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- Mon Dec 30, 2019 7:16 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71742
Re: Resident Evil 2 Remake - demo PAK file
shoutout to Gh0stBlade, your neosis plugin fixed the UV errors i was getting with the other tools. GOD.
- Fri Jan 18, 2019 12:57 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71742
Re: Resident Evil 2 Remake - demo PAK file
Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else :) Hey, is there anything I can do to help get static ...
- Sun Jan 13, 2019 9:19 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71742
Re: Resident Evil 2 Remake - demo PAK file
Ah, so right now we only have unskinned skeletal meshes but no environment static meshes?
- Fri Sep 22, 2017 5:39 am
- Forum: 3D/2D models
- Topic: Mortal Kombat Animations (MKX and MK:KE9)
- Replies: 0
- Views: 1106
Mortal Kombat Animations (MKX and MK:KE9)
Resources: https://drive.google.com/open?id=0Byiw2ZUNRpDkTXRFWXpZeWNzNXM So I'm getting more and more close to figure out how MKX and MK: KE store its animations. These resources are specifically for X, however, KE isn't as complicated and can be more easily understood. What I've included is a pack ...
