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- Mon Dec 21, 2015 5:52 pm
- Forum: Code Talk
- Topic: [newtozentax][scriptnoob] Q: Name this scripting language?
- Replies: 6
- Views: 2129
Re: [newtozentax][scriptnoob] Q: Name this scripting languag
i also came across this just now and the top of it leads me to further belive its based on some quake engine. :( sorry for posting the whole thing: // // DESCRIPTION: // Quake Source Object Class // #include "scripts/common.txt" /* ==========================================================...
- Mon Dec 21, 2015 5:50 pm
- Forum: Code Talk
- Topic: [newtozentax][scriptnoob] Q: Name this scripting language?
- Replies: 6
- Views: 2129
Re: [newtozentax][scriptnoob] Q: Name this scripting languag
looks like a bespoke language based on c++, including text files is unusual in this way, and arrays are called sets in your example. what game is this from? the name of the engine it uses will usually give some hints thanks for this info it really helps. now that i know to come at it from a persudo...
- Mon Dec 21, 2015 5:43 pm
- Forum: Code Talk
- Topic: [newtozentax][scriptnoob] Q: Name this scripting language?
- Replies: 6
- Views: 2129
Re: [newtozentax][scriptnoob] Q: Name this scripting languag
its from the new version of turok dino hunter ( the turok 1 (first turok) that was on n64, that was released on steam a few days ago. the game actually uses a custom made new engine. or so the developer claims. he even gives the engine that is claimed to be his own custom work a custom name of his c...
- Mon Dec 21, 2015 4:45 pm
- Forum: Code Talk
- Topic: [newtozentax][scriptnoob] Q: Name this scripting language?
- Replies: 6
- Views: 2129
[newtozentax][scriptnoob] Q: Name this scripting language?
hello. i would like to know what scripting language this code is. i could guess but in doing so i could make a big fool of myself. so ill make a guess anyways: is it c++ ? idk. can you name this scripting language so i can study and figure it out? i jus need that name so i know what to start studyin...
- Sun Jun 15, 2014 11:27 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 106291
Re: Watch_Dogs fat and dat archives
ill pay alot of bitcoins if someone could make a working first person view on foot mod. havent been able to unpack commen.dat myself yet.
- Tue Jul 19, 2011 1:58 am
- Forum: Game Archive
- Topic: [PS3]DUKE NUKEM FOREVER Editor, Moding, and File exstentions
- Replies: 0
- Views: 1209
[PS3]DUKE NUKEM FOREVER Editor, Moding, and File exstentions
please if this post is in the wrong place, let me know.... ( before i begin... im also trying to figure out how would we edit the way the player moves, or the way the truck vehecial moves in game but if some one wants to sum it up go ahead?) also... level editing... this is what we need for this gam...
- Wed Jul 06, 2011 1:55 am
- Forum: Game Archive
- Topic: [PS3] DUKE NUKEM FOREVR modding
- Replies: 0
- Views: 675
[PS3] DUKE NUKEM FOREVR modding
first a few things off topic befor i begin. no matter what i try to do i can not get xentax to send me emails when ever some one replys to something of mine. now... also... my bad if this has been posted in the wrong spot.... Greetings. I am new so allow me to briefly to introduce myself. My name is...
