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by UltimateSora
Mon Dec 05, 2016 9:17 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 10900

Re: (PC) Mega Man X8 WSX/WPG

Oh I figured it out, the files were set to Read Only. Thanks. :)
by UltimateSora
Sun Dec 04, 2016 10:07 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 10900

Re: (PC) Mega Man X8 WSX/WPG

Access denied. Put this into another folder (not program files) and run. Or run cmd as admin I've tried putting both the exe and a wsx into other folders such as Documents and C:\Folder but I get the same crash and there's no change when using the command line either. https://drive.google.com/file/...
by UltimateSora
Sun Dec 04, 2016 7:26 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 10900

Re: (PC) Mega Man X8 WSX/WPG

Hi, for some reason I'm unable to extract anything from the WSX files. I'm dragging the WSX onto the exe but it just crashes. (Image below)

https://drive.google.com/file/d/0B8PW-L ... sp=sharing
by UltimateSora
Thu May 02, 2013 4:05 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 198
Views: 47543

Re: xenosaga 3 model??request

Thanks a lot Darko! :mrgreen:
by UltimateSora
Wed May 01, 2013 5:52 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 198
Views: 47543

Re: xenosaga 3 model??request

Does anyone have the tools to get at the .chr files? I can't find the tools anywhere and this link that I suspect to be where the tools where hosted at is broken
http://godsibb.net/forums/index.php?/to ... __p__69487

Thanks. :)
by UltimateSora
Sat Apr 06, 2013 8:26 pm
Forum: Game Archive
Topic: Yu Yu Hakusho Dark Tournament .PAK
Replies: 5
Views: 1005

Re: Yu Yu Hakusho Dark Tournament .PAK

Thanks, it works like a charm. :keke:

Now, I just need to figure out how to convert the models to something that can be imported into a model program. I've added a .XML and .MDL file if anyone wants to look at the files.
by UltimateSora
Sat Apr 06, 2013 4:54 pm
Forum: Game Archive
Topic: Yu Yu Hakusho Dark Tournament .PAK
Replies: 5
Views: 1005

Re: Yu Yu Hakusho Dark Tournament .PAK

Thanks for trying but unfortunately it didn't work. I don't know if this has any important information, but I'm just putting it out there. - select the BMS script or plugin to use - select the input archives/files to extract, type "" for whole folder and subfo lders - select the output folder where ...
by UltimateSora
Fri Apr 05, 2013 2:26 am
Forum: Game Archive
Topic: Yu Yu Hakusho Dark Tournament .PAK
Replies: 5
Views: 1005

Yu Yu Hakusho Dark Tournament .PAK

Hi, I was browsing through the files in Yu Yu Hakusho Dark Tournament and I believe the Characters are stored in .PAK format. It seems the most logical. Anyways I was looking through one of the .PAK file with HxD and I found instances of .Char, .MDL and .XML. I was hoping someone could add support f...
by UltimateSora
Mon Mar 25, 2013 12:47 am
Forum: Game Archive
Topic: Rurouni Kenshin Enjou Kyoto Rinne .DFF >Solved
Replies: 0
Views: 711

Rurouni Kenshin Enjou Kyoto Rinne .DFF >Solved

Hi, I'm trying to extract models from Rurouni Kenshin Enjou Kyoto Rinne. This game uses the .DFF format as discovered here. http://forum.xentax.com/viewtopic.php?f=16&p=50878 I've extracted a bunch of .RAW files from the DATA.AFS. And with Fate Unlimited Codes and Battle Stadium D.O.N I only had to ...
by UltimateSora
Tue Jan 08, 2013 12:15 am
Forum: 3D/2D models
Topic: Star Ocean 3 models?
Replies: 28
Views: 8112

Re: Star Ocean 3 models?

Thanks, but now I'm getting this warning when I load the Raw0 models in Max 2010

Image

The models load, but as soon as I get this message

Image

the models are deleted.
by UltimateSora
Mon Jan 07, 2013 4:59 pm
Forum: 3D/2D models
Topic: Star Ocean 3 models?
Replies: 28
Views: 8112

Re: Star Ocean 3 models?

So you got some of the RS models to work, How? I've tried to extract models from the kod, pk3 and slz using the quickbms scripts you posted and I only get errors or empty files. :|
by UltimateSora
Sat Feb 25, 2012 7:09 am
Forum: Game specific tools
Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Replies: 15
Views: 6096

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Yes, they are from the first Tales of the World game.

EDIT: So how am I suppose to use the information you provided? I know little to nothing about hex editing. :|

P.S. I have HxD hex editor.
by UltimateSora
Fri Feb 24, 2012 8:02 pm
Forum: Game specific tools
Topic: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools
Replies: 15
Views: 6096

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

I checked out your tool and got some ppt and an mdl file. How do I convert these to something that Noesis or Blender can open?

Thanks. :)
by UltimateSora
Thu Jan 05, 2012 4:40 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 316762

Re: Señor Casaroja's Noesis

@MrAdults It was screwing up because the texture names had spaces in them. I fixed the crash, and fixed the exporter to put "" around texture names with whitespace in them. 3.772 has the fixes. Thanks, that fixed it. Now I was just wondering if there's any chance of getting a plugin for Wind Waker ...