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by akderebur
Tue Oct 29, 2019 12:48 am
Forum: 3D/2D models
Topic: Infamous First Light Tool [WIP]
Replies: 0
Views: 154

Infamous First Light Tool [WIP]

A tool for extracting models and textures from the xpps archives. Skeleton/skinning support is almost done. Just needs some more testing. Tool overview and example exported model https://i.ibb.co/3kQFT17/infov.png How to use Load XPPS : Loads all the meshes inside the XPPS file. Export NEX : Exports...
by akderebur
Sat Oct 12, 2019 4:10 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 120
Views: 22759

Re: Star Ocean Anamnesis Tools

DeathChaos wrote:
Fri Oct 11, 2019 1:05 am
I don't know if the tool creator still checks here
I still check the forums time to time, but I don't have the time to work on model ripping projects atm.

I am aware of both the prop misposition and animation problems. No plans to fix them on my part.
by akderebur
Fri Sep 06, 2019 11:13 am
Forum: 3D/2D models
Topic: Help Identifying Source Game
Replies: 8
Views: 306

Re: Help Identifying Source Game

by akderebur
Mon Aug 19, 2019 7:55 pm
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3040

Re: Ascendant One Model Viewer

Gildor is aware of your tool and unfortunately will not touch the game I would do the same in his place. Would be a waste trying to support every UE game that has non-standard stuff. Please do consider it, these animations are worth it, I genuinely hope you can in the future. I won't say never, but...
by akderebur
Mon Aug 19, 2019 6:54 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 3040

Re: Ascendant One Model Viewer

mono24 wrote:
Mon Aug 19, 2019 3:20 am
But will there ever be a chance to support animations in future, or not a chance at all?
It probably uses one of the existing UE4 animation datatypes. So I think it can be done. I don't know if I will ever have the time to do that though.
by akderebur
Fri Jul 26, 2019 6:54 am
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 834

Re: F1 2018 (Ego Engine) Model Tool

huckleberrypie wrote:
Fri Jul 26, 2019 1:37 am
Guess something must've messed up along the way.
Maybe Noesis can't view the tga properly for some reason. Can you post one of the not working tga here?
by akderebur
Thu Jul 25, 2019 6:12 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 3635

Re: Pokemon Masters - Model files

andree wrote:
Thu Jul 25, 2019 5:44 pm
Which file is used for the skeleton?
Also in the .lmd file.
by akderebur
Thu Jul 25, 2019 5:05 pm
Forum: 3D/2D models
Topic: Pokemon Masters - Model files
Replies: 20
Views: 3635

Re: Pokemon Masters - Model files

Model data is in .lmd file. Geometry looks fairly easy to load. I am sure someone can put together a script for it. Skeleton on the other hand would probably be more troublesome.

Example mesh from the .lmd file

Image
by akderebur
Thu Jul 25, 2019 4:27 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 44
Views: 5472

Valkyrie Anatomia (Android)

NEW GAME : Valkyrie Anatomia (Android)

Finally had the time to release this plugin. Tested with bunch of skinned models, and it seems to work fine.

Unfortunately I haven't figured out how to get the textures working. So only models atm.

Image
by akderebur
Thu Jul 25, 2019 3:47 am
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 834

Re: F1 2018 (Ego Engine) Model Tool

huckleberrypie wrote:
Thu Jul 25, 2019 12:50 am
on my end they show up as garbled.
Do they appear fine in the preview of ERP tool?
by akderebur
Wed Jul 24, 2019 2:29 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 834

Re: F1 2018 (Ego Engine) Model Tool

huckleberrypie wrote:
Wed Jul 24, 2019 2:20 pm
Also, are you able to get the normal maps and certain other textures properly?
If you are talking about 2018, yes. I was able to get all the textures properly with ERP tool. If it is 2019 I have no idea.
by akderebur
Thu Jul 18, 2019 4:43 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 16
Views: 1951

Re: Marvel Ultimate Alliance 3 The Black Order

Here. Quickbms script for decompressing them. get BNAME basename get TotLen long putvarchr MEMORY_FILE TotLen 0 log MEMORY_FILE 0 0 append Do get ChunkLen long SavePos OFFSET clog MEMORY_FILE OFFSET ChunkLen 10000000 math OFFSET + CHUNKLEN goto OFFSET get ChunkLen long goto -4 0 SEEK_CUR While Chunk...
by akderebur
Wed Jul 17, 2019 12:13 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 834

Re: F1 2018 (Ego Engine) Model Tool

cbender wrote:
Tue Jul 16, 2019 11:26 pm
Senna and Prost head on F1 2019?
I don't have the 2019 game. So I don't know where there are located. Maybe someone else can tell.
by akderebur
Tue Jul 16, 2019 4:18 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 16
Views: 834

Re: F1 2018 (Ego Engine) Model Tool

cbender wrote:
Tue Jul 16, 2019 3:29 pm
How do I take the mask? When down the face it comes with the mascara and cap.
I didn't quite get the question. If there is any mesh that you don't want, you can delete it in a 3D software.
by akderebur
Fri Jul 12, 2019 11:11 pm
Forum: 3D/2D models
Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
Replies: 15
Views: 1470

Re: Knights Contract Noesis Model Import Script (PS3) .hxt .txb

Weird bone mapping/ordering indeed. I think I got it mostly working with some little hacks included :D Not perfect always, but might be better than nothing. I have attached the updated script. https://i.ibb.co/dBs5ckt/nk-test.png This script can probably be adapted to "Clash of the Titans" PS3 game ...