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by cameleot
Tue May 31, 2016 1:58 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 43
Views: 13249

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Any idea where buildings' textures are located at? Most of the texture files inside the [buildings] folder are AO and normalmap texture files but I couldn't find any actual textures the buildings use.
by cameleot
Fri May 20, 2016 9:20 am
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 10995

Re: Homefront The Revolution

Also would like a compiled pakdecrypt for Homefront.

I tried compiling with the above key but the decrypted files end up being 0kb only. Here are the source files for Cryengine 3 and Warface (CryEngine 4) pakdecrypts:

https://www.mediafire.com/?fydzpc4lzcvvg3e
by cameleot
Tue May 17, 2016 6:37 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 45004

Re: The Division SDF Archive Format

Thank you! However, that specific pistol I loaded does not match the fileSize specified in the header. So I suspect the files aren't actually corrupt then. Could be just a bug in the importer code or a bug in the unpacker. Because the code should definitely work. Will investigate this later. Regard...
by cameleot
Sun May 01, 2016 10:42 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 45004

Re: The Division SDF Archive Format

Thank you! http://i.imgur.com/bvI4tVg.png However, that specific pistol I loaded does not match the fileSize specified in the header. So I suspect the files aren't actually corrupt then. Could be just a bug in the importer code or a bug in the unpacker. Because the code should definitely work. Will...
by cameleot
Sat Apr 30, 2016 7:54 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 45004

Re: The Division SDF Archive Format

by cameleot
Wed Apr 06, 2016 7:52 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 45004

Re: The Division SDF Archive Format

Is there a way to open/convert the .mmb model files to .obj or such?