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by OriginOfWaves
Wed Aug 28, 2019 11:20 am
Forum: 3D/2D models
Topic: Ascendant One Model Viewer
Replies: 33
Views: 4645

Re: Ascendant One Model Viewer

Gildor's umodel has been updated to fully support Ascendant One
https://www.youtube.com/watch?v=rew3u9eUucg
by OriginOfWaves
Fri May 11, 2018 10:12 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 52
Views: 11481

Re: Skyforge .bin

my take on it is that the 3 bodies are there for the body sliders that are in the game. so there is a Skinny, Athletic and Thicc body for every character model. the game just morphs between these 3 bodies when you change the sliders.
by OriginOfWaves
Thu May 10, 2018 11:08 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 52
Views: 11481

Re: Skyforge .bin

there are also models with FVF of 16 and 20. usually weapon models. i've extracted most of the models form Skyforge and saved .h2o files for most of them. so let me know if you need a h2o for a particular model.
by OriginOfWaves
Sun May 06, 2018 11:01 am
Forum: 3D/2D models
Topic: Modern Combat Versus - Character Assets
Replies: 2
Views: 727

Re: Modern Combat Versus - Character Assets

that script you are using is for sound assets only. there is a second script in that thread you linked. use it to get texture assets and some other .dat files from the game. unfortunately there are no scripts to extract the rigged models from the game yet.
by OriginOfWaves
Thu Sep 07, 2017 11:53 am
Forum: Game Archive
Topic: Fortnite
Replies: 7
Views: 3508

Re: Fortnite

according to Gildor, this game is using a non standard version of the unreal engine. he said he would look into adding support for it in UE Viewer when Fortnite gets closer to release.
by OriginOfWaves
Sat Aug 12, 2017 6:03 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 52
Views: 11481

Re: Skyforge .bin

heres a Noesis python script to open your sample :D tex_Skyforge_MaterialLayer_bin.zip supports dxt5 and is set to display all mips :D if some textures appear invisible just press F11 to disable viewport transparency while viewing. thanks for this but word of warning as not all textures are dxt5, f...
by OriginOfWaves
Fri Jun 16, 2017 2:12 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 109
Views: 20589

Re: Megatextures research

hey daemon1 great work on cracking the megatextures case. does your tool support RAGE? didn't see anything in the previous posts about RAGE. it's id tech 5
by OriginOfWaves
Mon Jun 12, 2017 12:05 pm
Forum: 3D/2D models
Topic: Ninja Ripper - Ripping with holes
Replies: 4
Views: 1544

Re: Ninja Ripper - Ripping with holes

it's a known problem but there's no solution, afaik. You might try meshlab, read here: http://forum.xentax.com/viewtopic.php?f=16&t=10668&p=121860&hilit=meshlab#p121860 Thank you for your support! But i found a way to rip without the holes problem! hey can you share how you fixed the rip with holes...
by OriginOfWaves
Tue Mar 28, 2017 11:58 am
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 52
Views: 11481

Re: Skyforge .bin

yeah upload some that don't work so i can test before updating the script. Ace, sorry for the delay in replying. I tried again today but I think I am not even getting the basics right...The bin file I am trying to export is under the following folder...Not sure this is the path I should be using (I...
by OriginOfWaves
Sat Jan 28, 2017 2:59 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 863
Views: 196595

Re: ARchive_neXt

it looks like For Honor is using the Anvil Next engine too. did anyone try using this tool on the game. there's a beta version online on right now.
by OriginOfWaves
Wed Nov 02, 2016 10:58 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 174246

Re: Extracting simple models

figured there was something else going on here. it's not a big issue. takes me 5 minutes to fix the faces in 3dmax. thanks for looking into it man.
by OriginOfWaves
Wed Nov 02, 2016 3:30 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 433
Views: 174246

Re: Extracting simple models

hey there shakotay2. i have a file here I was hoping you have the time to help me out with. i can find and extract the meshes no problem but they end up with some flipped faces so 3d modeling software has problem rebuilding normals for them. now i can fix the faces in 3d max no problem and rebuild t...
by OriginOfWaves
Thu Sep 29, 2016 12:43 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 280
Views: 74911

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

which version are you using? 4177? and are you using the script from the OP? also which python version do you have installed? i'm not getting the PCD type in the debug window. Oh yeah, now that I look, I see I modified the script to add more support for textures and stuff. Since I don't recall al t...
by OriginOfWaves
Thu Sep 29, 2016 2:33 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 280
Views: 74911

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

which version are you using? 4177? and are you using the script from the OP? also which python version do you have installed? i'm not getting the PCD type in the debug window.