Search found 408 matches

by akderebur
Tue Jan 14, 2020 10:11 pm
Forum: 3D/2D models
Topic: Tokyo Ghoul: re Call to Exist Tool
Replies: 0
Views: 246

Tokyo Ghoul: re Call to Exist Tool

Tool for loading/extracting models from the PC version of the game. Geometry, materials/textures, skeleton and skinning supported. Seems to work fine with most of the stuff. Stages may take some time to load and export. Tool overview and example exported model https://i.ibb.co/YyVqxS4/tgviewer-ov.pn...
by akderebur
Sat Jan 11, 2020 11:54 pm
Forum: 3D/2D models
Topic: tokyo ghoul re call to exist model help
Replies: 4
Views: 156

Re: tokyo ghoul re call to exist model help

Model data is in "c001_res.pac". The format doesn't look so hard. Just loaded the vertices/indices for starters. I might release a proper tool when I have the time.

kaneki.png
by akderebur
Thu Jan 02, 2020 3:20 pm
Forum: 3D/2D models
Topic: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)
Replies: 6
Views: 478

Re: Gun Gun Pixies .BNC / .BTX (Nintendo Switch)

I remember this format, it was really weird. Anyway I checked the clock bnc. There seems to be 2 compressed chunks in the bnc file. Scarlet can be used to decompress those. After that I merged the 2 chunks to load it in hex2obj and got the mesh. I will attach the decompressed/merged bnc file. https:...
by akderebur
Thu Dec 12, 2019 9:12 am
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 49
Views: 6364

Re: UniViewer - Multiple Games Tool

zgmfx14a wrote:
Thu Dec 12, 2019 8:52 am
Thank you, but how to use that tool? It's just some code.
It is a quickbms script. Search for quickbms on xentax, zenhax or google. There are probably lots of tutorials on how to use it.
by akderebur
Thu Dec 12, 2019 7:28 am
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 49
Views: 6364

Re: UniViewer - Multiple Games Tool

zgmfx14a wrote:
Thu Dec 12, 2019 4:58 am
How can I turn him into a model file?
I don't remember the files of that game exactly. Mvgl seems like an archive. Maybe try this to extract it : viewtopic.php?f=10&t=12666
by akderebur
Wed Dec 11, 2019 7:23 am
Forum: 3D/2D models
Topic: Forever 7th Capital textures
Replies: 4
Views: 179

Re: Forever 7th Capital textures

mio2610 wrote:
Wed Dec 11, 2019 5:48 am
whenever I exported .iqe to other programs (like blender or noesis) the file didn't carry the texture with it.
Iqe does not have any texture data. It is just model skeleton/geometry. You have to get the textures from the npk archive. They are separate files.
by akderebur
Tue Dec 10, 2019 7:28 pm
Forum: 3D/2D models
Topic: Forever 7th Capital textures
Replies: 4
Views: 179

Re: Forever 7th Capital textures

somehow managed to export .ktx using quickbms, but no program can read it. No wonder. That is not a valid ktx file. Same iqe file but first 128 bytes xored. You are not supposed to use the bms script on the iqe. Check the F7C File Extractor in the first post of my thread. It was able to extract the...
by akderebur
Mon Dec 02, 2019 6:02 am
Forum: 3D/2D models
Topic: Bullet Girls 2 or Bullet Girls Phantasia 3d player models
Replies: 9
Views: 439

Re: Bullet Girls 2 or Bullet Girls Phantasia 3d player models

Try to get the models yourself. The tools are available.

For decrypting the vita filesystem, search for "psvpfstools".
by akderebur
Sat Nov 30, 2019 7:10 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 125
Views: 25498

Re: Star Ocean Anamnesis Tools

is it possible to rip the model from star ocean japanese version with this tool ? Why not try and see for yourself :D It should be possible. The tool always targeted the jp version anyway. You will need the old SOADec though. It seems like they reverted to old encryption recently, with an update.
by akderebur
Sun Nov 24, 2019 1:11 am
Forum: 3D/2D models
Topic: Mario And Sonic at the Olympic Games Tokyo 2020 Demo (.model)
Replies: 9
Views: 760

Re: Mario And Sonic at the Olympic Games Tokyo 2020 Demo (.model)

Here is a small tool that extracts the meshes as obj. Drag and drop the ".model" file on the exe and it will export the objs in a new folder. I made it really quickly, so not much error handling. Seems to work fine with the uploaded samples. https://i.ibb.co/C7Hg57H/peach-maya.png The format doesn't...
by akderebur
Tue Oct 29, 2019 12:48 am
Forum: 3D/2D models
Topic: Infamous First Light Tool [WIP]
Replies: 0
Views: 576

Infamous First Light Tool [WIP]

A tool for extracting models and textures from the xpps archives. Skeleton/skinning support is almost done. Just needs some more testing. Tool overview and example exported model https://i.ibb.co/3kQFT17/infov.png How to use Load XPPS : Loads all the meshes inside the XPPS file. Export NEX : Exports...
by akderebur
Sat Oct 12, 2019 4:10 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 125
Views: 25498

Re: Star Ocean Anamnesis Tools

DeathChaos wrote:
Fri Oct 11, 2019 1:05 am
I don't know if the tool creator still checks here
I still check the forums time to time, but I don't have the time to work on model ripping projects atm.

I am aware of both the prop misposition and animation problems. No plans to fix them on my part.
by akderebur
Fri Sep 06, 2019 11:13 am
Forum: 3D/2D models
Topic: Help Identifying Source Game
Replies: 12
Views: 574

Re: Help Identifying Source Game

by akderebur
Mon Aug 19, 2019 7:55 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3578

Re: Ascendant One Model Viewer

Gildor is aware of your tool and unfortunately will not touch the game I would do the same in his place. Would be a waste trying to support every UE game that has non-standard stuff. Please do consider it, these animations are worth it, I genuinely hope you can in the future. I won't say never, but...
by akderebur
Mon Aug 19, 2019 6:54 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3578

Re: Ascendant One Model Viewer

mono24 wrote:
Mon Aug 19, 2019 3:20 am
But will there ever be a chance to support animations in future, or not a chance at all?
It probably uses one of the existing UE4 animation datatypes. So I think it can be done. I don't know if I will ever have the time to do that though.