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by akderebur
Fri Jan 15, 2021 5:34 pm
Forum: 3D/2D models
Topic: Harry Potter and the Deathly Hallows Tool
Replies: 3
Views: 202

Re: Harry Potter and the Deathly Hallows Tool

The Chief wrote:
Fri Jan 15, 2021 5:22 pm
its for pc version console or the two?
For the pc version.
by akderebur
Fri Jan 15, 2021 4:55 pm
Forum: 3D/2D models
Topic: Harry Potter and the Deathly Hallows Tool
Replies: 3
Views: 202

Harry Potter and the Deathly Hallows Tool

Tool for previewing/exporting skinned models from Harry Potter and the Deathly Hallows Part 1. I haven't tested it for Part 2 yet. I might take a look at the maps later. Materials are also supported, but only diffuse and normal textures will be mapped at export. Example exported models https://i.ibb...
by akderebur
Fri Jan 08, 2021 12:54 am
Forum: 3D/2D models
Topic: Kingdom Hearts Re:CoM (PS4) Model/Animation Tool
Replies: 0
Views: 318

Kingdom Hearts Re:CoM (PS4) Model/Animation Tool

Tool for the PS4 remaster of Chains of Memories which is included in Kingdom Hearts HD 1.5 + 2.5 ReMIX . Mostly tested with player/enemy/npc models and animations. It should technically load other skinned stuff too. It won't work with maps or anything from the PS2/PS3 versions of the game. Few examp...
by akderebur
Thu Jan 07, 2021 11:34 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

what for we can use this app. It is for extracting animations from the game. What you do with them is up to you. I can't go and tell you how to use the animations. Everyone has different uses. Study them, use them in a fan-made clip, etc. Simple just play mk11 animations with 3D modell or more? Jus...
by akderebur
Thu Jan 07, 2021 10:41 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

In what position will be exported? It won't be exported in a specific pose, it is an "animation". It is a collection of poses/frames. You can play the animation in Blender and stop at any frame you want, so you have a specific pose. These are really beyond the scope of the tool and related to 3D so...
by akderebur
Wed Jan 06, 2021 10:01 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

I have started several times the new mk11 tutorial but something still not ok. I can't say for sure what the problem is. First of all make a clean start. Delete all the plugin, tool versions you have. Download and use the ones in this post: https://forum.xentax.com/viewtopic.php?p=170016#p170016 Al...
by akderebur
Fri Jan 01, 2021 12:38 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

Injustice 2 Support and Improvements - New NUX script for batch processing in Noesis. Removed the tool script. - Bulk animation load/export. This will export all the animations in the selected folder. - Bulk animation will work with a single group of meshes (merged). It might take a long time also....
by akderebur
Tue Dec 29, 2020 12:22 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 27
Views: 1282

Re: Parasite Eve (PS1)

Very interesting. This reminded me of color id map/mask textures used in modern games for customization. I thought it was a fairly new technique. Impressed to see that something similar was used in a PS1 game.
by akderebur
Mon Dec 28, 2020 1:17 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

I was assuming I will need all files in Nux for the animations and morphs to work together Actually, the idea was to use NUX + mesh.acii for morphs. You load base face mesh in NUX and morphs will be loaded directly from mesh.ascii. Otherwise, it would be too much work like you said. I was thinking ...
by akderebur
Sun Dec 27, 2020 11:53 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

import animation into blender to giving ,,live" to a basic standing pose 3D modell? Example sub zero victory pose ice clone animation. You can already import the animations into Blender. After getting them in Noesis, you can export them to any format. For example fbx or dae. Then you can load them ...
by akderebur
Sun Dec 27, 2020 12:16 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

Any chance to fix that? I don't seem to have "ERM" in my game files. If you can send the mesh.ascii file I can take a look. However, I was able to use different anims with different chars. Tried "CAS_Supermove" with Erron and it worked fine. Of course, I haven't tested all. Make sure you use this v...
by akderebur
Sat Dec 26, 2020 2:46 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

Will you be adding the face animations as well in the future? Some face animations should already work. The ones that use skeletal animation only. If you mean the morph animations, I am planning to add support for them too. I don't know when though. Need to do a few more tests and find a good way t...
by akderebur
Fri Dec 25, 2020 8:44 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

Multiple Meshes/Scene Support

Edit:
This version is obsolete. Check out this post: viewtopic.php?p=170016#p170016

Jade Fatal Blow
Image
by akderebur
Thu Dec 24, 2020 9:58 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 46
Views: 2596

Re: Mortal Kombat 11/X Animation Tool

Any chance to load textures to the animations too? Über Winfrey was kind enough to share his MK shader, so I was playing around with textures a bit. Still, it requires some manual color input. Need to find a way to associate it with the color palette automatically. I will try to do some more resear...
by akderebur
Tue Dec 22, 2020 5:13 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 65
Views: 8942

Re: God of War 3 / Ascension Tool

What about the map/level static meshes man? It shouldn't be too hard at this point. I have an old test build that works with static meshes. Just need to add materials to that. I am planning to release separate map tools for both games. Makes the code management easier for me. Probably some time thi...