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by akderebur
Thu Jul 18, 2019 4:43 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 3 The Black Order
Replies: 5
Views: 229

Re: Marvel Ultimate Alliance 3 The Black Order

Here. Quickbms script for decompressing them. get BNAME basename get TotLen long putvarchr MEMORY_FILE TotLen 0 log MEMORY_FILE 0 0 append Do get ChunkLen long SavePos OFFSET clog MEMORY_FILE OFFSET ChunkLen 10000000 math OFFSET + CHUNKLEN goto OFFSET get ChunkLen long goto -4 0 SEEK_CUR While Chunk...
by akderebur
Wed Jul 17, 2019 12:13 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 10
Views: 366

Re: F1 2018 (Ego Engine) Model Tool

cbender wrote:
Tue Jul 16, 2019 11:26 pm
Senna and Prost head on F1 2019?
I don't have the 2019 game. So I don't know where there are located. Maybe someone else can tell.
by akderebur
Tue Jul 16, 2019 4:18 pm
Forum: 3D/2D models
Topic: F1 2018 (Ego Engine) Model Tool
Replies: 10
Views: 366

Re: F1 2018 (Ego Engine) Model Tool

cbender wrote:
Tue Jul 16, 2019 3:29 pm
How do I take the mask? When down the face it comes with the mascara and cap.
I didn't quite get the question. If there is any mesh that you don't want, you can delete it in a 3D software.
by akderebur
Fri Jul 12, 2019 11:11 pm
Forum: 3D/2D models
Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
Replies: 14
Views: 1205

Re: Knights Contract Noesis Model Import Script (PS3) .hxt .txb

Weird bone mapping/ordering indeed. I think I got it mostly working with some little hacks included :D Not perfect always, but might be better than nothing. I have attached the updated script. https://i.ibb.co/dBs5ckt/nk-test.png This script can probably be adapted to "Clash of the Titans" PS3 game ...
by akderebur
Mon Jul 08, 2019 6:14 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 42
Views: 4159

Re: UniViewer - Multiple Games Tool

usabdt wrote:
Mon Jul 08, 2019 6:08 pm
But I have an error, please help me
Yes, the reason being it was made in 2016 :D

Try out some of the more up to date scripts on xentax. Online game formats go through small changes over time, so anything old would probably not work.
by akderebur
Tue Jul 02, 2019 12:53 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 53
Views: 5266

Re: Black Clover: Quartet Knights Models (Noesis Script)

kurokairaku wrote:
Tue Jul 02, 2019 11:42 am
Any chance you could get the MDC to read on it too?
No plans to support MDC atm. Hash function needs to be found first anyway.
by akderebur
Sun Jun 30, 2019 3:37 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 39
Views: 3146

Re: A Plague Tale: Innocence Tool

From what i understand the author of this tool doesn't want to work on the tool anymore Actually I am working on reimporting atm. Thank smasher248 for it, since he offered to fund my work. Model reimporting is almost done, textures need a bit more work. Some of you guys just have to remember that I...
by akderebur
Sat Jun 29, 2019 9:11 am
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 9
Views: 391

Re: Team Sonic Racing Tool (PC)

MisterPrawn wrote:
Sat Jun 29, 2019 3:07 am
It has been a bit of a while
Yep, there are other irl and freelance stuff I have to do. I am doing this as hobby, so other stuff that actually fund me takes priority always :D I will do an update when i have the time.
by akderebur
Tue Jun 25, 2019 1:15 pm
Forum: 3D/2D models
Topic: converting a cskn/cmdl file to a readable 3d format.
Replies: 9
Views: 197

Re: converting a cskn/cmdl file to a readable 3d format.

shakotay2 wrote:
Tue Jun 25, 2019 10:45 am
If I knew how to get the face indices here I'd have told it.
They are probably using EDGE compressed face indices. I know you would have spotted them otherwise :D

I think chrrox made a Noesis script for this game, but I am not sure.
by akderebur
Thu Jun 20, 2019 11:24 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 9
Views: 391

Re: Team Sonic Racing Tool (PC)

Sometimes the vertices need to be transformed with "SE_LOCATOR". The tool already does it for stuff like car tires, because they had ids corresponding to the locators. The character models don't seem to have them. So the problem with that model is that it is not getting transformed to where it shoul...
by akderebur
Thu Jun 20, 2019 10:44 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 9
Views: 391

Re: Team Sonic Racing Tool (PC)

MisterPrawn wrote:
Thu Jun 20, 2019 10:24 pm
Ones like King Boom Boo end up with their skeleton pre-posed and out of alignment:
Can you tell me the name of the .sp2 file, and also the name of the model if possible? I will take a look.
by akderebur
Wed Jun 19, 2019 3:59 pm
Forum: 3D/2D models
Topic: Team Sonic Racing Tool (PC)
Replies: 9
Views: 391

Team Sonic Racing Tool (PC)

A tool for extracting models and textures from Team Sonic Racing. Geometry/Skeleton/Skinning supported. My main focus was character models as always. Car parts seem to load fine too. Other stuff may or may not work. Tool overview and example exported model https://i.ibb.co/RCXtrSB/tsr-ov.png https:/...
by akderebur
Wed Jun 19, 2019 3:23 pm
Forum: 3D/2D models
Topic: A Plague Tale: Innocence Tool
Replies: 39
Views: 3146

Re: A Plague Tale: Innocence Tool

When will the tool update be released? I'm waiting. I am updating my tools when I feel like it. No need for you to wait for it actively :D I was only interested in the characters of this game, so the tool is almost complete for me. I might do maps some time, but I am not that willing atm. I can't s...
by akderebur
Sat Jun 15, 2019 6:55 pm
Forum: 3D/2D models
Topic: Star Ocean Anamnesis Tools
Replies: 112
Views: 17731

Re: Star Ocean Anamnesis Tools

But I'm totally sure that are better 3D models Like I said main characters are almost identical. I modified my SOA tool and extracted some chars. Geometry and skeleton are almost same. Even some SOA animations work with SO5 chars. Textures are higher quality for sure. Maybe some environment/monster...
by akderebur
Fri Jun 14, 2019 12:42 pm
Forum: 3D/2D models
Topic: UniViewer - Multiple Games Tool
Replies: 42
Views: 4159

Re: UniViewer - Multiple Games Tool

I was wondering if you have plans to support any other games in future via the same tool. I have plans to release other plugins for this tool, but I rarely do maps. Only when they aren't much different than character model loading. Like FFT0 for example. They're both PS1 games PS1 is a bit too old ...