Search found 927 matches

by howfie
Wed Jan 16, 2019 1:10 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 131
Views: 18243

Re: Resident Evil 2 Remake - demo PAK file

Nice zaramot, you still extracting models? You're a robot!
by howfie
Wed Jan 16, 2019 11:07 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 131
Views: 18243

Re: Resident Evil 2 Remake - demo PAK file

I just patched it quickly to load Leon properly. It still uses some hardcoded stuff and not suitable for general use. Also not all vertex types are supported. I have no plans to polish it and release it, since it is not my tool anyway. Wait for semory to release a proper RE2 support. I don't think ...
by howfie
Thu Jan 26, 2017 1:31 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 22678

Re: Resident Evil 7 demo PAK file

Awesome lol. Told you just gotta wait for Ekey, king of hooks, to do his thing hahahaha. Ekey, how do you find the function to hook? Do you just step through a debugger checking eax or something?
by howfie
Tue Jan 24, 2017 11:46 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 22678

Re: Resident Evil 7 demo PAK file

crude exporter on xnalara site. models and textures... just need ekey to do his thing lol.
by howfie
Sun Nov 08, 2015 1:33 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 272
Views: 59273

Re: Rise of the Tomb Raider Bigfile.000.tiger

material files also reference textures by hashes. could do some texture modding... thus you need hashes for auto texture.

goooooo ekey! i still don't understand why you don't come to the US to work here rather than waste your life mapping strings to 22,000+ different hash IDs :P .
by howfie
Mon Oct 05, 2015 2:55 am
Forum: 3D/2D models
Topic: [PS3]Yoru no Nai Kuni
Replies: 6
Views: 1759

Re: [PS3]Yoru no Nai Kuni

If you PM me the rest of the character model folder I'll send you some OBJ files.

Image
by howfie
Sat Sep 19, 2015 4:30 am
Forum: 3D/2D models
Topic: Loading up the skeleton for XNALara format
Replies: 5
Views: 1149

Re: Loading up the skeleton for XNALara format

Didn't test it but I looked at your code and only thing I can nitpick is that XNALara/XPS was written in C# and strings are written with a length that is LEB128 encoded. Longer bone names and/or texture filenames may not load correctly in your code. http://jen20.com/2015/02/10/reading-dot-net-string...
by howfie
Wed Sep 09, 2015 1:31 am
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 5522

Re: One Piece Pirate Warriors 3 [PC Version]

if you aren't afraid of shader model assembly, i can give you the vertex shader for the cloth. this is what we know so far: 1. cloth control points are stored in NUNO and NUNV chunks. 2. cloth anchor points in the vertex buffer have lots of zeroes in them (anchor points = the cloth points that attac...
by howfie
Sun Aug 30, 2015 9:19 pm
Forum: Website
Topic: The Results are in! The Future of the Forum Poll!
Replies: 17
Views: 8490

Re: The Results are in! The Future of the Forum Poll!

Wow, Ekey, you've been here that long? Damn!
by howfie
Tue Aug 11, 2015 10:27 am
Forum: Website
Topic: The future of the forum: Ideas, suggestions and general.
Replies: 49
Views: 8431

Re: The future of the forum: Ideas, suggestions and general.

People come to xentax for model extraction scripts (32,000 and 26,000 posts in Game Archive and 3D Models respectively), and the releases here have really slowed down a bit. I don't really post any tools anymore because I've seriously gotten bored of the "find vertex buffer," "find index buffer," "f...
by howfie
Sun Aug 02, 2015 11:18 am
Forum: 3D/2D models
Topic: [PS3] Shin Gundam Musou (2013)
Replies: 24
Views: 4404

Re: [PS3] Shin Gundam Musou (2013)

you're welcome. it's been a long time since i worked on this tool and i haven't been very active as of late so i don't remember if my tool worked on the DLC files, that is, if you can unpack the PKG files. i just don't remember. some people sent me the DLC files for the arios gundam and others but i...
by howfie
Sun Jul 26, 2015 9:40 pm
Forum: Game Archive
Topic: Tekken Revolution
Replies: 3
Views: 871

Re: Tekken Revolution

Steven's Gas Machine

google it
by howfie
Mon Jul 20, 2015 9:47 pm
Forum: Game Archive
Topic: Android RE
Replies: 0
Views: 403

Android RE

So I got this game some people sent me the game data, APK and a bunch of SO files. The game data is encrypted and probably compressed. Unpacked the APKs to class files and looked at all the code and there was nothing about encryption or compression so I looked at the SO files. One was the unity SO, ...
by howfie
Thu May 07, 2015 6:38 pm
Forum: 3D/2D models
Topic: The Simpsons Game .HSKN
Replies: 7
Views: 1070

Re: The Simpsons Game .HSKN

rebellion games were quite interesting... to this day, it's the only game that i have ever seen that uses ONE vertex format/input layout for everything. even crates have 0 0 0 0 FF 0 0 0 for each vertex even though they aren't animated. in zombie army trilogy the devs were also so lazy that to add f...
by howfie
Thu May 07, 2015 10:30 am
Forum: 3D/2D models
Topic: The Simpsons Game .HSKN
Replies: 7
Views: 1070

Re: The Simpsons Game .HSKN

is it same developer? i did zombie army trilogy and hksn had only skeleton data in it. seems totally different.