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by akderebur
Thu Jul 16, 2020 10:11 am
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 24
Views: 1919

Re: F1 2018 (Ego Engine) Model Tool

jburon72 wrote:
Thu Jul 16, 2020 1:13 am
does it also include data on the decal texture.
No. I haven't done any work on texture/material.
by akderebur
Wed Jul 15, 2020 7:49 pm
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 24
Views: 1919

Re: F1 2018 (Ego Engine) Model Tool

jburon72 wrote:
Wed Jul 15, 2020 5:34 pm
Yup. F1 2020. its the williams erp
Thanks for the report. I have updated the tool. You can find the new download link in the first post.

It was a normal/uv issue for some meshes. I should probably revisit this format, using some 2020 samples, but for now the export should work.
by akderebur
Wed Jul 15, 2020 4:00 pm
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 24
Views: 1919

Re: F1 2018 (Ego Engine) Model Tool

jburon72 wrote:
Wed Jul 15, 2020 3:37 pm
Hi. I got the 3dmodel to load up, but I'm getting error when trying to export.
F1 2020, right? Also what is the name of the erp file?
by akderebur
Fri Jul 10, 2020 2:55 pm
Forum: 3D/2D models
Topic: F1 2018 - 2020 (Ego Engine) Model Tool
Replies: 24
Views: 1919

Re: F1 2018 (Ego Engine) Model Tool

F1 2020 Model formats are same as 18/19, but they are compressed with zstd now. Extract the erp with EGO ERP Archiver as usual. Find the idf folder which will have the model related files. Drag and drop the idf folder on F12020Dec . It will decompress the files as necessary and you can continue the...
by akderebur
Tue Jul 07, 2020 8:02 pm
Forum: 3D/2D models
Topic: God Eater Resurrection PC/Vita Tool
Replies: 9
Views: 1714

Re: God Eater Resurrection PC/Vita Tool

ziguzaguma wrote:
Tue Jul 07, 2020 7:30 pm
I don't know how to use it.
Read the instructions then :D
by akderebur
Mon Jul 06, 2020 1:01 pm
Forum: 3D/2D models
Topic: Black Clover: Infinite/Phantom Knights Models
Replies: 2
Views: 124

Re: Black Clover: Infinite/Phantom Knights Models

You can use the attached bms script to unpack the pck files. Then use this tool with the Valkyrie Anatomia plugin for loading the mdl files : viewtopic.php?t=19078 Also has skeleton support.

Image
by akderebur
Sun Jul 05, 2020 6:29 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 64
Views: 9425

Re: Black Clover: Quartet Knights Models (Noesis Script)

Eag1e wrote:
Sun Jul 05, 2020 2:00 pm
Uploaded a dat and dath file
I haven't downloaded the dat file because its large, but this script should work based on dath.
by akderebur
Sun Jul 05, 2020 8:42 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 64
Views: 9425

Re: Black Clover: Quartet Knights Models (Noesis Script)

Eag1e wrote:
Sat Jul 04, 2020 11:59 pm
although it only results in some type-less files in random folders
It requires a new script then. Need to see the file.
by akderebur
Sat Jul 04, 2020 11:32 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 64
Views: 9425

Re: Black Clover: Quartet Knights Models (Noesis Script)

Eag1e wrote:
Sat Jul 04, 2020 7:39 pm
I've done it before but I'm getting an error this time
Slightly different magic. Try the gundam script maybe : viewtopic.php?p=144363#p144363
by akderebur
Sat Jul 04, 2020 3:45 pm
Forum: 3D/2D models
Topic: Drakengard 1/2 (PS2) Tool
Replies: 0
Views: 90

Drakengard 1/2 (PS2) Tool

Tool for extracting models and textures from Drakengard 1/2 on PS2. Only skinned models. Might work for some other Cavia games, but not tested. Also it isn't perfect. Some textures are not supported, and meshes have backfaces. You will need to use a shader with no culling. Extracting Files The file ...
by akderebur
Sat Jun 27, 2020 1:11 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 157
Views: 29962

Re: The Last of Us Model/Animation Tools (PS4)

Skykila wrote:
Sat Jun 27, 2020 9:07 am
were you able to find animation code in the game or reversing it all by guessing?
I didn't get it from the game. Don't know how to do that for ps4 stuff tbh. I would call it educated guessing :D, based on research and experience. Also got some hints from ps documentation.
by akderebur
Fri Jun 26, 2020 3:34 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 157
Views: 29962

Re: The Last of Us Model/Animation Tools (PS4)

UPDATE Animation Tool Updates - In-game cutscene support (.stm) - Secondary bone set (face animations) - New rotation type - Scale keys - Translations fixed (mostly) Not supported (yet) - Additive animations - Root motion? (might be controlled by game script) Important Note The exported animations ...
by akderebur
Tue Jun 23, 2020 7:47 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 157
Views: 29962

Re: The Last of Us Model/Animation Tools (PS4)

ImEnFuego wrote:
Tue Jun 23, 2020 7:05 pm
Is there any chance of a tool update for TLOU 2?
Nope. I don't have the game files.
by akderebur
Tue Jun 23, 2020 12:07 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 157
Views: 29962

Re: The Last of Us Model/Animation Tools (PS4)

Looks like the vertices is broken in some parts? With maps it might be hard to guess just by looking at the geometry. Might be something that has transparency textures, so the geometry looks weird or it might be a out of map (considering ingame bounds) part. Better view it with the material and che...
by akderebur
Tue Jun 23, 2020 11:09 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 157
Views: 29962

Re: The Last of Us Model/Animation Tools (PS4)

I don't have problems loading marlene hair He meant using the new TLOUViewer. The old one loads it. Thanks. That's great :up: I have fixed it and updated the download link in the first post. The problem is that the hair has no primary uv set. The uv is defined as secondary (compared to other models...