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by akderebur
Fri Oct 16, 2020 11:26 pm
Forum: 3D/2D models
Topic: Drakengard 1/2 (PS2) Tool
Replies: 3
Views: 413

Re: Drakengard 1/2 (PS2) Tool

GhostedPatriot wrote:
Fri Oct 16, 2020 5:34 pm
Will you ever add support for scenes?
I probably won't return to this format anytime soon.
by akderebur
Fri Oct 16, 2020 9:01 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43954

Re: Star Ocean Anamnesis Tools

https://drive.google.com/file/d/1XmVGQwPmYahUVNEwsk1_wQPol5M0OH7K/view?usp=sharing You seem to have unpacked the file wrongly somehow. Use the files from the latest JP version and use SOADec tool to unpack them. Here is the correctly unpacked file: http://www.mediafire.com/file/jnbs6qic6ffe9xl/cc00...
by akderebur
Thu Oct 15, 2020 7:28 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43954

Re: Star Ocean Anamnesis Tools

kaimuangel wrote:
Thu Oct 15, 2020 3:22 pm
asf files
You should make the file public. It requires access to download.
by akderebur
Thu Oct 15, 2020 1:45 pm
Forum: Compressed files and methods
Topic: Asobo DPC DPS - unknown compression
Replies: 3
Views: 77

Re: Asobo DPC DPS - unknown compression

A Plague Tale: Innocence uses LZ4. Previous games had custom compression afaik. I was working on a Hololens game by Asobo called Fragments. I got great help from a data compression community and the compression method was solved: https://encode.su/threads/3147-Reverse-Engineering-Custom-LZ-Variant I...
by akderebur
Thu Oct 15, 2020 9:49 am
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43954

Re: Star Ocean Anamnesis Tools

kaimuangel wrote:
Thu Oct 15, 2020 8:16 am
SOAExporter.exe can't lord the Unpack .asf files
Upload a sample.
by akderebur
Sat Sep 26, 2020 9:26 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 52
Views: 9209

Re: UniViewer - Multiple Games Tool

any way to fix support for Dawn of Titans? It works fine for me. That nex file you uploaded isn't a nex model. It is a bof file. I don't know how it got that extension. Anyway rename its extension to bof. Then you can load it with UniViewer and export it as nex. Finally use the nex script for loadi...
by akderebur
Mon Aug 31, 2020 9:32 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 48
Views: 5153

Re: God of War 3 / Ascension Tool

I suppose I've somehow completely forgotten the keyboard hotkeys for moving to the next model while in the Viewer window. The gow tools don't have any hotkeys. You might be mistaking it for some of my other tools, since they all look the same :D I think only my TLOU and Bleach tools have arrow hotk...
by akderebur
Mon Aug 24, 2020 5:48 pm
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 215
Views: 14411

Re: Marvel's Avengers Open BETA [Steam] 2020

Ekey wrote:
Mon Aug 24, 2020 5:45 pm
I tried this tool but it doesn't show the picture
Maybe you have a problem with the "texconv" setup. Better update that to latest version too.
by akderebur
Mon Aug 24, 2020 5:25 pm
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 215
Views: 14411

Re: Marvel's Avengers Open BETA [Steam] 2020

Ekey wrote:
Mon Aug 24, 2020 4:57 pm
But texture data looks like are compressed or? :scaredy:
Looks like a BC7 compressed normal map. Maybe for a particle or something? The data starts out with lower mipmaps and the largest mipmap is the last. It starts at 0x555C4 for this sample.

Image
by akderebur
Sun Aug 23, 2020 10:08 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 48
Views: 5153

Re: God of War 3 / Ascension Tool

voyennyy wrote:
Sun Aug 23, 2020 2:52 am
Looking forward to future developments!
Good to hear that you find it useful. I had some work that I needed to prioritize, so couldn't find the time to develop the GoW tools. Hopefully it will be over soon and I will get back to working on this.
by akderebur
Thu Aug 20, 2020 10:14 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 74
Views: 11316

Re: Black Clover: Quartet Knights Models (Noesis Script)

EggyTrashBag wrote:
Thu Aug 20, 2020 9:49 pm
i'm struggling to unpack the GxArchived files using the black clover bms script and the alt script
Need to see the file. PM me if you can provide a sample.

Edit:

Made an unpack script based on the archive sample I have received. No file/folder hashes were present in the archive.
by akderebur
Wed Aug 19, 2020 3:14 pm
Forum: 3D/2D models
Topic: Bleach Soul Resurreccion Model/Animation Tool
Replies: 4
Views: 430

Bleach Soul Resurreccion Model/Animation Tool

Finally had the time to wrap this up. Supports geometry, skinning and animations. Tool overview https://i.ibb.co/WPNNLm7/bsr-ov.png https://i.ibb.co/bL0RSNC/rukia-skill.gif How to use Load SPK : Loads models (skinned) in SPK files. Arrow keys : Cycle through animations. Export NUX: Exports the model...
by akderebur
Tue Aug 18, 2020 5:20 pm
Forum: 3D/2D models
Topic: Trails of Cold Steel 3 (PC) - Phyre extract
Replies: 4
Views: 301

Re: Trails of Cold Steel 3 (PC) - Phyre extract

My tokyo xanadu tool seems to handle the sample fine. You can give it a try : viewtopic.php?t=17859


Image
by akderebur
Mon Aug 17, 2020 8:39 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 74
Views: 11316

Re: Black Clover: Quartet Knights Models (Noesis Script)

I even keep MDC with MDL in one folder when converting into FBX. extracted the textures with Ninja Ripper and still converted model comes merged. And this what happens when I'm placing both MDL and MDC in one folder same problem as lezisell MDC and MDL don't need to be in the same folder. In fact I...
by akderebur
Sun Aug 16, 2020 2:13 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 184
Views: 43954

Re: Star Ocean Anamnesis Tools

blacknight411 wrote:
Sun Aug 16, 2020 6:35 am
is this the model
No. Models are ".asf" files, as stated in the first post.