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by jayn23
Sun Oct 25, 2020 12:40 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 64
Views: 5617

Re: Total War: Warhammer, Noesis script

since there's a lot of multi-part models in TWH2, is there a way to load multiple meshes on a single skeleton, and export the whole thing as a single mesh+skeleton directly from Noesis? Or is that a thing that I do with the exported fbx files on another software? Try this: Answer given by Joschka o...
by jayn23
Fri Oct 23, 2020 6:37 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

It messes up animations because they work with the models as are. The Game engine renders things flipped one way or the other. That's like asking why some models export inverted and Z is messed up but show fine in the Game. Thanks, i assumed as much , but i did try to flip mesh, skeleton and animat...
by jayn23
Sat Oct 17, 2020 7:46 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Thanks for the script jayn23, most useful. One thing I have noticed though is that meshes appear to be X-flipped (something that LSLib does as well, despite having a setting for it). It's clearly noticeable on non-symmetrical meshes (like certain hairstyles) when comparing them to the originals in-...
by jayn23
Mon Oct 12, 2020 7:16 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

So far everything i have tested works, except the red dragon which gives a python error and crashes. I dont have time to debug issues for at least a week but then I will take a look why the dragon is crashing. Also many creatures seem to be missing there .gr2 files - maybe they are being extracted t...
by jayn23
Mon Oct 12, 2020 6:50 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

I try load model, get error: Detected file type: GR2 Reader Traceback (most recent call last): File "D:\noesisv4433\plugins\python\fmt_GR2reader121.py", line 3261, in noepyLoadModel Models = GR2Reader(data) File "D:\noesisv4433\plugins\python\fmt_GR2reader121.py", line 2705, in GR2Reader AllDecompr...
by jayn23
Sun Oct 11, 2020 3:23 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Try also on zenhax. They work well with archives.
seems like Ekey already cracked this one
https://zenhax.com/viewtopic.php?f=9&t=14229

IT WORKS I CHECKED :)
by jayn23
Sun Oct 11, 2020 2:35 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

here do i need to put the granny2.dll file? it gives me long error logs. I was trying to open snocross models in noesis needs to be in same folder as noesis.exe file I checked BG3.exe file and it does indeed contain references to granny .gr2 files so I am confident the game uses granny format - jus...
by jayn23
Thu Oct 08, 2020 1:19 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Any news directly on Baldurs Gate 3?
Well I did take a quick look at the archive .pak files they are compressed and i am not sure what type of compression was used, i know how to identify and work mostly with .zlib compression.

If anyone here is willing/able to take a look i can upload a sample.
by jayn23
Mon Oct 05, 2020 11:08 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Well not with my script as is, but It would be possible to add a feature like that to my script,

I currently have some personnel issues preventing me form working on the script, but i will try to add it in the future
by jayn23
Mon Oct 05, 2020 6:50 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Would it somehow be possible to load skeleton and animation data from GR2 but load meshes from another format, say OBJ? unfortunately using ninja ripper wouldn't preserve the weights data needed to bind skeleton to the mesh. i know its a big hassle but your going to have to load all of the meshes s...
by jayn23
Fri Oct 02, 2020 3:33 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Hey jayn, thanks a lot for this amazing plugin and for your hard work on it! I have a request regarding The Elder Scrolls Online GR2 animations. Could you, please, add support for exporting it to FBX at some point? Currently when I try to view them in Noesis, it says that the file cannot be viewed ...
by jayn23
Wed Sep 09, 2020 12:14 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

Yeah. I can check those other files and see if I spot something. Thanks a lot for taking a look at it :D , i really tried everything but couldn't get these to work, and obviously they work perfectly in the granny viewer... So here is a sample of gr2 file where animation isn't working correctly: i t...
by jayn23
Tue Sep 08, 2020 5:48 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

If you dump the texture as a bik file? RAD has free tools to convert them to many different formats. VERY nice work you've done here Mate! :up: :up: :up: Just looking at your script I see brilliance! Thanks a lot mate means a lot coming from a gr2 master :D since i have you here, i wonder if i post...
by jayn23
Fri Aug 14, 2020 6:11 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 78
Views: 3903

Re: Granny .GR2 Reader plugin for Noesis

DAE. This one looked promising.. Everything looked fine in blender except it was upside down. Getting it upwards caused some similar issues with that backflipping to reappear again. Once exported I noticed how for some reason no bone was moving except the very root bip01 one. Weird. Hi, my script o...
by jayn23
Sat Jul 18, 2020 7:10 pm
Forum: Code Talk
Topic: C++ building issue
Replies: 6
Views: 282

Re: C++ building issue

Ill just update that one of the many solutions suggested by ikskoks worked for me so thanks a lot.
i ended up using absolute paths for my include files.