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by akderebur
Sat Apr 01, 2023 4:44 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 221
Views: 80440

Re: The Last of Us Model/Animation Tools (PS4)

Seems like TLOU Part 1's format is close enough to the PS4 version. I might update my tools if I find the time.

Image
by akderebur
Fri Mar 24, 2023 6:47 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Re: Star Ocean: The Divine Force Tool

That model seems to have a separate file with uv modifications I will try to look at them when I have the time. Probably over the next week. If this is how they show up in game, I feel like there SHOULD be a solution. The texture Is used in a shader which also has other color inputs for stuff like ...
by akderebur
Wed Mar 22, 2023 11:35 am
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Re: Star Ocean: The Divine Force Tool

I can edit them, I just wanted to make sure it wasn't a problem with the extraction tool. I see. It is very unlikely that the textures are exported incorrectly in terms of color channels. If it looks like complete nonsense then it is probably a texture type I haven't encountered and is wrongly expo...
by akderebur
Tue Mar 21, 2023 8:59 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Re: Star Ocean: The Divine Force Tool

It's actually doing the same thing with blue hair textures too—Marielle's comes out blonde. And again, inverting doesn't make it correct. I don't think they are supposed to have colors anyway. Tri-ace has been using custom shaders for hair for some time. Anamnesis didn't have any hair color texture...
by akderebur
Wed Mar 15, 2023 8:27 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Re: Star Ocean: The Divine Force Tool

Mihna wrote: Wed Mar 15, 2023 7:13 pm Since these extract straight to PNG, though, there is no way to fix them.
The same procedure should apply for unpacking. I have attached a small program to do that. Just drag and drop the PNG file on the exe.
by akderebur
Tue Mar 14, 2023 10:39 am
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Re: Star Ocean: The Divine Force Tool

this one from both PC and PS4 has the UV all jumbled Thanks for the samples. UVs are a bit tricky. I updated the tool to improve UV support. Also updated the download link in the first post. "ch_p004_01" looks fine now, but "ch_p000_07" doesn't seem to have any UV data at all in...
by akderebur
Mon Mar 13, 2023 11:56 pm
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Re: Star Ocean: The Divine Force Tool

The tool is released along with instructions on how to use it. You can check out the first post.
foulveins wrote: Sun Mar 12, 2023 3:40 am here's a sample i uploaded
Thanks for the sample. It seems to load fine without issues.
by akderebur
Thu Mar 09, 2023 12:51 am
Forum: 3D/2D models
Topic: Star Ocean: The Divine Force Tool
Replies: 27
Views: 2742

Star Ocean: The Divine Force Tool

Tool for viewing/extracting models from the PC/PS4 version of the game. The main focus is on character and monster models. Supports meshes, textures, skeleton, and skinning. Tool overview https://i.ibb.co/mTpYKnW/so6-ov.png How to use Extract Files are packed in CPK archives. I use this for extracti...
by akderebur
Mon Feb 28, 2022 7:38 am
Forum: 3D/2D models
Topic: Zanki Zero: Last Beginning (.lgx) - Noesis Script
Replies: 4
Views: 3403

Re: Zanki Zero: Last Beginning (.lgx) - Noesis Script

Another one using .lgx that wont process called "Monark" (PS4) I was looking at the PC version of that game over the weekend. I got the character models working, but didn't look at anything else. I can release a tool soon. No idea about Doraemon. I am not really interested in that game.
by akderebur
Tue Jan 11, 2022 6:56 am
Forum: 3D/2D models
Topic: [XBOX] Crimson Sea XKMD
Replies: 26
Views: 3983

Re: [XBOX] Crimson Sea XKMD

The extracted *.glb does not contain UV Hmm yes, I seem to have left this in an unfinished state. I am not planning to return to this format. I will post my script below to help anyone who wants to research the format. It relies heavily on babylon js and isn't a very clean code, but it might give a...
by akderebur
Mon Jan 10, 2022 5:51 pm
Forum: 3D/2D models
Topic: [XBOX] Crimson Sea XKMD
Replies: 26
Views: 3983

Re: [XBOX] Crimson Sea XKMD

I actually made a web model viewer for this game while I was learning babylon js and typescript. It should be able to load the models with skeleton and skinning. Seems to work fine with your sample. https://i.ibb.co/dJ86JcJ/cs-viewer.png I have hosted it here so that you can use it: http://burakakde...
by akderebur
Mon Nov 01, 2021 8:17 am
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 19856

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

WollieWoltaz wrote: Sat Oct 30, 2021 5:03 pm loading in the animation crashes the ACLanim viewer.
They are using an older version of ACL which is not supported by the tool.
by akderebur
Thu Sep 30, 2021 9:02 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

Delbozkester wrote: Thu Sep 30, 2021 5:52 am Some one was tested this tool on IJ2? because I tried but I didn't have success, but I don't understand my error, even simples anim without morph didn't run
Morph tool is for MK11 only. Try this for IJ2: viewtopic.php?p=170016#p170016
by akderebur
Wed Sep 29, 2021 1:26 am
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 19856

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

crypt wrote: Tue Sep 28, 2021 9:03 pm since the skeleton is deformed
The skeleton was fine for me. Maybe it has something to do with your umodel version. It isn't something that I can/will fix.
by akderebur
Mon Sep 27, 2021 11:44 pm
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 19856

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

Custom Version: Kena: Bridge of Spirits This is probably not the best fix, but most of the Kena animations seem to be better. There are still some problematic ones, but I thought I should release this before losing interest forever :D Download: https://www.mediafire.com/file/68z78yndo5ci9v4/ACLAnim...