 and then all...