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by jayn23
Mon Feb 17, 2020 11:08 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

well i tried something very simple to check if the extra matrix is the locale space: i extracted the skeleton to collada (.dae) which stores the matrix in locale space as far as i know, printed out the matrix in noesis and compared they were not the same. so still no clue, but if its not the locale ...
by jayn23
Sun Feb 16, 2020 10:12 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

I try to mimic the script in the thread provided. Unfortunately, the result is still a mess :[ . Could you help to take a glance if I need to modify something? Here is the full version: unfortunately i am not sure where the problem is, my TempMat is in world space so i guess that should be converte...
by jayn23
Sun Feb 16, 2020 1:47 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

I am not clear about converting from world space to local space. Do you mean we need to convert both matrices in boneList and animation, or only the animation? If trying to reconstruct matrices of boneList: boneMat43 = boneMat43.__mul__(parentMat43.inverse()) or boneMat43 = boneMat43.__mul__(parent...
by jayn23
Sat Feb 15, 2020 10:31 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

So the animation i am getting is horrible so its incorrect. edit: didn't think about it until now, but animation matrix in noesis is assumed to be in local space while the matrix in the bonelist and possibly the animation as well are in world space. so they need to be converted before we apply them,...
by jayn23
Sat Feb 15, 2020 5:31 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

Sorry haven't been near my computer for the past day, ill try and write the code see if it works, i did something slimier in my total war warhammer script. Also, some animations may have more bones than in the model's skeleton, or vise versa. It may not affect the result, as if a bone in MIN file do...
by jayn23
Fri Feb 14, 2020 12:57 am
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

Hi, I believe i found the problem: in the code below you are building a new bonelist that is not equal to your skeleton bonelist - i think this is incorrect, the animation looks at the entire skeleton, in this case it has 62 bones while animation and your new list "animBones"is using only 51 (the on...
by jayn23
Wed Feb 12, 2020 8:18 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

Currently, I am trying to reshape the weighting data to create Buffers for rpgBindBoneIndexBuffer and rpgBindBoneWeightBuffer., since the file structure looks like figures no.1 while the functions require the figure no. 2. Honestly, I am in trouble with this step since I do not know much about Pyth...
by jayn23
Tue Feb 11, 2020 8:54 pm
Forum: 3D/2D models
Topic: [Help] Weights issue in Noesis script
Replies: 17
Views: 335

Re: [Help] Weights issue in Noesis script

I took a very quick look at your script and your weight list and vertex number should be equal, but vert number is 569 while weight list length is 1. its probably some small mistake in the code, ill try and take a better look later. Another problem i think you have is you are phrasing mesh then skel...
by jayn23
Sun Feb 09, 2020 11:56 pm
Forum: Game Archive
Topic: Transformers: Cybertron Adventures .Dict & .Data files
Replies: 2
Views: 61

Re: Transformers: Cybertron Adventures .Dict & .Data files

This is the Wii version of Transformers: War for Cybertron which has full support using gildors tool
the PC version probably has higher poly meshes, so would be better any way

https://www.gildor.org/en/projects/umodel
by jayn23
Sun Feb 09, 2020 11:44 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 27
Views: 2393

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

loaded the Anim and then skeleton file,m but it gives an error - WARNING: Weight contains an out of range bone index. Discarding model.
well my script has an order, first load the skeleton, then load the mesh and then animation :)
by jayn23
Sun Feb 09, 2020 11:25 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 42
Views: 1791

Re: Total War: Warhammer, Noesis script

Ok so i came up with an easy solution, hope this works for you, i made it so it loads first mesh, then 1 and 2 etc.. so if you only need the first 3 mesh's then you simply scroll to third option (as seen in gif below) and then export from preview, i know its not perfect but it a hell of a lot better...
by jayn23
Sun Feb 09, 2020 1:04 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 42
Views: 1791

Re: Total War: Warhammer, Noesis script help

I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually... Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this...
by jayn23
Mon Feb 03, 2020 10:11 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 42
Views: 1791

Re: Total War: Warhammer, Noesis script help

Actually, I meant that I could download it, but couldn't extract it
i dont really understand what the problem is? if you are getting some error please post it
by jayn23
Sat Jan 18, 2020 10:55 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 42
Views: 1791

Re: Total War: Warhammer, Noesis script help

I finally got it working :) took me quite a while, i was trying the use key-framed animation that didnt work, then i found there is a framed option, then i found that my translation were wrong, all in all took me a long time to figure it out but i am pretty happy now lol here is the script with supp...
by jayn23
Thu Jan 16, 2020 10:26 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 42
Views: 1791

Re: Total War: Warhammer, Noesis script help

Just a small update: Thanks to the maxscript it has been very easy to understand the format, and write a script. unfortunately i am having problems with the noesis script not showing the animation correctly - not sure what i am doing wrong but if i cant figure it out in the next few days ill post wh...