Join also our Discord channel! Click here.

Search found 452 matches

by akderebur
Thu Apr 02, 2020 2:11 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 144
Views: 29737

Re: Star Ocean Anamnesis Tools

Tsunani wrote:
Thu Apr 02, 2020 1:50 pm
but how do you get the textures ?
Vita : viewtopic.php?p=149112#p149112

PC : viewtopic.php?p=161229#p161229
by akderebur
Thu Apr 02, 2020 11:13 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 20
Views: 1211

Re: God of War 3 / Ascension Tool

nice app you got there , sad you don't asked for help i got noesis working scipts for both gow3 and ascencion since 2017 ^^ pm me akderebur How could I know that you had a script for it? :D I found one on facepunch, but it was lacking a lot. No proper use of bounding boxes, and mostly pattern searc...
by akderebur
Wed Apr 01, 2020 6:30 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 20
Views: 1211

Re: God of War 3 / Ascension Tool

You didn't mention that the psarc files must be extract with "psarc extractor" before using gowaviewer for wad files.. Sorry, but my tool is related to GoW, so I won't explain how to unpack a general ps3 archive format. A quick google search should give bunch of info and multiple extractors. Also I...
by akderebur
Wed Apr 01, 2020 2:13 pm
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 20
Views: 1211

Re: God of War 3 / Ascension Tool

redman4356 wrote:
Wed Apr 01, 2020 1:31 pm
Gow ascension for some reason has some of gow 3's models, some load fine and some just load like (currently this is R_PANDORA00)
Yes, some are like that. No fix currently. Only minor stuff so I didn't bother too much. You can get Pandora from GoW 3.
by akderebur
Mon Mar 30, 2020 11:29 pm
Forum: 3D/2D models
Topic: The Last of Us Model Viewer/Extractor (PS4)
Replies: 117
Views: 23976

Re: The Last of Us Model Viewer/Extractor (PS4)

RELEASE : Map Tool Overview https://i.ibb.co/6bZGtnf/map-ov.png Part of map loaded in Blender https://i.ibb.co/TWSLP2w/tlou-map-blend.png Usage - Load PAK : Loads a single pak file - Load Folder : Loads all the pak files inside the selected folder Note : Materials won't be shown in preview - Export...
by akderebur
Mon Mar 30, 2020 10:41 pm
Forum: Graphic file formats
Topic: The Last Of Us Texture Modding (PS4)
Replies: 1
Views: 1319

Re: The Last Of Us Texture Modding (PS4)

New update for ease of use with the TLOU map tool.

- Bulk export PNG
- Export textures with original names
- Option to load folder (containing multiple .pak files)

Requires .Net Framework 4.7.1
by akderebur
Sun Mar 29, 2020 11:29 pm
Forum: 3D/2D models
Topic: The Last of Us Model Viewer/Extractor (PS4)
Replies: 117
Views: 23976

Re: The Last of Us Model Viewer/Extractor (PS4)

Did some fixes and coded the exporter. I will probably release the tool tomorrow after making a basic UI. Also it seems like Blender is the best option for loading the exported OBJ files. It gets all the texture references, unlike other software I have tried. Preview video of Joel's house loaded in ...
by akderebur
Sat Mar 28, 2020 2:43 pm
Forum: 3D/2D models
Topic: The Last of Us Model Viewer/Extractor (PS4)
Replies: 117
Views: 23976

Re: The Last of Us Model Viewer/Extractor (PS4)

I will release the map tool soon after writing the exporter. There will be automatic material mapping, but won't be shown in the preview because of high memory usage. I will also update the texture exporter for bulk exporting. Again thanks to daemon1 for his help with this format. Single interior ht...
by akderebur
Fri Mar 27, 2020 10:19 am
Forum: 3D/2D models
Topic: Infamous First Light Tool [WIP]
Replies: 5
Views: 1160

Re: Infamous First Light Tool [WIP]

please keep me updated, I'm trying to rip infamous second son and they use this exact file format. You can already download the tool. Do you mean keep you updated on skeleton support? I was working on it, but it seemed like there isn't any interest for this, so it is on hold for now. I want ask how...
by akderebur
Wed Mar 25, 2020 4:46 pm
Forum: 3D/2D models
Topic: The Last of Us Model Viewer/Extractor (PS4)
Replies: 117
Views: 23976

Re: The Last of Us Model Viewer/Extractor (PS4)

cursore wrote:
Wed Mar 25, 2020 4:30 pm
Is it possible to load maps with all the meshes in the right place and not scattered around like that?
Yes, it is possible actually. I was working on a map tool, but never had the chance to release it. Maybe I can post it in the upcoming days.
by akderebur
Wed Mar 25, 2020 8:48 am
Forum: 3D/2D models
Topic: Bullet Girls Phantasia (PC) Tool
Replies: 4
Views: 228

Re: Bullet Girls Phantasia (PC) Tool

Does the texture script support the faces as well? I can't seem to find the face textures, and a lot of textures are distorted so I wonder if any of them are in there... I haven't checked everything, but if you couldn't find it in aif files, they might be embedded in asf. SOA was doing this as well...
by akderebur
Tue Mar 24, 2020 10:20 am
Forum: 3D/2D models
Topic: Bullet Girls Phantasia (PC) Tool
Replies: 4
Views: 228

Re: Bullet Girls Phantasia (PC) Tool

warpawn wrote:
Mon Mar 23, 2020 10:55 pm
thank you for tool. but how to unpack cpk?
I am using this : https://github.com/Brolijah/YACpkTool
by akderebur
Tue Mar 24, 2020 10:19 am
Forum: 3D/2D models
Topic: God of War 3 / Ascension Tool
Replies: 20
Views: 1211

Re: God of War 3 / Ascension Tool

phay008 wrote:
Tue Mar 24, 2020 2:08 am
GOW3 ps3 version can use this tool? :?:
No, it is for the ps4 version. I was making one for ps3, but switched to ps4 later.
by akderebur
Tue Mar 24, 2020 10:16 am
Forum: 3D/2D models
Topic: Kingdom Hearts DDD (HD/2.8) Tool
Replies: 12
Views: 1196

Re: Kingdom Hearts DDD (HD/2.8) Tool

DaniZaya wrote:
Tue Mar 24, 2020 2:25 am
any plans to fix the maps export?
Can you be more specific about the problem? Obj doesn't export/deformed mesh/wrong material/wrong positioning etc.
by akderebur
Mon Mar 23, 2020 12:10 am
Forum: 3D/2D models
Topic: Bullet Girls Phantasia (PC) Tool
Replies: 4
Views: 228

Bullet Girls Phantasia (PC) Tool

I wasn't really interested in this game, but the format was too similar to Star Ocean. So I decided I might as well do a tool with small edits. It supports geometry/skeleton/skinning/animation. Tested with costumes and head models mainly, not sure about other stuff. Usage is similar to SOA tool. 3D ...