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by cippyboy
Sun Jun 26, 2016 11:53 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 12862

Re: Hitman 2016 textures

I have paused development and have no idea if I'll come back to it anytime soon, so I thought it would be nice to share the code that I have so far. The code also contains info on how to extract some 3D models, however only the biggest files from the PRIM folder work correctly. The RE* dependencies ...
by cippyboy
Fri May 27, 2016 9:48 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 12862

Re: Hitman 2016 textures

Link to tool : https://drive.google.com/file/d/0BwDjq7 ... sp=sharing

Usage
Hitman_2016.exe input_folder output_folder

Works only under x64 windows and it may only work on Windows 10. Use at your own risk & stuff.

PS: Software that can read BC4-7 : Visual Studio 2015 ;)
by cippyboy
Sun May 22, 2016 9:20 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 66
Views: 12862

Hitman 2016 textures

So after unpacking the rpkg files with the quick bms script from here : http://forum.xentax.com/viewtopic.php?f=10&t=14080&p=116983&hilit=hitman#p116983 I figured out the .vap texture format used from the TEXD folder. I wrote a C++ program ( scripting is just not my thing :) ) that extracts them. I ...
by cippyboy
Thu Apr 03, 2014 3:51 pm
Forum: Website
Topic: Support Noesis: Support Rich!
Replies: 3
Views: 8015

Re: Support Noesis: Support Rich!

Why would I donate if he doesn't want to share any source code ?
by cippyboy
Thu Apr 03, 2014 3:48 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 30464

Re: Final Fantasy 13 Lightning Returns (JAP)

Posting here cause it's been like 2 years since I worked on this but I just wanted to post the code to extract FFXIII/FFXIII-2 (maybe LR too) TRB model files and convert them to .FBX . I did almost the exact same work the Noesis tool does because hey, whoever owns that or other tools just doesn't wa...
by cippyboy
Sat Jan 14, 2012 5:33 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

I just released full source code for the new Win32 application I made to convert stuff to FBX, probably the single format that supports bones & stuff, absolutely needed for seeing actual models standing. Here's a link , and this is how Munakata looks like as of now. Not perfect, but definetely looki...
by cippyboy
Fri Jan 06, 2012 3:45 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

3 years after I started this I came back to it in an attempt to finish it :D. The format proves to be quite tricky, probably the trickiest thing I've seen so far. Anyway, I'm working on it and will post some final code & the application soon.
by cippyboy
Thu Oct 23, 2008 11:59 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Darkfox wrote:Strangely the problem has become centralized with SHLWAPI.DLL and IEFRAME.DLL. The other problems however are gone.
If you got the VC9 redistributables and you still have problems it's kind of odd, did you try getting those DLLs off the internet ?
by cippyboy
Mon Oct 20, 2008 12:29 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Hey, just found out that if you have any problems with the exe, this might help. I made some more advancements but still couldn't get entire models out. I have an upside down, 70% mass free Raidou Kuzunoha by now; I'll make a pic when I get the time :).
by cippyboy
Sun Oct 12, 2008 1:59 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Shit, I bookmarked the post, and I was continually checking the first page :(. Anyways, sorry about the exe DarkFox, I have no idea why it's not working. prototypesky good job man :D, can you post some updated data structs ? I continued my work on the .PB reader but damn, I get these array flags whi...
by cippyboy
Sun Oct 05, 2008 3:56 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

No idea. I still use XP :D. If the problem persists (you haven't told me if it works or not with the new executable ?) I'll try to test it on Vista. I have it installed, but I never use it. EDIT: I opened up Vista yesterday, and while the old executables aren't working, the new one at least starts. ...
by cippyboy
Fri Oct 03, 2008 1:55 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Damn... I double checked and yeah, the past executable shouldn't exactly work because I did it in a hurry and forgot I had a variable that was overriding the current config so I can freely do my PB tests. Test it with the new one. If that doesn't work, hm... don't know what else to try. Are you runn...
by cippyboy
Thu Oct 02, 2008 11:59 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Hm... the thing is I had 2 builds, release and release with edit & continue, and they were named the same and I don't know which version I ended up distributing :D. This time I built the executable with static libs so it should work. First post was updated.
by cippyboy
Thu Oct 02, 2008 9:59 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Even after you put that DLL near it ?
by cippyboy
Thu Oct 02, 2008 10:52 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 14601

Re: Atlus's .PB (3D model format)

Ups! You'll need MSVCR90.DLL to run it :D. I usually compile my projects with dynamic linking because a few dependencies I have. If that doesn't work, check with the (www.)dependencywalker(.com) if you have any missing DLLs.